Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ProfessorCirno" data-source="post: 4429388" data-attributes="member: 65637"><p>I don't think he was correct in saying that 4e has no tactics, it just has very different tactics. 4e rewards you when you stay in line with the mechanics - your chess example works perfectly here. Chess has a very strict set of rules that you have to adhere to, and people make these huge strategies around these rules that hurt my head. Older editions - and the it's more prevelant as you get into the older editions - rewarded you for the exact opposite, for thinking OUTSIDE the mechanics and the box. In chess, you can't convince the enemy pawns to stage a revolution against their own inept king. There is a reason the ten foot pole was, for quite some time, standard adventurer equipment - it was just so damn USEFUL for doing so many things, and the rules never bothered telling you what those things were, because they expected you to be able to do that on your own. They also never told you what those things were because they knew <em>they could never name them all</em>, because as any DM can tell you, the players will always - ALWAYS - find a longer, more complicated, and far more convoluted way, to get past an obstacle, so long as it <em>isn't the way you thought they were going to do it</em>. </p><p></p><p>I don't recall if that good ol' reliable ten foot pole still around in 4e or not.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4429388, member: 65637"] I don't think he was correct in saying that 4e has no tactics, it just has very different tactics. 4e rewards you when you stay in line with the mechanics - your chess example works perfectly here. Chess has a very strict set of rules that you have to adhere to, and people make these huge strategies around these rules that hurt my head. Older editions - and the it's more prevelant as you get into the older editions - rewarded you for the exact opposite, for thinking OUTSIDE the mechanics and the box. In chess, you can't convince the enemy pawns to stage a revolution against their own inept king. There is a reason the ten foot pole was, for quite some time, standard adventurer equipment - it was just so damn USEFUL for doing so many things, and the rules never bothered telling you what those things were, because they expected you to be able to do that on your own. They also never told you what those things were because they knew [i]they could never name them all[/i], because as any DM can tell you, the players will always - ALWAYS - find a longer, more complicated, and far more convoluted way, to get past an obstacle, so long as it [i]isn't the way you thought they were going to do it[/i]. I don't recall if that good ol' reliable ten foot pole still around in 4e or not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
Top