Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Highway Man" data-source="post: 4429730" data-attributes="member: 65943"><p>I disagree. Personally, when playing, I think in terms of in-character tactics. The metagame application of these tactics (i.e. use of feats, placing of the mini etc) is the <em>consequence</em> of this reasoning. My previous example was just that, an example. In-character tactics don't necessitate dialog between characters to exist.</p><p></p><p>It is something that is easier to do with older editions of the game than 4E, because the way powers work have a higher level of abstraction ("if I hit this guy I can allow my mates to spend healing surges. If I use this power I pull this guy, while using that one I would block his movement"). You pretty much <em>need</em> to think in terms of rules applications first to then apply it in-game to have winning strategies. Or at least, you need to do that more than any previous edition of the game, precisely because of the higher level of abstraction of 4E's rules. </p><p></p><p>Now, you might not experience it that way at your game table. Fine by me. More power to you, really. But please don't think I'm delusional in saying it. I have no way to prove it unless someone else chimes in here, but I'm far from being the only one to have witnessed this issue with 4E.</p><p></p><p>Edit - I did not see your other posts while writing this one, guys. This post addresses your points indirectly. I define "metagame" as anything that is not considered in-character. Thinking in terms of rules is definitely "metagame", by this definition. It's just a word. Try to understand what I mean instead of redefining the term to suit your arguments. As for this issue existing in other editions of the game, it surely can and will happen depending on the players around the table, no question about it. My point is that 4E is built for playing the rules, and that one has basically to think in terms of rules to do anything constructive in combat.</p><p></p><p>I absolutely acknowledge, by the way, that your mileage may vary.</p></blockquote><p></p>
[QUOTE="The Highway Man, post: 4429730, member: 65943"] I disagree. Personally, when playing, I think in terms of in-character tactics. The metagame application of these tactics (i.e. use of feats, placing of the mini etc) is the [I]consequence[/I] of this reasoning. My previous example was just that, an example. In-character tactics don't necessitate dialog between characters to exist. It is something that is easier to do with older editions of the game than 4E, because the way powers work have a higher level of abstraction ("if I hit this guy I can allow my mates to spend healing surges. If I use this power I pull this guy, while using that one I would block his movement"). You pretty much [I]need[/I] to think in terms of rules applications first to then apply it in-game to have winning strategies. Or at least, you need to do that more than any previous edition of the game, precisely because of the higher level of abstraction of 4E's rules. Now, you might not experience it that way at your game table. Fine by me. More power to you, really. But please don't think I'm delusional in saying it. I have no way to prove it unless someone else chimes in here, but I'm far from being the only one to have witnessed this issue with 4E. Edit - I did not see your other posts while writing this one, guys. This post addresses your points indirectly. I define "metagame" as anything that is not considered in-character. Thinking in terms of rules is definitely "metagame", by this definition. It's just a word. Try to understand what I mean instead of redefining the term to suit your arguments. As for this issue existing in other editions of the game, it surely can and will happen depending on the players around the table, no question about it. My point is that 4E is built for playing the rules, and that one has basically to think in terms of rules to do anything constructive in combat. I absolutely acknowledge, by the way, that your mileage may vary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
Top