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Pathfinder BETA - Some Sizzle, Not Much Steak
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<blockquote data-quote="fuzzlewump" data-source="post: 4429794" data-attributes="member: 63214"><p>It doesn't really matter whose edition's dad can beat up the other edition's dad, but as far as this point goes, I see no problem in 4E. You say "need" to think in metagame but I say you choose to. Here is your example quote in-game "Once my blade connects with this beast my allies will regain the momentum we need to carry on, but, on the other hand I could trick him (or magically compel? What power is this?) into coming closer to me so that my shady friend can more easily reach his flank. Or, perhaps, I will immobilize him with a swift strike to his lower appendages." What I mean by the dad's comment is sure, we can argue the gap between rules and imagination in 4E for weeks, no matter how small or large the gap really is, but it's not like the gap in 3E was the absolute sweet spot and making it even a tad larger will explode sense of disbelief. </p><p></p><p>I think once you train your mind once to consider things as in-game, that's all you need. For instance, any time you see the word "push" you literally think of your character extending her arms and hands in a violent motion to... well... push. Not a big deal. Immobilized, blinded, slowed, all have very easy conversions into imagination.</p><p></p><p>Perhaps healing surges are the trouble. I think healing surges partly represent an extremely important element of battle that wasn't used in 3E: morale. So, spending a healing surge can be two things, tending wounds or increasing morale. A conversion to imagination you only have to do once, right here and now. I understand that you simply may not want to, but for those of us that do and have, 4E is just as much a game for the mind as D&D has ever been.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4429794, member: 63214"] It doesn't really matter whose edition's dad can beat up the other edition's dad, but as far as this point goes, I see no problem in 4E. You say "need" to think in metagame but I say you choose to. Here is your example quote in-game "Once my blade connects with this beast my allies will regain the momentum we need to carry on, but, on the other hand I could trick him (or magically compel? What power is this?) into coming closer to me so that my shady friend can more easily reach his flank. Or, perhaps, I will immobilize him with a swift strike to his lower appendages." What I mean by the dad's comment is sure, we can argue the gap between rules and imagination in 4E for weeks, no matter how small or large the gap really is, but it's not like the gap in 3E was the absolute sweet spot and making it even a tad larger will explode sense of disbelief. I think once you train your mind once to consider things as in-game, that's all you need. For instance, any time you see the word "push" you literally think of your character extending her arms and hands in a violent motion to... well... push. Not a big deal. Immobilized, blinded, slowed, all have very easy conversions into imagination. Perhaps healing surges are the trouble. I think healing surges partly represent an extremely important element of battle that wasn't used in 3E: morale. So, spending a healing surge can be two things, tending wounds or increasing morale. A conversion to imagination you only have to do once, right here and now. I understand that you simply may not want to, but for those of us that do and have, 4E is just as much a game for the mind as D&D has ever been. [/QUOTE]
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