Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darrin Drader" data-source="post: 4430424" data-attributes="member: 7394"><p>Yep, I agree here. On the few occasions where I subjected myself to low level play as a player, I used to get frustrated how we would blow through spells and hit points in the first encounter and then be forced to camp out before we made any real progress. The only safe place to sleep is usually well outside of the dungeon, and if the DM was playing the opponents intelligently, they would pull forces from elsewhere to guard the doors. </p><p></p><p></p><p></p><p>I agree with the caveat that the math still breaks down at the higher levels. Fix that and the system rocks.</p><p></p><p></p><p></p><p>Again, I agree with you. Before 3E came out, I was a huge 2E player. I didn't move it all into boxes when 3E came out because 3E was fundamentally broken. It isn't fundamentally broken. It has its wonky bits that could use some fixing (subsystems like grapple and polymorph), but overall, I've considered 3E the pinnacle of D&D. I still do.</p><p></p><p></p><p></p><p>I never particularly hated the old cleave, but I've played with the new one. I was a little worried that it would be overpowered, but I felt that it worked well. If you have Great Cleave, what it does is help balance the fighter against the wizard. The wizard can wipe out a bunch of low level foes by dropping a fireball on them, but now the fighter can go stand in the middle of a group of them and start swinging. If he hits, he gets to keep on going. It now makes sense for the fighter to want to go stand in the middle of a bunch of foes. I really like it.</p><p></p><p></p><p> </p><p>Again, agreed. I wasn't totally sold on the changes they were making to the game when I first read the new rules. My first thought was that they were pumping up the power too much and were going to speed things along to the point where the math breaks down. Then I actually played it and saw how these changes affect play, and I really think that they're going in the right direction. In my mind, the only real challenge that they have yet to tackle is fixing high level play. </p><p></p><p>Even if they don't manage to do that by the final release, I know how I can houserule the game so that it stops being a problem - aside from increased hit points, implement a cap on per-level improvements at about level 15 and use non-combat mechanic as a way of rewarding level increases (story rewards). I know that a lot of people would be really opposed to this approach, which is the reason I wouldn't try to push it through as official, but since I tend to run story oriented games anyway, I think it would work for my group.</p><p></p><p>I think the real mechanical fix is to put a much tighter limit on the duration of buff spells like bull's strength, fox's cunning, cat's grace, owl's wisdom, etc. Maybe reduce the total number of magic item slots that you can use at one time, thereby reducing the magical christmas tree effect. But I don't know. There's a way to fix it and I'm sure that those fixes will start to become apparent soon.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4430424, member: 7394"] Yep, I agree here. On the few occasions where I subjected myself to low level play as a player, I used to get frustrated how we would blow through spells and hit points in the first encounter and then be forced to camp out before we made any real progress. The only safe place to sleep is usually well outside of the dungeon, and if the DM was playing the opponents intelligently, they would pull forces from elsewhere to guard the doors. I agree with the caveat that the math still breaks down at the higher levels. Fix that and the system rocks. Again, I agree with you. Before 3E came out, I was a huge 2E player. I didn't move it all into boxes when 3E came out because 3E was fundamentally broken. It isn't fundamentally broken. It has its wonky bits that could use some fixing (subsystems like grapple and polymorph), but overall, I've considered 3E the pinnacle of D&D. I still do. I never particularly hated the old cleave, but I've played with the new one. I was a little worried that it would be overpowered, but I felt that it worked well. If you have Great Cleave, what it does is help balance the fighter against the wizard. The wizard can wipe out a bunch of low level foes by dropping a fireball on them, but now the fighter can go stand in the middle of a group of them and start swinging. If he hits, he gets to keep on going. It now makes sense for the fighter to want to go stand in the middle of a bunch of foes. I really like it. Again, agreed. I wasn't totally sold on the changes they were making to the game when I first read the new rules. My first thought was that they were pumping up the power too much and were going to speed things along to the point where the math breaks down. Then I actually played it and saw how these changes affect play, and I really think that they're going in the right direction. In my mind, the only real challenge that they have yet to tackle is fixing high level play. Even if they don't manage to do that by the final release, I know how I can houserule the game so that it stops being a problem - aside from increased hit points, implement a cap on per-level improvements at about level 15 and use non-combat mechanic as a way of rewarding level increases (story rewards). I know that a lot of people would be really opposed to this approach, which is the reason I wouldn't try to push it through as official, but since I tend to run story oriented games anyway, I think it would work for my group. I think the real mechanical fix is to put a much tighter limit on the duration of buff spells like bull's strength, fox's cunning, cat's grace, owl's wisdom, etc. Maybe reduce the total number of magic item slots that you can use at one time, thereby reducing the magical christmas tree effect. But I don't know. There's a way to fix it and I'm sure that those fixes will start to become apparent soon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
Top