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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
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<blockquote data-quote="Stormtower" data-source="post: 4431260" data-attributes="member: 43631"><p>Agree with your assessment of skill folding; that was a much needed change and makes skill points matter more. However, skills vs. magic can still be problematic at some tables (table culture matters here; caster players who want to hog the spotlight will typically outshine and outstrip skill monkeys in my experience).</p><p></p><p>Regarding "change for the sake of change:" Let's not make this an edition war. 4E is a new edition of the game with a completely revised approach to resource management and many other core mechanical assumptions. I am not talking in detail about 4E in this thread; it's for Pathfinder-related discussion and I will attempt to stay on topic. I don't mean this to sound jerkish, but that one comment of yours was just edition war baiting.</p><p></p><p>Specifically, my previous post was addressing the changes to functional subsystems such as particular feats within the same edition (my example was Cleave, which has functioned as intended throughout my experiences running and playing 3.X). My point was, if we are to maintain maximum backwards compatibility with PFRPG (which was, for me, the main draw of PF... my huge 3.X library does not get mothballed, but instead gets a new lease on life), then the devs should IMO be concentrating on fixing the truly broken stuff and not the functional stuff. Cleave, IMO, was perfectly functional. As you said in your post, YMMV. If you like the new Cleave and other changes to non-broken 3.X stuff, and don't mind making space in your brain to memorize and utilize the new rules, then more power to you... you're off to the races.</p><p></p><p>Incidentally, I'm glad you are such a strong supporter of Paizo and I hope that disagreements about the direction of the PFRPG rules set does not fragment the community that has sprung up around their products.</p></blockquote><p></p>
[QUOTE="Stormtower, post: 4431260, member: 43631"] Agree with your assessment of skill folding; that was a much needed change and makes skill points matter more. However, skills vs. magic can still be problematic at some tables (table culture matters here; caster players who want to hog the spotlight will typically outshine and outstrip skill monkeys in my experience). Regarding "change for the sake of change:" Let's not make this an edition war. 4E is a new edition of the game with a completely revised approach to resource management and many other core mechanical assumptions. I am not talking in detail about 4E in this thread; it's for Pathfinder-related discussion and I will attempt to stay on topic. I don't mean this to sound jerkish, but that one comment of yours was just edition war baiting. Specifically, my previous post was addressing the changes to functional subsystems such as particular feats within the same edition (my example was Cleave, which has functioned as intended throughout my experiences running and playing 3.X). My point was, if we are to maintain maximum backwards compatibility with PFRPG (which was, for me, the main draw of PF... my huge 3.X library does not get mothballed, but instead gets a new lease on life), then the devs should IMO be concentrating on fixing the truly broken stuff and not the functional stuff. Cleave, IMO, was perfectly functional. As you said in your post, YMMV. If you like the new Cleave and other changes to non-broken 3.X stuff, and don't mind making space in your brain to memorize and utilize the new rules, then more power to you... you're off to the races. Incidentally, I'm glad you are such a strong supporter of Paizo and I hope that disagreements about the direction of the PFRPG rules set does not fragment the community that has sprung up around their products. [/QUOTE]
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Pathfinder BETA - Some Sizzle, Not Much Steak
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