Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormtower" data-source="post: 4431552" data-attributes="member: 43631"><p>The issues are discreet and mutually exclusive of one another, only related in that they both involve casters. Issue #1 is that casters (specifically clerics, druids & wizards) outshine other base classes in 3.X. Issue #2 is that multiclassing a caster into a non-casting class puts that PC far behind the expected power curve for its level.</p><p></p><p>What I am saying is that I would like the developers to innovate and test some solutions that accomplish all of the following:</p><p></p><p>Allow multiclassing casters to not fall behind in their spell progression and thus feel unable to contribute equally in combat vs. full-progression casters. It is widely considered suboptimal for casters to even dabble in non full-progression PrCs or multiclass into other base classes. This has been well established on ENWorld and elsewhere and is not worth derailing the thread over.</p><p></p><p>Revamp the caster classes by fixing known balance issues with 3.5 magic (to Paizo's credit, they've attacked the polymorph subschool problems, which are heinously broken and easily abused) while simultaneously bringing high-level casters in line with high-level rogues, fighters and other "non-magical" characters. My preference would be to level things out by slightly nerfing casters and slightly buffing the others.</p><p></p><p>As to the specifics of how to accomplish this: I leave it to the devs. I have my own homebrew solutions to these problems, but they involve table culture management rather than deep mechanical changes to the game system. My concern is not, and never has been, home play. Any DM worth his or her salt knows how to manage table culture at home. The broken stuff comes into play in public, organized games (such as the upcoming Pathfinder Society living campaign). Credit to Paizo for fixing the polymorph cheese. That's a good start.</p><p></p><p>If I were to make a go of it myself, the first thing I'd do is put some sort of hard cap on the long-duration stacking of named bonuses (as an example, Mass Conviction from the Spell Compendium with divine metamagic: extend spell makes saving throws fairly trivial instead of tense and dangerous).</p><p></p><p>Yeah, I want to have my cake and eat it, too. Already got what I want for my home games... now I want Paizo to innovate some solutions to these issues for organized play. That is what will ultimately attract or repel me vis-a-vis Pathfinder as an RPG game system. I'm already sold on Pathfinder as a game world setting.</p></blockquote><p></p>
[QUOTE="Stormtower, post: 4431552, member: 43631"] The issues are discreet and mutually exclusive of one another, only related in that they both involve casters. Issue #1 is that casters (specifically clerics, druids & wizards) outshine other base classes in 3.X. Issue #2 is that multiclassing a caster into a non-casting class puts that PC far behind the expected power curve for its level. What I am saying is that I would like the developers to innovate and test some solutions that accomplish all of the following: Allow multiclassing casters to not fall behind in their spell progression and thus feel unable to contribute equally in combat vs. full-progression casters. It is widely considered suboptimal for casters to even dabble in non full-progression PrCs or multiclass into other base classes. This has been well established on ENWorld and elsewhere and is not worth derailing the thread over. Revamp the caster classes by fixing known balance issues with 3.5 magic (to Paizo's credit, they've attacked the polymorph subschool problems, which are heinously broken and easily abused) while simultaneously bringing high-level casters in line with high-level rogues, fighters and other "non-magical" characters. My preference would be to level things out by slightly nerfing casters and slightly buffing the others. As to the specifics of how to accomplish this: I leave it to the devs. I have my own homebrew solutions to these problems, but they involve table culture management rather than deep mechanical changes to the game system. My concern is not, and never has been, home play. Any DM worth his or her salt knows how to manage table culture at home. The broken stuff comes into play in public, organized games (such as the upcoming Pathfinder Society living campaign). Credit to Paizo for fixing the polymorph cheese. That's a good start. If I were to make a go of it myself, the first thing I'd do is put some sort of hard cap on the long-duration stacking of named bonuses (as an example, Mass Conviction from the Spell Compendium with divine metamagic: extend spell makes saving throws fairly trivial instead of tense and dangerous). Yeah, I want to have my cake and eat it, too. Already got what I want for my home games... now I want Paizo to innovate some solutions to these issues for organized play. That is what will ultimately attract or repel me vis-a-vis Pathfinder as an RPG game system. I'm already sold on Pathfinder as a game world setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
Top