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*Pathfinder & Starfinder
Pathfinder BETA - Some Sizzle, Not Much Steak
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<blockquote data-quote="Sunderstone" data-source="post: 4431639" data-attributes="member: 23497"><p>The caster thing outshining martial characters is a matter of taste. This is where Vancian casting balances out, IMHO. High level casters get the showy, powerful spells but still can use them only so much before they are out of spells. This is where the "15 min workday" comes in for some folks. Martial characters do their thing all day long without having the daily limits of casting. So it balances out in the longer workday.</p><p></p><p>Some people seem to want to hurl spells with no limits (eliminating vancian casting by default and the 15 min workday). Thats a matter of personal taste. Like the guy a few pages back who pretty much stated he wouldnt like playing a rogue that couldnt sneak attack everything in Expedition to Castle Ravenloft. </p><p>My own personal taste prefers a more challenging approach with limits like saving that powerful spell for that epic, somewhat cinematic moment. YMMV. If I was magic missiling every round, id get bored and go hit Ratchet and Clank on my PS3 instead. Again thats my taste.</p><p></p><p>As for multiclassing and falling behind the spell curve, almost the same argument. I make a Wizard, id possibly take a PrC much later that complimented my class choice and/or persona. Multiclassing 3 different classes at levels 7-9 is a bit too much. Dabbling should be dabbling. You shouldnt be a master of 3 types of jobs at only level 7. There should be penalties. Thats my particular taste at least and ymmv.</p><p></p><p>In the case of Expedition to Castle Ravenloft, falling behind the spell curve due to multiclassing 3 classes by levels 7-9 cost the group dearly. </p><p>Some others seem to want to master like 5 classes by mid-evel without falling behind the spell curve. That seems abit overpowered.</p><p></p><p>The multiclassing argument, falling behind the spell curve, and the folks who argue the 15 min workday just seem like the types that want to be shining all the time or they get bored. Its fine, but its not everyone's taste. Some prefer a lower powered game in a sense. </p><p>Not just one that blasting away with unlimited resources. This is where I usually start thinking the "videogamey" thing.</p><p></p><p>IMHO, These things were never broken in 3.5 (as people will always argue), its just a matter of taste.</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 4431639, member: 23497"] The caster thing outshining martial characters is a matter of taste. This is where Vancian casting balances out, IMHO. High level casters get the showy, powerful spells but still can use them only so much before they are out of spells. This is where the "15 min workday" comes in for some folks. Martial characters do their thing all day long without having the daily limits of casting. So it balances out in the longer workday. Some people seem to want to hurl spells with no limits (eliminating vancian casting by default and the 15 min workday). Thats a matter of personal taste. Like the guy a few pages back who pretty much stated he wouldnt like playing a rogue that couldnt sneak attack everything in Expedition to Castle Ravenloft. My own personal taste prefers a more challenging approach with limits like saving that powerful spell for that epic, somewhat cinematic moment. YMMV. If I was magic missiling every round, id get bored and go hit Ratchet and Clank on my PS3 instead. Again thats my taste. As for multiclassing and falling behind the spell curve, almost the same argument. I make a Wizard, id possibly take a PrC much later that complimented my class choice and/or persona. Multiclassing 3 different classes at levels 7-9 is a bit too much. Dabbling should be dabbling. You shouldnt be a master of 3 types of jobs at only level 7. There should be penalties. Thats my particular taste at least and ymmv. In the case of Expedition to Castle Ravenloft, falling behind the spell curve due to multiclassing 3 classes by levels 7-9 cost the group dearly. Some others seem to want to master like 5 classes by mid-evel without falling behind the spell curve. That seems abit overpowered. The multiclassing argument, falling behind the spell curve, and the folks who argue the 15 min workday just seem like the types that want to be shining all the time or they get bored. Its fine, but its not everyone's taste. Some prefer a lower powered game in a sense. Not just one that blasting away with unlimited resources. This is where I usually start thinking the "videogamey" thing. IMHO, These things were never broken in 3.5 (as people will always argue), its just a matter of taste. [/QUOTE]
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