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Pathfinder BETA - Some Sizzle, Not Much Steak
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<blockquote data-quote="Voadam" data-source="post: 4432318" data-attributes="member: 2209"><p>I'll put myself down as not liking the resource management of rage points.</p><p></p><p>I want my combats to be mechanically simple to run, I dislike lots of resource management and book keeping work. I want to focus on the combat and not the mechanics numbers.</p><p></p><p>Iron Heroes token acquisition and choices of when to spend your tokens is not to my taste.</p><p></p><p>The judgment calls of whether to use my limited resource prepared spells or daily powers or limited points or save them for later in the fight or for other fights or in reserve in case we are attacked at night are aspects of the game I live with but do not enjoy.</p><p></p><p>I want to use my powers in combat and focus on fighting foes, not counting my ammo and holding back from fighting.</p><p></p><p>Rage gives you a decision point on whether to rage for an encounter or not. You have to judge how many encounters you expect in a day of how tough and ration uses of rage accordingly. </p><p></p><p>With rage points I expect to make the calculation based on how many rounds I expect to be in encounters during a day and how tough I expect those encounters to be.</p><p></p><p>When I played barbarians I used to take the extra rage feat and have enough daily rage uses to rage every fight I came across and not worry about the resource management aspects. I would rage, have my raging combat stats predone out and always dive into combat.</p><p></p><p>I don't expect to do that with rage points, its now a round by round resource management judgment call.</p><p></p><p>I like warlocks and dragonfire adepts and recharge magic. I like combat choices such as "do I use my dragonfire fire cone or the dragonfire lightning line attack this round against these foes" and not "do I use my cone of cold against these foes this round or hold off because I might need it later in the fight or in another planned fight or if we are jumped unexpectedly during the night or if things go real bad when we don't expect them to."</p><p></p><p>My ideal 3e combat class model is a soulknife with psionic focus feats. Always available powers, special powers that can be expended and recharged effectively during active melee combat or used 1/encounter with binary on/off book-keeping.</p><p></p><p>I also like fighters without power attack who do combat well without worrying about anything mechanically changing on my end. I get to focus on smacking enemies and the battle conditions.</p><p></p><p>I'm currently playing my first PC with power attack and going the all power attack all the time route.</p><p></p><p>When I played an archer ranger I used an efficient quiver so I wouldn't sweat the number of arrows I shot, I'd just choose improved rapid shot or manyshot and go with my predone bonuses.</p><p></p><p>I prefer combat resolution to be swift. Predone unchanging stats does this well. I decide whether to attack the beast before me or run over to help out the cleric who is being swarmed. I make that decision, say I attack the beast, roll a d20 add in the bonus and be done. </p><p></p><p>Calculating whether to spend 3/17 points to get a +2 to hit and +3 to damage this round adds in an extra judgment step and then book keeping steps of reducing the points and adjusting the numbers for the attack.</p><p></p><p>Some people like resource management in combat, fiddling around with numbers to match the situation and judging when is the best time to hold off on using powers or expending them with an eye kept on factors outside of the immediate combat.</p><p></p><p>For me those are not aspects of the game I enjoy. </p><p></p><p>The less book keeping, the less resource management, the more my character is fully in the combat the more satisfying it is for me.</p><p></p><p>It comes down to style of play and what aspects of the game appeal to you.</p><p></p><p>Rage points are not an improvement for me.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4432318, member: 2209"] I'll put myself down as not liking the resource management of rage points. I want my combats to be mechanically simple to run, I dislike lots of resource management and book keeping work. I want to focus on the combat and not the mechanics numbers. Iron Heroes token acquisition and choices of when to spend your tokens is not to my taste. The judgment calls of whether to use my limited resource prepared spells or daily powers or limited points or save them for later in the fight or for other fights or in reserve in case we are attacked at night are aspects of the game I live with but do not enjoy. I want to use my powers in combat and focus on fighting foes, not counting my ammo and holding back from fighting. Rage gives you a decision point on whether to rage for an encounter or not. You have to judge how many encounters you expect in a day of how tough and ration uses of rage accordingly. With rage points I expect to make the calculation based on how many rounds I expect to be in encounters during a day and how tough I expect those encounters to be. When I played barbarians I used to take the extra rage feat and have enough daily rage uses to rage every fight I came across and not worry about the resource management aspects. I would rage, have my raging combat stats predone out and always dive into combat. I don't expect to do that with rage points, its now a round by round resource management judgment call. I like warlocks and dragonfire adepts and recharge magic. I like combat choices such as "do I use my dragonfire fire cone or the dragonfire lightning line attack this round against these foes" and not "do I use my cone of cold against these foes this round or hold off because I might need it later in the fight or in another planned fight or if we are jumped unexpectedly during the night or if things go real bad when we don't expect them to." My ideal 3e combat class model is a soulknife with psionic focus feats. Always available powers, special powers that can be expended and recharged effectively during active melee combat or used 1/encounter with binary on/off book-keeping. I also like fighters without power attack who do combat well without worrying about anything mechanically changing on my end. I get to focus on smacking enemies and the battle conditions. I'm currently playing my first PC with power attack and going the all power attack all the time route. When I played an archer ranger I used an efficient quiver so I wouldn't sweat the number of arrows I shot, I'd just choose improved rapid shot or manyshot and go with my predone bonuses. I prefer combat resolution to be swift. Predone unchanging stats does this well. I decide whether to attack the beast before me or run over to help out the cleric who is being swarmed. I make that decision, say I attack the beast, roll a d20 add in the bonus and be done. Calculating whether to spend 3/17 points to get a +2 to hit and +3 to damage this round adds in an extra judgment step and then book keeping steps of reducing the points and adjusting the numbers for the attack. Some people like resource management in combat, fiddling around with numbers to match the situation and judging when is the best time to hold off on using powers or expending them with an eye kept on factors outside of the immediate combat. For me those are not aspects of the game I enjoy. The less book keeping, the less resource management, the more my character is fully in the combat the more satisfying it is for me. It comes down to style of play and what aspects of the game appeal to you. Rage points are not an improvement for me. [/QUOTE]
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