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<blockquote data-quote="Dingo333" data-source="post: 5718403" data-attributes="member: 6672910"><p>Just gonna throw you some curve balls that might derail your plans, or, at least need to be thought about.</p><p></p><p>Say I join this group, knowing we will be hitting levels of epic+.</p><p></p><p>I bring to the table a magus/witch/wizard (low level in each at the moment as the group is say 6). Fast forward 14 levels. The classes I picked all have 1 thing exactly in common, in fact, they all stack towards it. A familiar. I am also going to take improved familiar and get a silvanshee (why? because I love that familiar). Now, we take our 21st level, What about my familiar. Effectively he is the familiar of a level 21 wizard (all 3 classes say they stack with each other, you cant divide it up). To complicate this more, that little cat is effectively a 21st level paladin in terms of lay on hands..... (something your rules don't allow) There is no mention of "to a maximum of..." in the lay on hands ability so in theory he is just going to keep improving but how would you rule this.</p><p></p><p>Next up.</p><p></p><p>I bring to the table this time a summoner. From level 1-15 I stay solo summoner because nothing is going to improve my eidolon except that and it has been outshining the fighter in the group since day 1 when it did 3 bite attacks vs his 1 sword swing. Now the fighter and it are pretty even in combat (eidolon is just barely outshining, he still has more attacks, reach and better damage, but his to hit, AC and HP have lagged far behind). You tell me I need to multiclass soon. Advance 5 levels. My eidolon is sitting back with the druid and ranger's companions now. He used to be so bada$$ but now he barely hits anything and his damage is behind too. He is effectively a level 12 guy chasing after these awesome epic people. Even the cohorts have surpassed him in HD.</p><p></p><p>Third one.</p><p></p><p>Level 30, even split between inquisitor(skill class), magus(magic class) and paladin(combat class). This guy is the TANK. Seriously. Get a modern tank to shoot at him and it will bounce of his AC. How much AC? 10+ +6 mithral chainshirt(a total of +10) + A dex of 24 to take advantage of mithral chainshirt + combat expertise (+6) + amulet of natural armor (+5) + ring of protection (+5) + Staff magus ability (quarterstaff enhancement added as shield bonus total: +11) + protection judgment (+3) + ioun stone +1. Total AC 58. Could be 60 with bane, depending on how you rule that. 4 levels, AC of 62-64 again, bane dependant. This is level 30 mind you. At 50, you could have AC 70+ and your to hit with the quarter staff.... +35 without STR (+26 on BaB, +11 enhancement, -2 spell combat)</p><p></p><p>Now, you are saying I can't have this active indefinatly. You are almost right. With endurance (pick it up somewhere) I can sleep easily in the armor. The combat expertise, surprise round, flat footed anyway. Judgement and staff bonus. Swift to burn pool point then standard to divine bond the staff, move into melee. Next turn, swift, activate judgment, full attack with the 4 attacks and drop a spell. Buff, blast, does it matter? first foe is majorly hurt (4 attacks hit = 4d6+44+4xstr+spell effect, assuming no smite or bane, those come in the next couple rounds)</p><p></p><p>Just some problems you could have. They are, a shared class ability becoming super powerful, a unique class ability that loses all its effectiveness and a power gamer with AC that is literary a tank. Just curious how you would handle them</p></blockquote><p></p>
[QUOTE="Dingo333, post: 5718403, member: 6672910"] Just gonna throw you some curve balls that might derail your plans, or, at least need to be thought about. Say I join this group, knowing we will be hitting levels of epic+. I bring to the table a magus/witch/wizard (low level in each at the moment as the group is say 6). Fast forward 14 levels. The classes I picked all have 1 thing exactly in common, in fact, they all stack towards it. A familiar. I am also going to take improved familiar and get a silvanshee (why? because I love that familiar). Now, we take our 21st level, What about my familiar. Effectively he is the familiar of a level 21 wizard (all 3 classes say they stack with each other, you cant divide it up). To complicate this more, that little cat is effectively a 21st level paladin in terms of lay on hands..... (something your rules don't allow) There is no mention of "to a maximum of..." in the lay on hands ability so in theory he is just going to keep improving but how would you rule this. Next up. I bring to the table this time a summoner. From level 1-15 I stay solo summoner because nothing is going to improve my eidolon except that and it has been outshining the fighter in the group since day 1 when it did 3 bite attacks vs his 1 sword swing. Now the fighter and it are pretty even in combat (eidolon is just barely outshining, he still has more attacks, reach and better damage, but his to hit, AC and HP have lagged far behind). You tell me I need to multiclass soon. Advance 5 levels. My eidolon is sitting back with the druid and ranger's companions now. He used to be so bada$$ but now he barely hits anything and his damage is behind too. He is effectively a level 12 guy chasing after these awesome epic people. Even the cohorts have surpassed him in HD. Third one. Level 30, even split between inquisitor(skill class), magus(magic class) and paladin(combat class). This guy is the TANK. Seriously. Get a modern tank to shoot at him and it will bounce of his AC. How much AC? 10+ +6 mithral chainshirt(a total of +10) + A dex of 24 to take advantage of mithral chainshirt + combat expertise (+6) + amulet of natural armor (+5) + ring of protection (+5) + Staff magus ability (quarterstaff enhancement added as shield bonus total: +11) + protection judgment (+3) + ioun stone +1. Total AC 58. Could be 60 with bane, depending on how you rule that. 4 levels, AC of 62-64 again, bane dependant. This is level 30 mind you. At 50, you could have AC 70+ and your to hit with the quarter staff.... +35 without STR (+26 on BaB, +11 enhancement, -2 spell combat) Now, you are saying I can't have this active indefinatly. You are almost right. With endurance (pick it up somewhere) I can sleep easily in the armor. The combat expertise, surprise round, flat footed anyway. Judgement and staff bonus. Swift to burn pool point then standard to divine bond the staff, move into melee. Next turn, swift, activate judgment, full attack with the 4 attacks and drop a spell. Buff, blast, does it matter? first foe is majorly hurt (4 attacks hit = 4d6+44+4xstr+spell effect, assuming no smite or bane, those come in the next couple rounds) Just some problems you could have. They are, a shared class ability becoming super powerful, a unique class ability that loses all its effectiveness and a power gamer with AC that is literary a tank. Just curious how you would handle them [/QUOTE]
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