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<blockquote data-quote="Brian Baier" data-source="post: 6100787" data-attributes="member: 6713780"><p>Maybe each location could have its own deck. The goal cards (Clues or whatever the challenge specifies) would have to be obtained by repeated forays into the location, i.e. drawing cards for more encounters. You could even allow the players to determine card draw quantity. Draw more and you get through the deck faster, but the challenge is greater. Draw fewer and it takes longer, but they're more likely to survive. This way, all the decks could be balanced and it would be up to the players to set the difficulty.</p><p></p><p>Say an easy goal is three sequential encounters from one location. You could simply draw one encounter, defeat it, repeat twice more. Other Challenges (Quests might be a better, more Pathfinder specific term) might be more specific, like the "collect 3 Clues" example. If the last clue is on the bottom of the deck, then the players would have to encounter the entire deck before completing the Challenge, possibly unlocking whatever reward it offered.</p></blockquote><p></p>
[QUOTE="Brian Baier, post: 6100787, member: 6713780"] Maybe each location could have its own deck. The goal cards (Clues or whatever the challenge specifies) would have to be obtained by repeated forays into the location, i.e. drawing cards for more encounters. You could even allow the players to determine card draw quantity. Draw more and you get through the deck faster, but the challenge is greater. Draw fewer and it takes longer, but they're more likely to survive. This way, all the decks could be balanced and it would be up to the players to set the difficulty. Say an easy goal is three sequential encounters from one location. You could simply draw one encounter, defeat it, repeat twice more. Other Challenges (Quests might be a better, more Pathfinder specific term) might be more specific, like the "collect 3 Clues" example. If the last clue is on the bottom of the deck, then the players would have to encounter the entire deck before completing the Challenge, possibly unlocking whatever reward it offered. [/QUOTE]
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