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<blockquote data-quote="Rhun" data-source="post: 3868120" data-attributes="member: 29098"><p><strong>Danth Brinfield, favored of Sarenae</strong></p><p></p><p><span style="font-size: 12px"><strong><span style="color: orange">Danth Brinfield, favored of Sarenae</span></strong></span></p><p></p><p>Danth is a handsome, slender young man some six feet in height, and weighing perhaps 12 stone. He has seen perhaps <s>20</s> 21 winters. His body is muscular and athletic, and he walks easily under the weight of the banded mail armor he wears when expecting trouble. He has bright blue eyes set in a fine-featured face, and a shock of long, bright golden-red hair...unusual in one of Varisian heritage. Danth dresses in loose, comfortable travelling clothes, of fine make since his rise to head the Temple of Sarenae in Magnimar. His wooden shield bears a painting of Sarenae's symbol upon it, and a beautifully wrought scimitar named <em>Crimson Dawn</em> hangs at Danth's side.</p><p></p><p><a href="http://img478.imageshack.us/my.php?image=danthsp6.jpg" target="_blank"><img src="http://img478.imageshack.us/img478/7603/danthsp6.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>As a follower of Sarena, Danth is a warm and compassionate fellow. He is often found sharing the doctrine with others, touching upon the finer points of compassion, redemption, and honesty. Still, he realizes that not all respond warmly in the face of compassion...in those situations, Danth is certainly capable of responding with force. </p><p></p><p>The young Danth hails from the city of Magnimar. As an orphan whose parents died of disease, Danth was lucky enough to find a place for himself within the church of Sarenae. Indeed, some believed him favored of the goddess, due to his unusual flame red hair. His potential was quickly recognized, and soon enough he found himself a place among the clerics of the church, slowly learning the ways of the Dawnflower.</p><p></p><p>Most recently, the High Priest of Sarenae approached the young cleric, and asked him to attend the dedication of a new church in the small town of Sandpoint. Danth accepted the assignment, looking forward to the chance to get out and see some of the world. His fairly short trip from Magnimar was uneventful, but his stay in Sandpoint was anything but uneventful.</p><p></p><p>The church dedication was raided by goblins, and Danth found himself joining forces with some others of like mind...they succeeded in driving off the goblins, and during the ensuing investigation, found a threat much greater. Through force of will, faith and strength of arm, the new companions ended the great threat against Sandpoint, and found themselves heroes, rewarded with the honor of being recognized as Wolves of Sandpoint.</p><p></p><p></p><p><strong>Neutral Good Human Male</strong></p><p>Cleric 6</p><p>XPs: 10,000</p><p></p><p><strong>Stats</strong></p><p>Str 14 (+2) (6 points)</p><p>Dex 12 (+1) (4 points)</p><p>Con 14 (+2) (6 points)</p><p>Int 10 (+0) (2 points)</p><p>Wis 17 (+3) (6 points, +3 level increases)</p><p>Cha 12 (+1) (4 points)</p><p></p><p><strong>General</strong></p><p>HP: 45 (8+25+12 CON)</p><p>AC: 20 (10 base + 6 armor + 2 shield + 1 dex +1 ring)</p><p>Initiative: +1</p><p>Move: 20' (30’ base)</p><p></p><p><strong>Combat</strong></p><p>BAB: +4<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Melee: +6 </span></p><p><span style="font-size: 9px">Ranged: +5</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"> Morningstar +6 (1d8+2/x2)</span></p><p><span style="font-size: 9px"> Scimitar, +1 flaming +7 (1d6+3/18-20 + 1d6 fire)</span></p><p></p><p><strong>Saves:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Fort: +8 (5 base + 2 con + 1 resistance)</span></p><p><span style="font-size: 9px">Ref: +7 (2 base + 1 dex + 3 feats + 1 resistance)</span></p><p><span style="font-size: 9px">Wil: +9 (5 base + 3 wis + 1 resistance)</span></p><p></p><p><strong>Skills:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Concentration +9 (7 ranks, +2 con)</span></p><p><span style="font-size: 9px">- Diplomacy +11 (8 ranks, +1 cha, +2 feat)</span></p><p><span style="font-size: 9px">- Heal +8 (5 ranks, +3 wis)</span></p><p><span style="font-size: 9px">- Knowledge (religion) +6 (6 ranks, +0 int)</span></p><p><span style="font-size: 9px">- Spellcraft +1 (1 rank, +0 int)</span></p><p></p><p><strong>Languages:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Common</span></p><p><span style="font-size: 9px">- Varissian</span></p><p></p><p><strong>Feats:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Lightning Reflexes</span></p><p><span style="font-size: 9px">- Spell Focus: Conjuration</span></p><p><span style="font-size: 9px">- City Born (Magnimar) - Free Varissian Feat</span></p><p><span style="font-size: 9px">- Divine Vigor (Spend turn attempt to gain +12 temp hit points and +10' movement for 1 minute)</span></p><p><span style="font-size: 9px">- Extra Turning</span></p><p></p><p><strong>Class Features:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Aura</span></p><p><span style="font-size: 9px">- Spells</span></p><p><span style="font-size: 9px">- Spontaneous casting ("cure" spells)</span></p><p><span style="font-size: 9px">- Turn Undead (8/day (4 base + 4 feat, turn check 1d20+3, turn damage 2d6+6)</span></p><p><span style="font-size: 9px">- Domains: </span></p><p><span style="font-size: 9px">--- Healing (Healing spells are cast at +1 caster level)</span></p><p><span style="font-size: 9px">--- Sun (Greater turning 1/day)</span></p><p></p><p><strong>Racial Features:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Bonus feat</span></p><p><span style="font-size: 9px">- Bonus skill points</span></p><p></p><p><strong>Spells per Day</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Level 0 (DC13): 5</span></p><p><span style="font-size: 9px">- Level 1 (DC14): 4+1</span></p><p><span style="font-size: 9px">- Level 2 (DC15): 4+1</span></p><p><span style="font-size: 9px">- Level 3 (DC16): 3+1</span></p><p></p><p><strong>Current Spells Readied</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Level 0: Detect Magic x2, Light, Guidance, Resistance</span></p><p><span style="font-size: 9px">- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds</span></p><p><span style="font-size: 9px">- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis, Hold Person + (d) Heat Metal</span></p><p><span style="font-size: 9px">- Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light</span></p><p></p><p></p><p><strong>Arms, Armor and Equipment:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Banded Mail, masterwork (420gp, 35lb)</span></p><p><span style="font-size: 9px"><s>Breastplate (Sandpointe Armory) 30lb</s> (sold, 1/2 value)</span></p><p><span style="font-size: 9px"><s>Scale mail - Left in Town 50gp 30lb</s> (sold, 1/2 value)</span></p><p><span style="font-size: 9px">Shield, heavy wooden 7gp 10lb</span></p><p><span style="font-size: 9px"><em>Ring of Protection +1</em></span></p><p><span style="font-size: 9px"><em>Cloak of Resistance +1</em></span></p><p><span style="font-size: 9px"><em>Crimson Dawn</em>, +1 flaming scimitar ??gp 2lb</span></p><p><span style="font-size: 9px">Morningstar 8gp 6lb</span></p><p><span style="font-size: 9px">Spiked gauntlet 5gp 1lb</span></p><p><span style="font-size: 9px"><s>Sickle 6gp 2lb</s> (sold, 1/2 value)</span></p><p><span style="font-size: 9px">Crossbow, light 35gp 4lb</span></p><p><span style="font-size: 9px">20 bolts 2gp 2lb</span></p><p><span style="font-size: 9px">Holy symbol, wooden 1gp -</span></p><p><span style="font-size: 9px">Traveler’s Clothing - Worn</span></p><p><span style="font-size: 9px">Holy symbol, gold (magnificiently wrought, approximately 100gp)</span></p><p><span style="font-size: 9px">Backpack 2gp 2lb</span></p><p><span style="font-size: 9px">- Bedroll 1sp 5lb</span></p><p><span style="font-size: 9px">- Lamp, common 1sp 1lb</span></p><p><span style="font-size: 9px"><s>- Oil, 6 pints 6sp 6lb (used)</s></span></p><p><span style="font-size: 9px">- Oil, 3 <s>4</s> pints 4sp 4lb</span></p><p><span style="font-size: 9px">- Sacks, 2 2sp 1lb</span></p><p><span style="font-size: 9px">- Waterskin 1gp 1lb</span></p><p><span style="font-size: 9px">- Holy symbol 1gp -</span></p><p><span style="font-size: 9px">- Everburning torch (from Thistletop)</span></p><p><span style="font-size: 9px">Pouch, belt 1gp 0.5lb</span></p><p><span style="font-size: 9px">- Chalk, 3 pieces 3cp -----</span></p><p><span style="font-size: 9px">- Flint & steel 1gp -----</span></p><p><span style="font-size: 9px">- 30pp, 276gp, 13sp, 17cp - 4.92lb</span></p><p><span style="font-size: 9px">- Potion (<em>message</em>, CL3)</span></p><p><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"> Encumberance: 73lb (Medium)</span></p><p>[sblock=Deific Vengeance]</p><p>Conjuration (Summoning)</p><p>Level: Cleric 2</p><p>Casting Time: 1 Standard Action</p><p>Range: Close (25' +5' per 2 levels)</p><p>Target: One Creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Will half</p><p>Spell Resistance: Yes</p><p></p><p>Spell inflicts 1d6 damage per two caster levels (max5d6), or 1d6 per caster level if the target is undead (max 10d6). The attack automatically hits. A successful will save reduces damage to half. [/sblock]</p><p></p><p>[sblock=Common Summons]</p><p>[sblock=Celestial Bison]Size/Type: Large Magical Beast</p><p>Hit Dice: 5d8+15 (37 hp) </p><p>Initiative: +0 </p><p>Speed: 40 ft. (8 squares) </p><p>Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13 </p><p>Base Attack/Grapple: +3/+13 </p><p>Attack: Gore +8 melee (1d8+9) </p><p>Full Attack: Gore +8 melee (1d8+9) </p><p>Space/Reach: 10 ft./5 ft. </p><p>Special Attacks: Stampede, Smite Evil 1/day (+5 damage) </p><p>Special Qualities: Low-light vision, scent, darkvision 60', damage reduction 5/magic, resistance to acid, cold & electricity 5, spell resistance 10 </p><p>Saves: Fort +7, Ref +4, Will +1 </p><p>Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4 </p><p>Skills: Listen +7, Spot +5 </p><p>Feats: Alertness, Endurance[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rhun, post: 3868120, member: 29098"] [b]Danth Brinfield, favored of Sarenae[/b] [size=3][b][color=orange]Danth Brinfield, favored of Sarenae[/color][/b][/size] Danth is a handsome, slender young man some six feet in height, and weighing perhaps 12 stone. He has seen perhaps [s]20[/s] 21 winters. His body is muscular and athletic, and he walks easily under the weight of the banded mail armor he wears when expecting trouble. He has bright blue eyes set in a fine-featured face, and a shock of long, bright golden-red hair...unusual in one of Varisian heritage. Danth dresses in loose, comfortable travelling clothes, of fine make since his rise to head the Temple of Sarenae in Magnimar. His wooden shield bears a painting of Sarenae's symbol upon it, and a beautifully wrought scimitar named [i]Crimson Dawn[/i] hangs at Danth's side. [URL=http://img478.imageshack.us/my.php?image=danthsp6.jpg][IMG]http://img478.imageshack.us/img478/7603/danthsp6.th.jpg[/IMG][/URL] As a follower of Sarena, Danth is a warm and compassionate fellow. He is often found sharing the doctrine with others, touching upon the finer points of compassion, redemption, and honesty. Still, he realizes that not all respond warmly in the face of compassion...in those situations, Danth is certainly capable of responding with force. The young Danth hails from the city of Magnimar. As an orphan whose parents died of disease, Danth was lucky enough to find a place for himself within the church of Sarenae. Indeed, some believed him favored of the goddess, due to his unusual flame red hair. His potential was quickly recognized, and soon enough he found himself a place among the clerics of the church, slowly learning the ways of the Dawnflower. Most recently, the High Priest of Sarenae approached the young cleric, and asked him to attend the dedication of a new church in the small town of Sandpoint. Danth accepted the assignment, looking forward to the chance to get out and see some of the world. His fairly short trip from Magnimar was uneventful, but his stay in Sandpoint was anything but uneventful. The church dedication was raided by goblins, and Danth found himself joining forces with some others of like mind...they succeeded in driving off the goblins, and during the ensuing investigation, found a threat much greater. Through force of will, faith and strength of arm, the new companions ended the great threat against Sandpoint, and found themselves heroes, rewarded with the honor of being recognized as Wolves of Sandpoint. [b]Neutral Good Human Male[/b] Cleric 6 XPs: 10,000 [b]Stats[/b] Str 14 (+2) (6 points) Dex 12 (+1) (4 points) Con 14 (+2) (6 points) Int 10 (+0) (2 points) Wis 17 (+3) (6 points, +3 level increases) Cha 12 (+1) (4 points) [b]General[/b] HP: 45 (8+25+12 CON) AC: 20 (10 base + 6 armor + 2 shield + 1 dex +1 ring) Initiative: +1 Move: 20' (30’ base) [b]Combat[/b] BAB: +4[size=1] Melee: +6 Ranged: +5 Morningstar +6 (1d8+2/x2) Scimitar, +1 flaming +7 (1d6+3/18-20 + 1d6 fire)[/size] [b]Saves:[/b][size=1] Fort: +8 (5 base + 2 con + 1 resistance) Ref: +7 (2 base + 1 dex + 3 feats + 1 resistance) Wil: +9 (5 base + 3 wis + 1 resistance)[/size] [b]Skills:[/b][size=1] - Concentration +9 (7 ranks, +2 con) - Diplomacy +11 (8 ranks, +1 cha, +2 feat) - Heal +8 (5 ranks, +3 wis) - Knowledge (religion) +6 (6 ranks, +0 int) - Spellcraft +1 (1 rank, +0 int)[/size] [b]Languages:[/b][size=1] - Common - Varissian[/size] [b]Feats:[/b][size=1] - Lightning Reflexes - Spell Focus: Conjuration - City Born (Magnimar) - Free Varissian Feat - Divine Vigor (Spend turn attempt to gain +12 temp hit points and +10' movement for 1 minute) - Extra Turning[/size] [b]Class Features:[/b][size=1] - Aura - Spells - Spontaneous casting ("cure" spells) - Turn Undead (8/day (4 base + 4 feat, turn check 1d20+3, turn damage 2d6+6) - Domains: --- Healing (Healing spells are cast at +1 caster level) --- Sun (Greater turning 1/day)[/size] [b]Racial Features:[/b][size=1] - Bonus feat - Bonus skill points[/size] [b]Spells per Day[/b][size=1] - Level 0 (DC13): 5 - Level 1 (DC14): 4+1 - Level 2 (DC15): 4+1 - Level 3 (DC16): 3+1[/size] [b]Current Spells Readied[/b][size=1] - Level 0: Detect Magic x2, Light, Guidance, Resistance - Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds - Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis, Hold Person + (d) Heat Metal - Level 3: Summon Monster III, Magic Circle vrs Evil, Dispel Magic + (d)Searing Light[/size] [b]Arms, Armor and Equipment:[/b][size=1] Banded Mail, masterwork (420gp, 35lb) [s]Breastplate (Sandpointe Armory) 30lb[/s] (sold, 1/2 value) [s]Scale mail - Left in Town 50gp 30lb[/s] (sold, 1/2 value) Shield, heavy wooden 7gp 10lb [i]Ring of Protection +1[/i] [i]Cloak of Resistance +1[/i] [i]Crimson Dawn[/i], +1 flaming scimitar ??gp 2lb Morningstar 8gp 6lb Spiked gauntlet 5gp 1lb [s]Sickle 6gp 2lb[/s] (sold, 1/2 value) Crossbow, light 35gp 4lb 20 bolts 2gp 2lb Holy symbol, wooden 1gp - Traveler’s Clothing - Worn Holy symbol, gold (magnificiently wrought, approximately 100gp) Backpack 2gp 2lb - Bedroll 1sp 5lb - Lamp, common 1sp 1lb [s]- Oil, 6 pints 6sp 6lb (used)[/s] - Oil, 3 [s]4[/s] pints 4sp 4lb - Sacks, 2 2sp 1lb - Waterskin 1gp 1lb - Holy symbol 1gp - - Everburning torch (from Thistletop) Pouch, belt 1gp 0.5lb - Chalk, 3 pieces 3cp ----- - Flint & steel 1gp ----- - 30pp, 276gp, 13sp, 17cp - 4.92lb - Potion ([i]message[/i], CL3) Encumberance: 73lb (Medium)[/size] [sblock=Deific Vengeance] Conjuration (Summoning) Level: Cleric 2 Casting Time: 1 Standard Action Range: Close (25' +5' per 2 levels) Target: One Creature Duration: Instantaneous Saving Throw: Will half Spell Resistance: Yes Spell inflicts 1d6 damage per two caster levels (max5d6), or 1d6 per caster level if the target is undead (max 10d6). The attack automatically hits. A successful will save reduces damage to half. [/sblock] [sblock=Common Summons] [sblock=Celestial Bison]Size/Type: Large Magical Beast Hit Dice: 5d8+15 (37 hp) Initiative: +0 Speed: 40 ft. (8 squares) Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13 Base Attack/Grapple: +3/+13 Attack: Gore +8 melee (1d8+9) Full Attack: Gore +8 melee (1d8+9) Space/Reach: 10 ft./5 ft. Special Attacks: Stampede, Smite Evil 1/day (+5 damage) Special Qualities: Low-light vision, scent, darkvision 60', damage reduction 5/magic, resistance to acid, cold & electricity 5, spell resistance 10 Saves: Fort +7, Ref +4, Will +1 Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4 Skills: Listen +7, Spot +5 Feats: Alertness, Endurance[/sblock] [/sblock] [/QUOTE]
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