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Pathfinder: Burnt Offerings [Recruiting closed. Party Selected]
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<blockquote data-quote="Friadoc" data-source="post: 3861812" data-attributes="member: 5445"><p>Actually, I'm very interested in playing in this campaign, but in full disclosure I am a subscriber to Pathfinder and GameMastery Adventures.</p><p></p><p>Now, as of yet, I've not read either Pathfinder 1 or 2, as I currently have no opportunity to run them and I'm shelving them, as I get them, for later usage.</p><p></p><p>So, with that said, is that acceptable and may I create a character for your review and hopeful approval?</p><p></p><p>Hopefully it is okay if I work on the concept while waiting for your permission.</p><p></p><p>Addendum - <span style="color: Red">Done</span>, removed cost of main outfit, per DM comment below of one free outfit, and removed crossbow and bolts.</p><p></p><p>[CODE][B]Name:[/B] Kael Saern</p><p>[B]Class:[/B] Sorcerer</p><p>[B]Race:[/B] Human (Varisian)</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Desna</p><p></p><p>[B]Str:[/B] 10 +0 (02p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +0 [B]HP:[/B] 5 (1d4+1)</p><p>[B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] </p><p>[B]Int:[/B] 12 +1 (04p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] </p><p>[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +3</p><p>[B]Cha:[/B] 16 +3 (10p.) [B]ACP:[/B] -X [B]Spell Fail:[/B] 00%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +2 +0 +0 +0 12</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 10</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +1 +1</p><p>[B]Ref:[/B] 0 +2 +2</p><p>[B]Will:[/B] 2 +0 +2</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Sling +2 1d4 x2 50 ft.</p><p>Dagger +0/+2 1d4 19-20x2 10 ft.</p><p>Quarterstaff +0 1d6 x2</p><p></p><p> [B]Familiar:[/B] </p><p>[B]Name:[/B] Mal [B]Type:[/B] Dog [B]Hit Dice (Hit Points):[/B] 1d8+2 (10 hp)</p><p>[B]Armor Class:[/B] 16 (+1 size, +3 Dex, +2 natural), touch 15, flat-footed 13</p><p>[B]Attack(s):[/B] Bite +2 melee (1d4+1) [B]Full Attack:[/B] Bite +2 melee (1d4+1)</p><p>[B]Abilities:[/B] Str 13, Dex 17, Con 15, Int 6, Wis 12, Cha 6</p><p>[B]Saving Throws:[/B] Fort +4, Ref +5, Will +1</p><p>[B]Skills:[/B] Jump +7, Listen +5, Spot +5, Survival +1 [B]Speed:[/B] 40 ft.</p><p>[B]SQ:[/B] Empathic Link, improved evasion, low-light vision, scent, shared spells</p><p></p><p></p><p></p><p>[B]Languages:[/B] Common, Varisian, and Shoanti</p><p></p><p>[B]Abilities:[/B] Arcane Spell Casting, Summon Familiar</p><p></p><p>[B]Feats:[/B] </p><p>Alertness (via Familiar bond)</p><p>Scribe Scroll</p><p>Spell Focus (Transmutation)</p><p>Varisian Tattoo (Transmutation: [I]Mage hand[/I])</p><p></p><p>[B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Bluff 1 +3 +4</p><p>Concentration 2 +1 +3</p><p>Craft (Alchemy) 1 +1 +2</p><p>Hide (cc) 1 +2 +3</p><p>Knowledge (arcana) 3 +1 +4</p><p>Listen (untrained) 0 +0 +5 +5</p><p>Move Silently (cc) 1 +2 +3</p><p>Sleight of Hand (cc) 1 +2 +3</p><p>Spellcraft 3 +1 +4</p><p>Spot (untrained) 0 +0 +2 +2</p><p></p><p>[B]Spells per Day[/B] [B]Spells Known[/B] [B]Spell Save:[/B] +3</p><p>0-level 5 4 13</p><p>1st-level 4 2 14</p><p>2nd-level 1 - 15</p><p>3rd-level 1 - 16</p><p></p><p> [B]Spells[/B]</p><p></p><p>[B]0-level[/B]</p><p></p><p>Detect Magic, Mending, Message, Ray of Frost</p><p></p><p>[B]1st-level[/B]</p><p></p><p>Feather Fall, Magic Missle</p><p></p><p>[B]Foci and Material Components[/B]</p><p>Short length of copper wire, several (Message)</p><p></p><p>[B]Equipment on Self: Cost Weight[/B]</p><p>Explorer's Outfit N/A N/A</p><p>Pouch, belt 1gp .5lb</p><p>Scarf, pocketed 8gp 2lb</p><p>Scarf, reinforced 10gp 2lb</p><p>Backpack 2gp 2lb</p><p>Dagger 2gp 1lb</p><p>Quarterstaff - 4lb</p><p>Sling - 0lb</p><p>-Bullet (20) 2sp 10lb</p><p>Case, scroll or map 1gp .5lb</p><p>Waterskin 1gp 4lb</p><p>[B]Total Weight:[/B]25b [B]Money:[/B] 2gp 8sp 7cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 0-33 34-66 67-100 200 500</p><p></p><p>[B]Equipment on Cart: Cost Weight[/B]</p><p>Cart 15gp 200lb</p><p>Bedroll 1sp 5lb</p><p>Blanket, winter 5sp 3lb</p><p>Scholar's Outfit 5gp 6lb</p><p>Canvas, 10 sq.ft. 1gp 10lb</p><p>Chalk, 10 10cp -</p><p>Chest 2gp 25lb</p><p>Firewood (1 day) 1cp 20lb</p><p>Flask, Oil 1sp 1lb</p><p>Lamp, Common 1sp 1lb</p><p>Grappling Hook 1gp 4lb</p><p>Rope, Hemp 100 ft. 2gp 20lb</p><p>Ink, 1 vial 8gp -</p><p>Inkpen 1sp -</p><p>Parchment, 20 Sheets 2gp -</p><p>Rations, Trail(4 days) 2gp 4lb</p><p>Sacks, empty, 3 3sp 1.5lb</p><p>Soap, 1lb 5sp 1lb</p><p>Tent 10gp 20lb</p><p>Torch, 10 1sp 10lb</p><p>Whetstone 2cp 1lb</p><p>[B]Total Weight:[/B]332.5lb (132.5 w/o Cart)</p><p></p><p>[B]Age:[/B] 17</p><p>[B]Height:[/B] 5'11"</p><p>[B]Weight:[/B] 172lb</p><p>[B]Eyes:[/B] Amber</p><p>[B]Hair:[/B] Dark Auburn</p><p>[B]Skin:[/B] Olive[/CODE]</p><p><strong>Appearance:</strong> </p><p></p><p>Kael Saern has a pleasant look about him, which may be due to his catlike amber eyes, dusky varisian complextion, or easy smile that is usually upon his face that is framed by dark auburn locks that hanf loosely about his neck and shoulders. Of average height and build, Kael looks like a young varisian male recently caught by wanderlust, a fact emphisised by his first adult beard; a trimmed mustache and goatee add to his smile with the same golden-red hue that is upon his head.</p><p></p><p>He is dressed like an explorer in clothes that are more road worn than you would think about such a young man. The tones are virbant, yet earthy in a mix of browns, greens, and yellows found in nature. His leather boots are a reddish-brown with a brass ring on either side of the ankle that offset the more yellow-brown of his leather breeches. Tucked into the breeches is a green shirt with a pocketed brown leather vest worn over it. About his waist is a dark brown leather belt pouch, with a simple varisian sash worn just above it. Over all of this is a leather long coat that gathers just above his ankles and has another varisian scarf about his neck, worn close if needed.</p><p></p><p><strong>Background:</strong> </p><p></p><p>Born under a full moon, colored crimson, it was known that Kael had the blood about him, which when you add to it his smoldering locks and eyes was almost a guarentee that the young varisian child would grow to be a sorcerer. This fact was more of a guarentee when his parents, Jal and Wren were taken into account; both were adventerous spirits that many swore would never have children due to their wanderlust and not a lack of trying.</p><p></p><p>Yet, when Wren found herself with child there was no regret for either parent, as they knew their child, boy or girl, would be special and either a successor for the father or mother. Although Kael learned much from both parents, he took more after his mother's mystical ways than his father's skill with hand and shadow. Fortunately, his sister Tauni was born a year later and took quite tightly to the shadows and deft handed skills that Jal taught and loved.</p><p></p><p>Once the children were old enough, which their parents felt was 12 for Tauni and 13 for Kael, they began to take them exploring old ruins, wilderness, and other places of adventurer. Although many might see this as child endangerment, the family never went anywhere truly dangerous, or at least anywhere they could not escape from rather quickly, and the children enjoyed their learning experiences.</p><p></p><p>It was during this time that Kael picked up a knack for alchemy, it was mainly out of curiosity and need than any natural ability, but the young man found selling thunderstones and tanglefoot bags a rather unique way of picking up a few coins in the cities and townships they visited.</p><p></p><p>A year ago Kael decided it was time to see the path on his own and although his parents worried, they knew their son would be alright, plus Wren surprised everyone when she found herself with child rather late in life; Jal said, though, that it wasn't for a lack of trying.</p><p></p><p>Over the course of the next year Kael and his cart, pulled by a horse named Sarle, travelled with several varisian caravans in the area north of the Yondabakari River and between Ember Lake and the Varisian Gulf, including stopping over in Sandpoint a time or two. Kael, though, was feeling a pull toward the farther north and he was planning to split from the current caravan he was travelling and join another heading for Ravenmoor and beyond.</p><p></p><p>However, the best laid plans of mice and men often go astray and have led Kael to the town of Sandpoint, where he recently found himself stranded when his cart was rendered horseless one night. Although the screams awoke young Kael, it was not in time to save his faithful horse, who had stretched her tether outside of the camp for a particular desireable patch of grass.</p></blockquote><p></p>
[QUOTE="Friadoc, post: 3861812, member: 5445"] Actually, I'm very interested in playing in this campaign, but in full disclosure I am a subscriber to Pathfinder and GameMastery Adventures. Now, as of yet, I've not read either Pathfinder 1 or 2, as I currently have no opportunity to run them and I'm shelving them, as I get them, for later usage. So, with that said, is that acceptable and may I create a character for your review and hopeful approval? Hopefully it is okay if I work on the concept while waiting for your permission. Addendum - [COLOR=Red]Done[/COLOR], removed cost of main outfit, per DM comment below of one free outfit, and removed crossbow and bolts. [CODE][B]Name:[/B] Kael Saern [B]Class:[/B] Sorcerer [B]Race:[/B] Human (Varisian) [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Desna [B]Str:[/B] 10 +0 (02p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +0 [B]HP:[/B] 5 (1d4+1) [B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] [B]Int:[/B] 12 +1 (04p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] [B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +3 [B]Cha:[/B] 16 +3 (10p.) [B]ACP:[/B] -X [B]Spell Fail:[/B] 00% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +2 +0 +0 +0 12 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 10 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +1 +1 [B]Ref:[/B] 0 +2 +2 [B]Will:[/B] 2 +0 +2 [B]Weapon Attack Damage Critical Range[/B] Sling +2 1d4 x2 50 ft. Dagger +0/+2 1d4 19-20x2 10 ft. Quarterstaff +0 1d6 x2 [B]Familiar:[/B] [B]Name:[/B] Mal [B]Type:[/B] Dog [B]Hit Dice (Hit Points):[/B] 1d8+2 (10 hp) [B]Armor Class:[/B] 16 (+1 size, +3 Dex, +2 natural), touch 15, flat-footed 13 [B]Attack(s):[/B] Bite +2 melee (1d4+1) [B]Full Attack:[/B] Bite +2 melee (1d4+1) [B]Abilities:[/B] Str 13, Dex 17, Con 15, Int 6, Wis 12, Cha 6 [B]Saving Throws:[/B] Fort +4, Ref +5, Will +1 [B]Skills:[/B] Jump +7, Listen +5, Spot +5, Survival +1 [B]Speed:[/B] 40 ft. [B]SQ:[/B] Empathic Link, improved evasion, low-light vision, scent, shared spells [B]Languages:[/B] Common, Varisian, and Shoanti [B]Abilities:[/B] Arcane Spell Casting, Summon Familiar [B]Feats:[/B] Alertness (via Familiar bond) Scribe Scroll Spell Focus (Transmutation) Varisian Tattoo (Transmutation: [I]Mage hand[/I]) [B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Bluff 1 +3 +4 Concentration 2 +1 +3 Craft (Alchemy) 1 +1 +2 Hide (cc) 1 +2 +3 Knowledge (arcana) 3 +1 +4 Listen (untrained) 0 +0 +5 +5 Move Silently (cc) 1 +2 +3 Sleight of Hand (cc) 1 +2 +3 Spellcraft 3 +1 +4 Spot (untrained) 0 +0 +2 +2 [B]Spells per Day[/B] [B]Spells Known[/B] [B]Spell Save:[/B] +3 0-level 5 4 13 1st-level 4 2 14 2nd-level 1 - 15 3rd-level 1 - 16 [B]Spells[/B] [B]0-level[/B] Detect Magic, Mending, Message, Ray of Frost [B]1st-level[/B] Feather Fall, Magic Missle [B]Foci and Material Components[/B] Short length of copper wire, several (Message) [B]Equipment on Self: Cost Weight[/B] Explorer's Outfit N/A N/A Pouch, belt 1gp .5lb Scarf, pocketed 8gp 2lb Scarf, reinforced 10gp 2lb Backpack 2gp 2lb Dagger 2gp 1lb Quarterstaff - 4lb Sling - 0lb -Bullet (20) 2sp 10lb Case, scroll or map 1gp .5lb Waterskin 1gp 4lb [B]Total Weight:[/B]25b [B]Money:[/B] 2gp 8sp 7cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 0-33 34-66 67-100 200 500 [B]Equipment on Cart: Cost Weight[/B] Cart 15gp 200lb Bedroll 1sp 5lb Blanket, winter 5sp 3lb Scholar's Outfit 5gp 6lb Canvas, 10 sq.ft. 1gp 10lb Chalk, 10 10cp - Chest 2gp 25lb Firewood (1 day) 1cp 20lb Flask, Oil 1sp 1lb Lamp, Common 1sp 1lb Grappling Hook 1gp 4lb Rope, Hemp 100 ft. 2gp 20lb Ink, 1 vial 8gp - Inkpen 1sp - Parchment, 20 Sheets 2gp - Rations, Trail(4 days) 2gp 4lb Sacks, empty, 3 3sp 1.5lb Soap, 1lb 5sp 1lb Tent 10gp 20lb Torch, 10 1sp 10lb Whetstone 2cp 1lb [B]Total Weight:[/B]332.5lb (132.5 w/o Cart) [B]Age:[/B] 17 [B]Height:[/B] 5'11" [B]Weight:[/B] 172lb [B]Eyes:[/B] Amber [B]Hair:[/B] Dark Auburn [B]Skin:[/B] Olive[/CODE] [B]Appearance:[/B] Kael Saern has a pleasant look about him, which may be due to his catlike amber eyes, dusky varisian complextion, or easy smile that is usually upon his face that is framed by dark auburn locks that hanf loosely about his neck and shoulders. Of average height and build, Kael looks like a young varisian male recently caught by wanderlust, a fact emphisised by his first adult beard; a trimmed mustache and goatee add to his smile with the same golden-red hue that is upon his head. He is dressed like an explorer in clothes that are more road worn than you would think about such a young man. The tones are virbant, yet earthy in a mix of browns, greens, and yellows found in nature. His leather boots are a reddish-brown with a brass ring on either side of the ankle that offset the more yellow-brown of his leather breeches. Tucked into the breeches is a green shirt with a pocketed brown leather vest worn over it. About his waist is a dark brown leather belt pouch, with a simple varisian sash worn just above it. Over all of this is a leather long coat that gathers just above his ankles and has another varisian scarf about his neck, worn close if needed. [B]Background:[/B] Born under a full moon, colored crimson, it was known that Kael had the blood about him, which when you add to it his smoldering locks and eyes was almost a guarentee that the young varisian child would grow to be a sorcerer. This fact was more of a guarentee when his parents, Jal and Wren were taken into account; both were adventerous spirits that many swore would never have children due to their wanderlust and not a lack of trying. Yet, when Wren found herself with child there was no regret for either parent, as they knew their child, boy or girl, would be special and either a successor for the father or mother. Although Kael learned much from both parents, he took more after his mother's mystical ways than his father's skill with hand and shadow. Fortunately, his sister Tauni was born a year later and took quite tightly to the shadows and deft handed skills that Jal taught and loved. Once the children were old enough, which their parents felt was 12 for Tauni and 13 for Kael, they began to take them exploring old ruins, wilderness, and other places of adventurer. Although many might see this as child endangerment, the family never went anywhere truly dangerous, or at least anywhere they could not escape from rather quickly, and the children enjoyed their learning experiences. It was during this time that Kael picked up a knack for alchemy, it was mainly out of curiosity and need than any natural ability, but the young man found selling thunderstones and tanglefoot bags a rather unique way of picking up a few coins in the cities and townships they visited. A year ago Kael decided it was time to see the path on his own and although his parents worried, they knew their son would be alright, plus Wren surprised everyone when she found herself with child rather late in life; Jal said, though, that it wasn't for a lack of trying. Over the course of the next year Kael and his cart, pulled by a horse named Sarle, travelled with several varisian caravans in the area north of the Yondabakari River and between Ember Lake and the Varisian Gulf, including stopping over in Sandpoint a time or two. Kael, though, was feeling a pull toward the farther north and he was planning to split from the current caravan he was travelling and join another heading for Ravenmoor and beyond. However, the best laid plans of mice and men often go astray and have led Kael to the town of Sandpoint, where he recently found himself stranded when his cart was rendered horseless one night. Although the screams awoke young Kael, it was not in time to save his faithful horse, who had stretched her tether outside of the camp for a particular desireable patch of grass. [/QUOTE]
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