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<blockquote data-quote="Olaf the Stout" data-source="post: 3475613" data-attributes="member: 13703"><p>Preliminary things that I will need to see include: character name, race, class, alignment, primary weapon, and a rough estimate of feat and skill selection</p><p></p><p><strong>Name:</strong> Penn Bedrangal (I.m not 100% happy with the name. It will do for now, but I might find something better before we start.)</p><p><strong>Race:</strong> Male Halfling</p><p><strong>Class:</strong> Rogue (At the moment I am tossing up possibly some levels in Cleric or Arcane Trickster. Taking levels in Scout may also be a possibility, depending on how the campaign pans out and if you allow Complete Adventurer.)</p><p><strong>Alignment:</strong> Chaotic Neutral (if you will allow it, if not CG)</p><p><strong>Diety:</strong> The Tinker, Ungel Dingledirk</p><p><strong>Primary Weapon:</strong> Short Sword and Dagger - single or dual-wielded (melee), Dagger and/or Shortbow (ranged)</p><p><strong>Feat Selections:</strong> Probably Improved Initiative to begin with. I would like to take a couple of feats from the PHB2, Robilar's Gambit and Telling Blow. I'd be concentrating towards feats that had a luck element to them or improved my sneak attack. Feats that allow me to fight in melee with two weapons better may also be taken.</p><p>Skill Selections: A lot. I would be taking ranks in a wide range of skills (as is common with Rogues). Initial skills would include Appraise, Balance, Bluff, Climb, Decipher Script, Escape Artist, Gather Information, Hide, Listen, Move Silently, Open Lock, Search, Sense Motive, Sleight of Hand, Spot and Tumble.</p><p></p><p>In future levels I would also probably take levels in various Knowledge skills, Ride, Use Magic Device, Use Rope, Forgery and Disguise. Skill choice may depend on what skills I use/find useful in the campaign and where my character seems to lead me once we actually start playing.</p><p></p><p><strong>General Concept:</strong> My general character concept was to be a Halfling Rogue who is a bit of a drifter and worships The Tinker God, Ungel Dingledirk. He does things without really thinking too much, believing that luck will be on his side and he'll make it through somehow.</p><p></p><p>For reasons of which he doesn't know, he has fallen out of favour of Ungel, who has cursed him with bad luck. He is trying to figure out what exactly he did wrong and what he can do to get back in his god's favour.</p><p></p><p>Let me know if you would like any more details. I am also reasonably flexible on the character concept if there is anything that you would like me to change.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 3475613, member: 13703"] Preliminary things that I will need to see include: character name, race, class, alignment, primary weapon, and a rough estimate of feat and skill selection [B]Name:[/B] Penn Bedrangal (I.m not 100% happy with the name. It will do for now, but I might find something better before we start.) [B]Race:[/B] Male Halfling [B]Class:[/B] Rogue (At the moment I am tossing up possibly some levels in Cleric or Arcane Trickster. Taking levels in Scout may also be a possibility, depending on how the campaign pans out and if you allow Complete Adventurer.) [B]Alignment:[/B] Chaotic Neutral (if you will allow it, if not CG) [B]Diety:[/B] The Tinker, Ungel Dingledirk [B]Primary Weapon:[/B] Short Sword and Dagger - single or dual-wielded (melee), Dagger and/or Shortbow (ranged) [B]Feat Selections:[/B] Probably Improved Initiative to begin with. I would like to take a couple of feats from the PHB2, Robilar's Gambit and Telling Blow. I'd be concentrating towards feats that had a luck element to them or improved my sneak attack. Feats that allow me to fight in melee with two weapons better may also be taken. Skill Selections: A lot. I would be taking ranks in a wide range of skills (as is common with Rogues). Initial skills would include Appraise, Balance, Bluff, Climb, Decipher Script, Escape Artist, Gather Information, Hide, Listen, Move Silently, Open Lock, Search, Sense Motive, Sleight of Hand, Spot and Tumble. In future levels I would also probably take levels in various Knowledge skills, Ride, Use Magic Device, Use Rope, Forgery and Disguise. Skill choice may depend on what skills I use/find useful in the campaign and where my character seems to lead me once we actually start playing. [B]General Concept:[/B] My general character concept was to be a Halfling Rogue who is a bit of a drifter and worships The Tinker God, Ungel Dingledirk. He does things without really thinking too much, believing that luck will be on his side and he'll make it through somehow. For reasons of which he doesn't know, he has fallen out of favour of Ungel, who has cursed him with bad luck. He is trying to figure out what exactly he did wrong and what he can do to get back in his god's favour. Let me know if you would like any more details. I am also reasonably flexible on the character concept if there is anything that you would like me to change. Olaf the Stout [/QUOTE]
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