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<blockquote data-quote="CanadienneBacon" data-source="post: 3759605" data-attributes="member: 11146"><p>Insight, here are my questions and comments regarding Gron. I wish to preface this comment to you and to the others by saying that we're all adults here. Anything you think I may have wrong, please let me know. If I've made a comment regarding your character that you feel is misguided, well...the character is yours. You own him, so please feel free to disregard my ideas. As long as you play by the rules as stipulated in the module and in the core D&D material, and by anything to which the group as a whole has previously agreed, I will be satisfied. If I have a serious quibble with something regarding your PC, I will let you know in a respectful manner. I require the same from my players. Other than that, we're all here to have a good time and it is my intent to conduct the game with fun in mind.</p><p>[sblock]</p><ul> <li data-xf-list-type="ul">How old is he?</li> </ul> <ul> <li data-xf-list-type="ul">Does his CG alignment match his background?---this question begets a subjective answer, I admit. I'm basically looking for a reason why you took CG and not something like N, given Gron's admitted bloodlust.</li> </ul> <ul> <li data-xf-list-type="ul">Looks like you used a 29 point buy. Please double check that; we're using 28 point buy for this game.</li> </ul> <ul> <li data-xf-list-type="ul">Thrown weapons (ie: the dagger) use Dex on attack and Str on damage. Please double check your attack and damage for your thrown weapons, I think you may have jipped yourself.</li> </ul> <ul> <li data-xf-list-type="ul">Regarding Craft (bowyery), are you wanting Gron to make bows or arrows? Bowyery will grant him the ability to craft bows. Fletching would grant him the ability to replenish his (and others') arrow supply. Just checking before we start playing.</li> </ul> <ul> <li data-xf-list-type="ul">Knowledge (local) as taken by Gron would support a knowledge of Sandpoint and a few of its outlying areas. Is this what you intended? Again, just checking. Perhaps more importantly, Knowledge (local) isn't a ranger class skill (at least not as published by the PHB). Unless I missed something somewhere in the RotRL PG where local is suggested as a class skill for rangers, I will allow you to take local as a class skill but you'll need to give up one of the other knowledge skills that rangers normally get. Let me know if you feel I've overlooked something here.</li> </ul> <ul> <li data-xf-list-type="ul">The belt of goblin skulls will not go over well in towns and may even be off-putting enough that some shopkeepers and hosteliers will charge more or deny service (at least at the start of the adventure). I get why you'd want the belt for your PC; the items is supported by the character's background.</li> </ul> <ul> <li data-xf-list-type="ul">There is more than one goblin tribe in the area, and they are all distinct and compete with one another. Would you be interested in working with me to select a particular tribe to have kidnapped Gron when he was younger, or would you prefer I surprise you with a DM selection?</li> </ul> <ul> <li data-xf-list-type="ul">If you want Gron's favored enemy to work against goblins, might I suggest swapping favored enemy ("humanoid") to favored enemy (goblinoid)? Goblinoid would give you bonuses to both goblins and hobgoblins. </li> </ul> <ul> <li data-xf-list-type="ul">Please add in Gron's ranger level and his Cha bonus to his Wild Empathy check.</li> </ul> <ul> <li data-xf-list-type="ul">You've taken a character flaw (weak will) from UA. That's fine. Would you like me to roll to see if Gron gets a character trait from that same book? It'd be random but randomness if fun, eh?</li> </ul> <ul> <li data-xf-list-type="ul">Please take a look at Gron's fortitude save. I'm getting Fort +3, not Fort +4.</li> </ul> <ul> <li data-xf-list-type="ul">Gron's skill points look to be correctly tabulated and distributed, thank you.</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3759605, member: 11146"] Insight, here are my questions and comments regarding Gron. I wish to preface this comment to you and to the others by saying that we're all adults here. Anything you think I may have wrong, please let me know. If I've made a comment regarding your character that you feel is misguided, well...the character is yours. You own him, so please feel free to disregard my ideas. As long as you play by the rules as stipulated in the module and in the core D&D material, and by anything to which the group as a whole has previously agreed, I will be satisfied. If I have a serious quibble with something regarding your PC, I will let you know in a respectful manner. I require the same from my players. Other than that, we're all here to have a good time and it is my intent to conduct the game with fun in mind. [sblock] [list]How old is he?[/list] [list]Does his CG alignment match his background?---this question begets a subjective answer, I admit. I'm basically looking for a reason why you took CG and not something like N, given Gron's admitted bloodlust.[/list] [list]Looks like you used a 29 point buy. Please double check that; we're using 28 point buy for this game.[/list] [list]Thrown weapons (ie: the dagger) use Dex on attack and Str on damage. Please double check your attack and damage for your thrown weapons, I think you may have jipped yourself.[/list] [list]Regarding Craft (bowyery), are you wanting Gron to make bows or arrows? Bowyery will grant him the ability to craft bows. Fletching would grant him the ability to replenish his (and others') arrow supply. Just checking before we start playing.[/list] [list]Knowledge (local) as taken by Gron would support a knowledge of Sandpoint and a few of its outlying areas. Is this what you intended? Again, just checking. Perhaps more importantly, Knowledge (local) isn't a ranger class skill (at least not as published by the PHB). Unless I missed something somewhere in the RotRL PG where local is suggested as a class skill for rangers, I will allow you to take local as a class skill but you'll need to give up one of the other knowledge skills that rangers normally get. Let me know if you feel I've overlooked something here.[/list] [list]The belt of goblin skulls will not go over well in towns and may even be off-putting enough that some shopkeepers and hosteliers will charge more or deny service (at least at the start of the adventure). I get why you'd want the belt for your PC; the items is supported by the character's background.[/list] [list]There is more than one goblin tribe in the area, and they are all distinct and compete with one another. Would you be interested in working with me to select a particular tribe to have kidnapped Gron when he was younger, or would you prefer I surprise you with a DM selection?[/list] [list]If you want Gron's favored enemy to work against goblins, might I suggest swapping favored enemy ("humanoid") to favored enemy (goblinoid)? Goblinoid would give you bonuses to both goblins and hobgoblins. [/list] [list]Please add in Gron's ranger level and his Cha bonus to his Wild Empathy check.[/list] [list]You've taken a character flaw (weak will) from UA. That's fine. Would you like me to roll to see if Gron gets a character trait from that same book? It'd be random but randomness if fun, eh?[/list] [list]Please take a look at Gron's fortitude save. I'm getting Fort +3, not Fort +4.[/list] [list]Gron's skill points look to be correctly tabulated and distributed, thank you.[/list][/sblock] [/QUOTE]
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