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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3741832" data-attributes="member: 11760"><p><strong>Rainier Scarnetti</strong></p><p></p><p>Rainer Scarnetti is the scion of one of Sandpoint's founding families, and lost his grandfather in the earliest days of the city's founding. Eris Scarnetti was the youngest cousin of Alamon Scarnetti, and idolized him. When the elder Scarnetti announced his intention to raid the local Varisian population and to frame a tribe of goblins for it, Eris was the first to volunteer -- and was the first to fall when the raid went terribly, terribly wrong.</p><p></p><p>Rainer never knew his grandfather, of course, but was raised with tales of Eris' heroism by his father. His greatest ambition is to prove himself worthy of his grandfather's greatsword, Silvertongue. He is a true believer in the empire, despite what he calls its "unfortunate recent lapses," and thinks that anyone who disagrees is either simply uneducated about the benefits of empire or is simply resentful of the clear favor shown to the empire by the gods. Savages who reject the empire deserve pity and education and, if that fails, must be removed as an obstacle to progress and the greater good. Only the wicked at heart willfully refuse to see the gifts the empire bring and only dangerous madmen reject civilization entirely.</p><p></p><p>Rainer is a tall man with dark eyes and a black handlebar mustache. His scalp and beard are shaved close, although he has a perpetual shadowy stubble on both. He grew up working in his family timber concerns, and has the hard calloused hands and scars of a man who grew up doing honest work. Only 21, his stern countenance makes him look at least 10 years older, and he carries himself with more dignity and self-importance than is probably merited. His quick and sometimes violent temper is a constant struggle for him, and he attempts to conquer his anger with prayer, with mixed results. He is a good man, but with flaws that threaten to overwhelm him.</p><p></p><p>----</p><p>The holy symbol of Abadar: Golden key with a cityscape carved into its head, with four runes and a keyhole along the lower edge.</p><p></p><p>----</p><p>Rainier Scarnetti</p><p>Lawful Good Human Paladin of Abadar 1</p><p></p><p>Strength: 14 (+2)</p><p>Dexterity: 10</p><p>Constitution: 14 (+2)</p><p>Intelligence: 10</p><p>Wisdom: 14 (+2)</p><p>Charisma: 14 (+2)</p><p></p><p>Hit Points: 12/12</p><p>Armor Class: 14</p><p></p><p>Base Attack Bonus: +1</p><p>Greatsword: +3 (2d6+3/19-20)</p><p></p><p>Saving Throws: Fortitude +4, Reflex +0, Will +2</p><p></p><p>Feats: Cleave, Power Attack</p><p>Skills: Diplomacy 4 (2 + 2), Heal 4 (2 + 2), Knowledge (Nobility & Royalty) 1 (1 + 0), Knowledge (Religion) 1 (1 + 0), Sense Motive 4 (2 + 2)</p><p></p><p>Languages: Common, Chelaxian</p><p></p><p>Class abilities: Aura of Good (Ex): The power of a Rainer's aura of good (see the detect good spell) is equal to his paladin level.</p><p></p><p>Detect Evil (Sp): At will, Rainer can use detect evil, as the spell.</p><p></p><p>Smite Evil (Su): Once per day, Rainer may attempt to smite evil with one normal melee attack. He adds his Charisma bonus (+2) to his attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.</p><p></p><p>Equipment: Greatsword, light crossbow, 10 bolts, scale mail, holy symbol (silver), explorer's outfit, healer's kit, backpack, torches (5), flint and steel, signet ring</p><p></p><p>Money: 6 gold pieces</p><p></p><p>XP: 0</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3741832, member: 11760"] [b]Rainier Scarnetti[/b] Rainer Scarnetti is the scion of one of Sandpoint's founding families, and lost his grandfather in the earliest days of the city's founding. Eris Scarnetti was the youngest cousin of Alamon Scarnetti, and idolized him. When the elder Scarnetti announced his intention to raid the local Varisian population and to frame a tribe of goblins for it, Eris was the first to volunteer -- and was the first to fall when the raid went terribly, terribly wrong. Rainer never knew his grandfather, of course, but was raised with tales of Eris' heroism by his father. His greatest ambition is to prove himself worthy of his grandfather's greatsword, Silvertongue. He is a true believer in the empire, despite what he calls its "unfortunate recent lapses," and thinks that anyone who disagrees is either simply uneducated about the benefits of empire or is simply resentful of the clear favor shown to the empire by the gods. Savages who reject the empire deserve pity and education and, if that fails, must be removed as an obstacle to progress and the greater good. Only the wicked at heart willfully refuse to see the gifts the empire bring and only dangerous madmen reject civilization entirely. Rainer is a tall man with dark eyes and a black handlebar mustache. His scalp and beard are shaved close, although he has a perpetual shadowy stubble on both. He grew up working in his family timber concerns, and has the hard calloused hands and scars of a man who grew up doing honest work. Only 21, his stern countenance makes him look at least 10 years older, and he carries himself with more dignity and self-importance than is probably merited. His quick and sometimes violent temper is a constant struggle for him, and he attempts to conquer his anger with prayer, with mixed results. He is a good man, but with flaws that threaten to overwhelm him. ---- The holy symbol of Abadar: Golden key with a cityscape carved into its head, with four runes and a keyhole along the lower edge. ---- Rainier Scarnetti Lawful Good Human Paladin of Abadar 1 Strength: 14 (+2) Dexterity: 10 Constitution: 14 (+2) Intelligence: 10 Wisdom: 14 (+2) Charisma: 14 (+2) Hit Points: 12/12 Armor Class: 14 Base Attack Bonus: +1 Greatsword: +3 (2d6+3/19-20) Saving Throws: Fortitude +4, Reflex +0, Will +2 Feats: Cleave, Power Attack Skills: Diplomacy 4 (2 + 2), Heal 4 (2 + 2), Knowledge (Nobility & Royalty) 1 (1 + 0), Knowledge (Religion) 1 (1 + 0), Sense Motive 4 (2 + 2) Languages: Common, Chelaxian Class abilities: Aura of Good (Ex): The power of a Rainer's aura of good (see the detect good spell) is equal to his paladin level. Detect Evil (Sp): At will, Rainer can use detect evil, as the spell. Smite Evil (Su): Once per day, Rainer may attempt to smite evil with one normal melee attack. He adds his Charisma bonus (+2) to his attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. Equipment: Greatsword, light crossbow, 10 bolts, scale mail, holy symbol (silver), explorer's outfit, healer's kit, backpack, torches (5), flint and steel, signet ring Money: 6 gold pieces XP: 0 [/QUOTE]
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