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[Pathfinder] Burnt Offerings
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<blockquote data-quote="Ambrus" data-source="post: 4804082" data-attributes="member: 17691"><p>Yay, I made the cut! I didn't expect it would be settled that quickly. Thanks for the consideration CB.</p><p></p><p>Unfortunately, a dragons isn't well suited to fulfilling the role of rogue/trapfinder since they don't have most of the rogue's key skills as class skills; probably because, as reptiles, they lack the fine manual dexterity for proficient tool use. If it's a crucial niche then I'd suggest going with mfloyd3's proposed character revisions. Otherwise I could come up with an altogether different character to better fit the bill.</p><p></p><p>I've got a few ideas for fitting in with the group. A righteous dragon may have come to be tied to a religious institution or order in the area and so may be linked to our cleric or paladin characters that way. On the flip side, as eldritch dragon can naturally be tied to fellow practitioners of the arcane arts such as our wizard or sorcerer PCs. Lastly, depending on the region's ties to the ancient past, a scholarly dragon might naturally gravitate towards a group with an interest in exploring local ruins. Mixing the three ideas to some degree might also be feasible and particularly fruitful.</p><p></p><p>I'm curious to acquire and read more about the particulars of Golarion dragonkind and how they might differ from standard D&D dragons. To that end I hope to get my hands on Paizo's <em>Pathfinder Chronicles: Dragons Revisted</em> supplement within the next few days to read through it. At a glance, Sandpoint being a small community on the coast, it'd seem that bronzes are the most likely metallics to be found in the area.</p><p></p><p>I'm also anxious to try tying my character to Sandpoint's background if somehow possible. To that end I've skimmed through some online material about the place and a few quick initial ideas sprang to mind. Assuming that you're more familiar with the locales and their back stories CanadienneBacon, I was wondering if you could give me some feedback on these ideas.[sblock=CanadienneBacon]<strong>The New Cathedral:</strong> I thought that, if entrusted to the righteous clergy of the cathedral as a hatchling, lairing there might be appropriate and fun way to hook up with other faithful PCs. With a hat of disguise a hatchling could hide amongst the decorative stone gargoyles and so serve as a secret guardian for the place while learning about local humanoid society and culture. </p><p></p><p><strong>The Sandpoint Theatre:</strong> Seems like an interesting place for a quirky and theatrically-minded brass or copper dragon to secretly lair; haunting the place à la the <em>Phantom of the Opera</em> while keeping a curious eye on performances and those patrons who come to watch them. It might also serve as an interesting justification for how the dragon came to have appropriated his <em>hat of disguise</em> and why he'd enjoy masquerading as an animal amongst the local populace. Depending on Cyrdak's background and personality, he may be a willing accomplice to the dragon's residency and deception.</p><p></p><p><strong>The Rusty Dragon Inn:</strong> What can I say; this place seems tailor made to house a wily dragon in plain sight. I don't know what it or its current owner's back story is, but the big rusty dragon statue on the roof could make a dandy lair for a small dragon if it were hollow. Perhaps the place was originally built/financed by a cosmopolitan draconic ancestor and my character's occupancy is merely a legacy that the current proprietor must accept if she wishes to continue running the place without interference.</p><p></p><p><strong>The Old Light:</strong> A mysterious ruin next to the water; possibly a great place for a scholarly bronze dragon to secretly lair. Depending on its layout, perhaps there's a small sea cave/flooded basement hidden beneath the ruins somewhere.</p><p></p><p>Naturally, my dragon could have some kin amongst the locale populace if there are any sorcerers with draconic ancestry in the area. That might help establish long term relations within the community; my hatchling could simply be "staying with relatives" in the area so to speak.</p><p></p><p>Anyway, these are just ideas off the top of my head. Let me know if anything in particular seems to jive well with Sandpoint's or its residents' background in the module. At this point I'm still aiming to flesh out relationships and ties before settling on the dragon's exact subrace and build.[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4804082, member: 17691"] Yay, I made the cut! I didn't expect it would be settled that quickly. Thanks for the consideration CB. Unfortunately, a dragons isn't well suited to fulfilling the role of rogue/trapfinder since they don't have most of the rogue's key skills as class skills; probably because, as reptiles, they lack the fine manual dexterity for proficient tool use. If it's a crucial niche then I'd suggest going with mfloyd3's proposed character revisions. Otherwise I could come up with an altogether different character to better fit the bill. I've got a few ideas for fitting in with the group. A righteous dragon may have come to be tied to a religious institution or order in the area and so may be linked to our cleric or paladin characters that way. On the flip side, as eldritch dragon can naturally be tied to fellow practitioners of the arcane arts such as our wizard or sorcerer PCs. Lastly, depending on the region's ties to the ancient past, a scholarly dragon might naturally gravitate towards a group with an interest in exploring local ruins. Mixing the three ideas to some degree might also be feasible and particularly fruitful. I'm curious to acquire and read more about the particulars of Golarion dragonkind and how they might differ from standard D&D dragons. To that end I hope to get my hands on Paizo's [I]Pathfinder Chronicles: Dragons Revisted[/I] supplement within the next few days to read through it. At a glance, Sandpoint being a small community on the coast, it'd seem that bronzes are the most likely metallics to be found in the area. I'm also anxious to try tying my character to Sandpoint's background if somehow possible. To that end I've skimmed through some online material about the place and a few quick initial ideas sprang to mind. Assuming that you're more familiar with the locales and their back stories CanadienneBacon, I was wondering if you could give me some feedback on these ideas.[sblock=CanadienneBacon][B]The New Cathedral:[/B] I thought that, if entrusted to the righteous clergy of the cathedral as a hatchling, lairing there might be appropriate and fun way to hook up with other faithful PCs. With a hat of disguise a hatchling could hide amongst the decorative stone gargoyles and so serve as a secret guardian for the place while learning about local humanoid society and culture. [B]The Sandpoint Theatre:[/B] Seems like an interesting place for a quirky and theatrically-minded brass or copper dragon to secretly lair; haunting the place à la the [I]Phantom of the Opera[/I] while keeping a curious eye on performances and those patrons who come to watch them. It might also serve as an interesting justification for how the dragon came to have appropriated his [I]hat of disguise[/I] and why he'd enjoy masquerading as an animal amongst the local populace. Depending on Cyrdak's background and personality, he may be a willing accomplice to the dragon's residency and deception. [B]The Rusty Dragon Inn:[/B] What can I say; this place seems tailor made to house a wily dragon in plain sight. I don't know what it or its current owner's back story is, but the big rusty dragon statue on the roof could make a dandy lair for a small dragon if it were hollow. Perhaps the place was originally built/financed by a cosmopolitan draconic ancestor and my character's occupancy is merely a legacy that the current proprietor must accept if she wishes to continue running the place without interference. [B]The Old Light:[/B] A mysterious ruin next to the water; possibly a great place for a scholarly bronze dragon to secretly lair. Depending on its layout, perhaps there's a small sea cave/flooded basement hidden beneath the ruins somewhere. Naturally, my dragon could have some kin amongst the locale populace if there are any sorcerers with draconic ancestry in the area. That might help establish long term relations within the community; my hatchling could simply be "staying with relatives" in the area so to speak. Anyway, these are just ideas off the top of my head. Let me know if anything in particular seems to jive well with Sandpoint's or its residents' background in the module. At this point I'm still aiming to flesh out relationships and ties before settling on the dragon's exact subrace and build.[/sblock] [/QUOTE]
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