Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[Pathfinder] Burnt Offerings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maidhc O Casain" data-source="post: 4811364" data-attributes="member: 29558"><p>Hello!</p><p></p><p>I stumbled across this thread last night and began reading - it looks really good!</p><p></p><p>Madam DM, I know you've closed recruiting (and even have a first alternate) but if a spot opens up for me I'd love to play a PF Monk. I'll put my idea here in a spoiler just in case something opens up in the future.</p><p></p><p>My e-mail is <a href="mailto:mc-patterson@hotmail.com">mc-patterson@hotmail.com</a>.</p><p></p><p>Y'all have fun!</p><p></p><p>[sblock=Ancrym Dor][code]</p><p> Name: Ancrym Dor Age: 19</p><p> Class: Monk Height: 5'0"</p><p> Race: Human (Shaonti) Weight: 150 lbs</p><p> Size: Medium Hair: Black</p><p>Gender: Male Eyes: Green</p><p> Align: Lawful Good Skin: Olive</p><p> Deity: None</p><p></p><p>Str: 12 +1 (02p.) Level: 01 XP: 0000</p><p>Dex: 16 +3 (05p.) BAB: +0 HP: 09</p><p>Con: 12 +1 (02p.) CMB: +1 Dmg Red: 0/anything</p><p>Int: 11 +0 (00p.) Speed: 30' Spell Res: None</p><p>Wis: 14 +2 (05p.) Init: +9</p><p>Cha: 10 +0 (01p.) ACP: -0 </p><p></p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Misc</p><p> 16 10 +0 +0 +3 +0 +0 +0 +3</p><p></p><p> Touch AC: 16 Flatfooted AC: 10</p><p></p><p></p><p> Total Base Mod Misc Special</p><p>Fort: 3 2 +1 </p><p> Ref: 5 2 +3 </p><p>Will: 4 2 +2 </p><p></p><p></p><p>Weapon Attack Damage Critical</p><p>Empty Hand +1 1d6+1 20/x2</p><p>Nunchaku +1 1d6+1 20/x2</p><p>Quarterstaff +1 1d6+1 20/x2</p><p></p><p></p><p>Languages: Common, Shaonti</p><p></p><p></p><p>Human Traits:</p><p> * +2 Dexterity</p><p> * Bonus Feat (1st Level)</p><p> * Skilled (Extra Skill Point at each Level)</p><p> * Weapon Training (Longbow)</p><p> * Favored Class (Monk)</p><p></p><p>Monk Abilities:</p><p> * Proficiencies: No armor; Monk Weapons may be used as part of</p><p> Flurry of Blows</p><p> * AC Bonus (Add Wisdom bonus to AC)</p><p> * Unarmed Strike (Lethal or Non-Lethal at no penalty, always Armed)</p><p> * Flurry of Blows (One extra attack/rnd, all attacks at penalty)</p><p> * Bonus Feat (1st, 2nd, and every 4 levels after 2nd)</p><p></p><p></p><p>Character Trait:</p><p> * Shriikirri-Quah Totem Spirit (+2 Initiative, +2 Ride) </p><p></p><p>Feats:</p><p> * Acrobatic</p><p> * Alertness</p><p> * Improved Initiative</p><p></p><p></p><p>Skill Points: 6 (4/Lvl + 1/Lvl FC + 1/Lvl Race)</p><p></p><p>Skills Total Rank CS Ability Misc</p><p>Acrobatics 9 1 3 3 2</p><p>Appraise 0 0</p><p>Bluff 0 0</p><p>Climb 1 1 </p><p>Craft 0 0 </p><p>Diplomacy 0 0 </p><p>Disguise 0 0</p><p>Escape Artist 3 3</p><p>Fly 6 1 3 2</p><p>Heal 2 2</p><p>Intimidate 0 0</p><p>Knowledge (History) 4 1 3 0</p><p>Perception 8 1 3 2 2</p><p>Perform 0 </p><p>Ride 9 1 3 3 2 </p><p>Sense Motive 8 1 3 2 2</p><p>Spellcraft 0 0</p><p>Stealth 3 3</p><p>survival 2 2 </p><p>Swim 1 1 </p><p></p><p></p><p>Money</p><p>PP: 00 GP: 157 SP: 02 CP: 00</p><p></p><p>Equipment Cost Weight</p><p>Monk's Outfit </p><p>Quarterstaff 4 lb</p><p>Nunchaku (2) 4 gp 4 lb</p><p>Sack 1 sp ½ lb</p><p>Trail Rations (5 Days) 2.5 gp 5 lb</p><p>Waterskin 1 gp 4 lb</p><p>Rope (50' Silk) 10 gp 5 lb</p><p></p><p> </p><p> Total Weight: 22.5 lb</p><p></p><p> Light Medium Heavy Over Head Lift Push</p><p>Max Weight: 0-43 44-86 87-130 0-130 0-260 0-630</p><p></p><p></p><p>[sblock=Background]</p><p>Ancrym Dor was once a proud child of the Shaonti Shriikirri-Quah, the</p><p>Clan of the Hawk. As a child he was a typical member of that clan: a</p><p>daredevil, a hunter and warrior in training, a magnificent rider of</p><p>horses and teller of tales. He was the eldest child of his family, and</p><p>the only boy-child. At the age of eight he began putting his childhood</p><p>training to use, riding on raids with his father - the clan chief -</p><p>and hunting for the clan.</p><p></p><p>When he was 10, this idyllic life was shattered forever. Ancrym was</p><p>designated as lookout when his father led a raid on a rich caravan,</p><p>not dreaming that the merchant owner was also a powerful and ruthless</p><p>slave trader. Not only was Ancrym's father and his entire party either</p><p>killed or enslaved, the trader then tracked the raiding party back to</p><p>their encampment and proceded to enslave the entire clan. The clan's</p><p>shaman had had a prophetic dream about this event, and met Ancrym as</p><p>he raced back to the camp to give warning. The Shaman forced Ancrym to</p><p>hide in a concealed gulley. The young man cowered and listened as his</p><p>clan - including his mother and two sisters - were brutalized and</p><p>captured. The Shaman was deemed to old by the slavers to be worth</p><p>taking and was cut down where he stood, his body falling across the</p><p>gully and further concealing the hiding place of his young charge. The</p><p>old holy man was not finished, however. With his dying breath he pledged</p><p>his protection to the young Ancrym; rather than rising to their after-</p><p>life the Shaman's spirit infused Ancrym's body, granting him speed</p><p>and the affinity of his clan for horseback riding.</p><p></p><p>Now the only surviving member of his once proud clan, Ancrym took to the</p><p>road. He left the life of a raider behind, vowing never to take what</p><p>belonged to another unless it was freely given and to protect the weak</p><p>and helpless from those who would enslave them. He worked hard to hone</p><p>his body into the perfect weapon for this goal, seeking knowledge of</p><p>skills and techniques and those who could teach him and help mold him</p><p>for his purpose.</p><p></p><p>Now 19 years of age, Ancrym deems himself ready to begin. His last</p><p>teacher led him to the Windsong Abbey to study an ancient manuscript.</p><p>Once this task was completed, Ancrym took his leave from his teacher and</p><p>began a trip down the coast. He came to Sandpoint a few days ago. As he</p><p>interacted with the people there in the course of resupplying and taking</p><p>his room for the evening he became aware of a feeling of tension, a wary</p><p>look behind the eyes of the residents. Sensitive questioning revealed the</p><p>tale of the murders and darkness in the town's past, and Ancrym decided</p><p>to stay and participate in the celebration and recovery represented by</p><p>the dedication of the new chapel.</p><p></p><p>Ancrym typically fights with his quarterstaff in one hand and his nun-</p><p>chaku in the other, interspersing blows from either with strikes from</p><p>knees, feet and head. His style is flowing and fast.</p><p>[/code][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 4811364, member: 29558"] Hello! I stumbled across this thread last night and began reading - it looks really good! Madam DM, I know you've closed recruiting (and even have a first alternate) but if a spot opens up for me I'd love to play a PF Monk. I'll put my idea here in a spoiler just in case something opens up in the future. My e-mail is [email]mc-patterson@hotmail.com[/email]. Y'all have fun! [sblock=Ancrym Dor][code] Name: Ancrym Dor Age: 19 Class: Monk Height: 5'0" Race: Human (Shaonti) Weight: 150 lbs Size: Medium Hair: Black Gender: Male Eyes: Green Align: Lawful Good Skin: Olive Deity: None Str: 12 +1 (02p.) Level: 01 XP: 0000 Dex: 16 +3 (05p.) BAB: +0 HP: 09 Con: 12 +1 (02p.) CMB: +1 Dmg Red: 0/anything Int: 11 +0 (00p.) Speed: 30' Spell Res: None Wis: 14 +2 (05p.) Init: +9 Cha: 10 +0 (01p.) ACP: -0 AC: Total Base Armor Shld Dex Size Def Nat Misc 16 10 +0 +0 +3 +0 +0 +0 +3 Touch AC: 16 Flatfooted AC: 10 Total Base Mod Misc Special Fort: 3 2 +1 Ref: 5 2 +3 Will: 4 2 +2 Weapon Attack Damage Critical Empty Hand +1 1d6+1 20/x2 Nunchaku +1 1d6+1 20/x2 Quarterstaff +1 1d6+1 20/x2 Languages: Common, Shaonti Human Traits: * +2 Dexterity * Bonus Feat (1st Level) * Skilled (Extra Skill Point at each Level) * Weapon Training (Longbow) * Favored Class (Monk) Monk Abilities: * Proficiencies: No armor; Monk Weapons may be used as part of Flurry of Blows * AC Bonus (Add Wisdom bonus to AC) * Unarmed Strike (Lethal or Non-Lethal at no penalty, always Armed) * Flurry of Blows (One extra attack/rnd, all attacks at penalty) * Bonus Feat (1st, 2nd, and every 4 levels after 2nd) Character Trait: * Shriikirri-Quah Totem Spirit (+2 Initiative, +2 Ride) Feats: * Acrobatic * Alertness * Improved Initiative Skill Points: 6 (4/Lvl + 1/Lvl FC + 1/Lvl Race) Skills Total Rank CS Ability Misc Acrobatics 9 1 3 3 2 Appraise 0 0 Bluff 0 0 Climb 1 1 Craft 0 0 Diplomacy 0 0 Disguise 0 0 Escape Artist 3 3 Fly 6 1 3 2 Heal 2 2 Intimidate 0 0 Knowledge (History) 4 1 3 0 Perception 8 1 3 2 2 Perform 0 Ride 9 1 3 3 2 Sense Motive 8 1 3 2 2 Spellcraft 0 0 Stealth 3 3 survival 2 2 Swim 1 1 Money PP: 00 GP: 157 SP: 02 CP: 00 Equipment Cost Weight Monk's Outfit Quarterstaff 4 lb Nunchaku (2) 4 gp 4 lb Sack 1 sp ½ lb Trail Rations (5 Days) 2.5 gp 5 lb Waterskin 1 gp 4 lb Rope (50' Silk) 10 gp 5 lb Total Weight: 22.5 lb Light Medium Heavy Over Head Lift Push Max Weight: 0-43 44-86 87-130 0-130 0-260 0-630 [sblock=Background] Ancrym Dor was once a proud child of the Shaonti Shriikirri-Quah, the Clan of the Hawk. As a child he was a typical member of that clan: a daredevil, a hunter and warrior in training, a magnificent rider of horses and teller of tales. He was the eldest child of his family, and the only boy-child. At the age of eight he began putting his childhood training to use, riding on raids with his father - the clan chief - and hunting for the clan. When he was 10, this idyllic life was shattered forever. Ancrym was designated as lookout when his father led a raid on a rich caravan, not dreaming that the merchant owner was also a powerful and ruthless slave trader. Not only was Ancrym's father and his entire party either killed or enslaved, the trader then tracked the raiding party back to their encampment and proceded to enslave the entire clan. The clan's shaman had had a prophetic dream about this event, and met Ancrym as he raced back to the camp to give warning. The Shaman forced Ancrym to hide in a concealed gulley. The young man cowered and listened as his clan - including his mother and two sisters - were brutalized and captured. The Shaman was deemed to old by the slavers to be worth taking and was cut down where he stood, his body falling across the gully and further concealing the hiding place of his young charge. The old holy man was not finished, however. With his dying breath he pledged his protection to the young Ancrym; rather than rising to their after- life the Shaman's spirit infused Ancrym's body, granting him speed and the affinity of his clan for horseback riding. Now the only surviving member of his once proud clan, Ancrym took to the road. He left the life of a raider behind, vowing never to take what belonged to another unless it was freely given and to protect the weak and helpless from those who would enslave them. He worked hard to hone his body into the perfect weapon for this goal, seeking knowledge of skills and techniques and those who could teach him and help mold him for his purpose. Now 19 years of age, Ancrym deems himself ready to begin. His last teacher led him to the Windsong Abbey to study an ancient manuscript. Once this task was completed, Ancrym took his leave from his teacher and began a trip down the coast. He came to Sandpoint a few days ago. As he interacted with the people there in the course of resupplying and taking his room for the evening he became aware of a feeling of tension, a wary look behind the eyes of the residents. Sensitive questioning revealed the tale of the murders and darkness in the town's past, and Ancrym decided to stay and participate in the celebration and recovery represented by the dedication of the new chapel. Ancrym typically fights with his quarterstaff in one hand and his nun- chaku in the other, interspersing blows from either with strikes from knees, feet and head. His style is flowing and fast. [/code][/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Pathfinder] Burnt Offerings
Top