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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3880121" data-attributes="member: 11760"><p>So your concern is that your long relationship with Golarion will be ruined because the ruleset will make it unrecognizable to you?</p><p></p><p>Even if you've played every single Pathfinder issue and GameMastery module by the time 4E comes out, you'll have barely scratched the surface of more than two or three locations in the world, the equivalent of having two Mystara GAZ and several of the modules.</p><p></p><p>And other than Joshuan's Almanac (which mostly changed Ierendi in the way it talked around its silliness in a somewhat exasperating way), the 2E Mystara material presented Karameikos and Glantri pretty similarly to how they always had been presented with only minor exceptions in the case of a handful of NPCs. If those changes had taken place in the next Poor Wizard's Almanac, folks would have considered it part of the evolution of the setting. The big changes to Mystara came in WotI.</p><p></p><p>Having characters be defined on a good/evil axis in addition to being defined on a law/chaos axis didn't suddenly make good/evil more important at all. Glantri was still run by a ton of capricious and immoral wizards; they were suddenly mostly Chaotic Evil and Chaotic Neutral instead of just Chaotic. The three alignment system had used Chaotic to stand in for Evil more than half the time anyway.</p><p></p><p>Alphatia was never statted up in 2E, so we'll never know what was to come. (IIRC, it wasn't even one of the kingdoms mentioned in the listing in the Karameikos boxed set and was only mentioned in Glantri.) I think we can take it as read that it was ruled by top level wizards with new magics at their disposal, just like a fair portion of the Glantri boxed set was new spells for that group of wizards.</p><p></p><p>Serraine wasn't statted up, either, because they hadn't gotten around to it. Flying cities and machines weren't grounded in 2E, they just were left in the hands of DMs.</p><p></p><p>And 2E had a mass combat system, albeit one less well liked than the BD&D one.</p><p></p><p>The changes to classes hurt no one. Suddenly elves didn't automatically have an even split between fighter and wizard. So what? More detail -- which is effectively what they got -- does not constitute "ruining" them.</p><p></p><p>Prince Kol of Glantri is about the only character affected by a lack of monster characters -- which weren't standard in BD&D, either -- and special humanoids had been presented with class levels for over a decade at that point. If the authors wanted Kol to remain a kobold, he could have. That change wasn't one forced upon Mystara by a ruleset, it was a (bad) decision by an author.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3880121, member: 11760"] So your concern is that your long relationship with Golarion will be ruined because the ruleset will make it unrecognizable to you? Even if you've played every single Pathfinder issue and GameMastery module by the time 4E comes out, you'll have barely scratched the surface of more than two or three locations in the world, the equivalent of having two Mystara GAZ and several of the modules. And other than Joshuan's Almanac (which mostly changed Ierendi in the way it talked around its silliness in a somewhat exasperating way), the 2E Mystara material presented Karameikos and Glantri pretty similarly to how they always had been presented with only minor exceptions in the case of a handful of NPCs. If those changes had taken place in the next Poor Wizard's Almanac, folks would have considered it part of the evolution of the setting. The big changes to Mystara came in WotI. Having characters be defined on a good/evil axis in addition to being defined on a law/chaos axis didn't suddenly make good/evil more important at all. Glantri was still run by a ton of capricious and immoral wizards; they were suddenly mostly Chaotic Evil and Chaotic Neutral instead of just Chaotic. The three alignment system had used Chaotic to stand in for Evil more than half the time anyway. Alphatia was never statted up in 2E, so we'll never know what was to come. (IIRC, it wasn't even one of the kingdoms mentioned in the listing in the Karameikos boxed set and was only mentioned in Glantri.) I think we can take it as read that it was ruled by top level wizards with new magics at their disposal, just like a fair portion of the Glantri boxed set was new spells for that group of wizards. Serraine wasn't statted up, either, because they hadn't gotten around to it. Flying cities and machines weren't grounded in 2E, they just were left in the hands of DMs. And 2E had a mass combat system, albeit one less well liked than the BD&D one. The changes to classes hurt no one. Suddenly elves didn't automatically have an even split between fighter and wizard. So what? More detail -- which is effectively what they got -- does not constitute "ruining" them. Prince Kol of Glantri is about the only character affected by a lack of monster characters -- which weren't standard in BD&D, either -- and special humanoids had been presented with class levels for over a decade at that point. If the authors wanted Kol to remain a kobold, he could have. That change wasn't one forced upon Mystara by a ruleset, it was a (bad) decision by an author. [/QUOTE]
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