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<blockquote data-quote="Perram" data-source="post: 5817538" data-attributes="member: 84740"><p>Steel,</p><p></p><p>Please be aware that my quote here about DRM is over a year old, dealing with issues that are over a year old and mostly not important as HeroLab exists today.</p><p></p><p><span style="color: DarkRed">Edit</span>: To expand, HeroLab does have a DRM system that you should be aware of before purchasing. It still does, to be honest. You get two license keys upon purchase, and each one can only be used once every 6 months. It also requires an internet connection to activate... but that is pretty standard these days.</p><p></p><p>Back when I had problems with HL, there was no way to reset a license if you needed to outside of contacting their customer support directly during business hours. You couldn't deactivate a license on your own or manage it yourself in any way. I got burned by this directly and I wasn't the only one. </p><p></p><p>Also, to frame things, the publisher of Hero Labs, at this time, was having quite the PR problems with the 'Army Builder' trade mark. A search here on these very forums will show you the epic threads on that subject. </p><p></p><p>Because of both of these issues, having concerns on how they would handle their DRM and licensing wasn't something to be dismissed easily. And they also weren't the only game in town. PCGen offered nearly as much data as they did, even if it was with a slightly rougher UI.</p><p></p><p>That said:</p><p></p><p>Over the past year they've really shown that they are committed to making HeroLab a great product, and have done much better with Customer Service and handling DRM bumps when they occur. They opened up about exactly why they had to use the DRM with solid examples and real numbers showing that they were very very hurt by rampant piracy of their products.</p><p></p><p>HeroLab also has more data sets available today than any of its competitors, and releases them much more quickly. The feature set has grown, and they've even made good on releasing a Mac version!</p><p></p><p>Today I would very much recommend the software. But that doesn't change that over a year ago... it wasn't as clear a choice.</p></blockquote><p></p>
[QUOTE="Perram, post: 5817538, member: 84740"] Steel, Please be aware that my quote here about DRM is over a year old, dealing with issues that are over a year old and mostly not important as HeroLab exists today. [COLOR="DarkRed"]Edit[/COLOR]: To expand, HeroLab does have a DRM system that you should be aware of before purchasing. It still does, to be honest. You get two license keys upon purchase, and each one can only be used once every 6 months. It also requires an internet connection to activate... but that is pretty standard these days. Back when I had problems with HL, there was no way to reset a license if you needed to outside of contacting their customer support directly during business hours. You couldn't deactivate a license on your own or manage it yourself in any way. I got burned by this directly and I wasn't the only one. Also, to frame things, the publisher of Hero Labs, at this time, was having quite the PR problems with the 'Army Builder' trade mark. A search here on these very forums will show you the epic threads on that subject. Because of both of these issues, having concerns on how they would handle their DRM and licensing wasn't something to be dismissed easily. And they also weren't the only game in town. PCGen offered nearly as much data as they did, even if it was with a slightly rougher UI. That said: Over the past year they've really shown that they are committed to making HeroLab a great product, and have done much better with Customer Service and handling DRM bumps when they occur. They opened up about exactly why they had to use the DRM with solid examples and real numbers showing that they were very very hurt by rampant piracy of their products. HeroLab also has more data sets available today than any of its competitors, and releases them much more quickly. The feature set has grown, and they've even made good on releasing a Mac version! Today I would very much recommend the software. But that doesn't change that over a year ago... it wasn't as clear a choice. [/QUOTE]
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