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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Chronicles setting: what does it offer?
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<blockquote data-quote="an_idol_mind" data-source="post: 4847800" data-attributes="member: 43749"><p>It's not unimportant. However, in terms of a hook, which is what it seems like you're looking for, the Golarion setting would fit into the "generic D&D" category, whatever that is. If you want to look at just the contents of the setting and ignore the quality, you're missing a huge part of the world. For example, Cheliax is a nation that has been overrun by demons. That one-sentence description doesn't make it sound like anything different from a dozen homebrews that have something similar. It's the high quality of the presentation and adventures in that region that set them apart.</p><p> </p><p>Or heck, let's take something less setting specific: goblins. The very first adventure path released for Golarion started with goblins. Every setting has goblins, but the Golarion goblins immediately became iconic because of their unique artistic design and insane nature, complete with a fear of dogs and a penchant for gruesome songs. Again, looking over the setting, one could just shrug and say, "okay, this place has goblins. Big whoop." It's the presentation of those goblins that separate Golarion from other settings, though. (And, at the same time, the fact that the setting is kept somewhat generic means that homebrewers like myself can yoink said goblins or the aforementioned nation of demons and incorporate them into another setting with ease.)</p><p> </p><p>Basically, Golarion is a huge D&D playground, where there are dozens of interesting places and hundreds of different adventures. The same could be said of many other settings, both published and homebrew. What Golarion offers that many other settings do not is high-quality, innovative writing and adventures. If you want to ignore that quality, you're ignoring a huge part of that product line's appeal.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 4847800, member: 43749"] It's not unimportant. However, in terms of a hook, which is what it seems like you're looking for, the Golarion setting would fit into the "generic D&D" category, whatever that is. If you want to look at just the contents of the setting and ignore the quality, you're missing a huge part of the world. For example, Cheliax is a nation that has been overrun by demons. That one-sentence description doesn't make it sound like anything different from a dozen homebrews that have something similar. It's the high quality of the presentation and adventures in that region that set them apart. Or heck, let's take something less setting specific: goblins. The very first adventure path released for Golarion started with goblins. Every setting has goblins, but the Golarion goblins immediately became iconic because of their unique artistic design and insane nature, complete with a fear of dogs and a penchant for gruesome songs. Again, looking over the setting, one could just shrug and say, "okay, this place has goblins. Big whoop." It's the presentation of those goblins that separate Golarion from other settings, though. (And, at the same time, the fact that the setting is kept somewhat generic means that homebrewers like myself can yoink said goblins or the aforementioned nation of demons and incorporate them into another setting with ease.) Basically, Golarion is a huge D&D playground, where there are dozens of interesting places and hundreds of different adventures. The same could be said of many other settings, both published and homebrew. What Golarion offers that many other settings do not is high-quality, innovative writing and adventures. If you want to ignore that quality, you're ignoring a huge part of that product line's appeal. [/QUOTE]
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