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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Chronicles setting: what does it offer?
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<blockquote data-quote="Jan van Leyden" data-source="post: 4848972" data-attributes="member: 20307"><p>Why is it easier? The sheer amount of material was comparable:</p><p></p><p>In 2006 (I picked this year to be after the publication of Eberron and before the announcement of 4E), WotC published 4 160-page books for Eberron. Three of those books (Dragonmarked, Faiths of E., Player's Guide to E.) took a global approach, one was region specific (Sectrets of X'endrik). Additionally we had one advenutre (32 pages).</p><p></p><p>FR fans were treated to two global sourcebooks (Dragons of F., Power of F.), one strange mix of sourcebook and adventure (Mysteries of the Moonsea) and one 32-page adventure.</p><p></p><p>This gives 672 pages for Eberron and 512 pages for the Forgotten Realms, in fact not much different - even each a bit less - than the Golarion stuff within a year.</p><p></p><p>And with WotC's 4E publishing model for settings, things are different anyway. </p><p></p><p>Of course I'm neglecting the novels in my argument. I long ago decided to completely avoid and disregard these books. For my games, they simply don't exist. A former Eberron and/or FR fan might be relieved when he changes to Golarion and notices that he doesn't have to read through dozens of books of dubious quality to stay abreast. For such a gamer/reader, my whole argument is void.</p><p></p><p>But hey, in this very thread James Jacobs mentioned the idea of Golarion-novels. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>I don't want to bash Golarion, especially not because of quality. But this whole argument that Golarion allows players/DMs to fully get this world, because of its new development and less material being available than for Eberron or the Realms, just doesn't work out.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 4848972, member: 20307"] Why is it easier? The sheer amount of material was comparable: In 2006 (I picked this year to be after the publication of Eberron and before the announcement of 4E), WotC published 4 160-page books for Eberron. Three of those books (Dragonmarked, Faiths of E., Player's Guide to E.) took a global approach, one was region specific (Sectrets of X'endrik). Additionally we had one advenutre (32 pages). FR fans were treated to two global sourcebooks (Dragons of F., Power of F.), one strange mix of sourcebook and adventure (Mysteries of the Moonsea) and one 32-page adventure. This gives 672 pages for Eberron and 512 pages for the Forgotten Realms, in fact not much different - even each a bit less - than the Golarion stuff within a year. And with WotC's 4E publishing model for settings, things are different anyway. Of course I'm neglecting the novels in my argument. I long ago decided to completely avoid and disregard these books. For my games, they simply don't exist. A former Eberron and/or FR fan might be relieved when he changes to Golarion and notices that he doesn't have to read through dozens of books of dubious quality to stay abreast. For such a gamer/reader, my whole argument is void. But hey, in this very thread James Jacobs mentioned the idea of Golarion-novels. :devil: I don't want to bash Golarion, especially not because of quality. But this whole argument that Golarion allows players/DMs to fully get this world, because of its new development and less material being available than for Eberron or the Realms, just doesn't work out. [/QUOTE]
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