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*Pathfinder & Starfinder
Pathfinder Conversion: Manscorpion (Rules Cyclopedia)
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<blockquote data-quote="pawsplay" data-source="post: 4938582" data-attributes="member: 15538"><p>Very rough version.</p><p></p><p>MANSCORPION</p><p>CR 5 (1600 XP)</p><p>N LARGE MONSTROUS HUMANOID</p><p>Init +0; Senses Darkvision 60 ft.; Perception +12</p><p></p><p>DEFENSE</p><p>AC 17; touch 9, flat-footed 17 (+0 Dex, +8 natural, -1 size)</p><p>hp 52 (8d8+16)</p><p>Fort +6, Ref +6, Will +7</p><p></p><p>OFFENSE</p><p>Speed 50 ft.</p><p>Melee Ranseur +12 (2d6+6/x3) </p><p>Melee Sting +7 (1d6 + poison)</p><p>Melee Ranseur +6/+1 (2d6+4/x3) and sting +7 (1d6 + poison)</p><p>Ranged Longbow +7/+2 (2d6/x3)</p><p></p><p>Space 10 ft.; Reach 5 ft. (ranseur, 10 ft.)</p><p>Special Attacks: poison </p><p></p><p>STATISTICS</p><p>Str 19, Dex 10, Con 14, Int 8, Wis 13, Cha 9</p><p>Base Atk +8; CMB +13; CMD 23</p><p>Feats: Weapon Focus (ranseur), Weapon Focus (sting), Alertness, Great Fortitude</p><p>Skills: Climb +15, Perception +14, Sense Motive +3, Survival +9; Racial Modifiers: none</p><p>Languages: Manscorpion</p><p></p><p>ECOLOGY</p><p>Environment: Desert, mountain, underground</p><p>Organization: Solitary, scouting party (2-8), or band (11-20 plus 8th level cleric)</p><p>Treasure: Standard (ranseur, longbow, 20 arrows, other treasure)</p><p></p><p>SPECIAL ABILITIES</p><p>Poison (Ex) – Sting - injury; Save Fortitude DC 16; Frequency 1/round for 6 rounds; Initial effect 1d4 Con + paralysis 1d6 rounds; secondary damage 1d4 Con; Cure 2 consecutive saves.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4938582, member: 15538"] Very rough version. MANSCORPION CR 5 (1600 XP) N LARGE MONSTROUS HUMANOID Init +0; Senses Darkvision 60 ft.; Perception +12 DEFENSE AC 17; touch 9, flat-footed 17 (+0 Dex, +8 natural, -1 size) hp 52 (8d8+16) Fort +6, Ref +6, Will +7 OFFENSE Speed 50 ft. Melee Ranseur +12 (2d6+6/x3) Melee Sting +7 (1d6 + poison) Melee Ranseur +6/+1 (2d6+4/x3) and sting +7 (1d6 + poison) Ranged Longbow +7/+2 (2d6/x3) Space 10 ft.; Reach 5 ft. (ranseur, 10 ft.) Special Attacks: poison STATISTICS Str 19, Dex 10, Con 14, Int 8, Wis 13, Cha 9 Base Atk +8; CMB +13; CMD 23 Feats: Weapon Focus (ranseur), Weapon Focus (sting), Alertness, Great Fortitude Skills: Climb +15, Perception +14, Sense Motive +3, Survival +9; Racial Modifiers: none Languages: Manscorpion ECOLOGY Environment: Desert, mountain, underground Organization: Solitary, scouting party (2-8), or band (11-20 plus 8th level cleric) Treasure: Standard (ranseur, longbow, 20 arrows, other treasure) SPECIAL ABILITIES Poison (Ex) – Sting - injury; Save Fortitude DC 16; Frequency 1/round for 6 rounds; Initial effect 1d4 Con + paralysis 1d6 rounds; secondary damage 1d4 Con; Cure 2 consecutive saves. [/QUOTE]
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