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<blockquote data-quote="Rampant" data-source="post: 6024593" data-attributes="member: 52859"><p>Well I modeled it on the Dragon born fear power and figured slow would be slightly less powerful than making them grant combat advantage.</p><p></p><p>Is changing it to a slow effect what makes it overpowered or is the dragonfear power just op to start with and I never noticed?</p><p></p><p>Would close burst 3 work?</p><p></p><p>As for allies: I want to use trox as bad guys as well as pcs, and the image i have for that is a swarm of trox raiders popping out of the ground and launching off their drone to muck people up and then running off with the spoils in their grasper arms. I figured a wide burst effect that slows allies would be counter productive to that. Furthermore when was the last time you rolled a dragon fear check when the dragon was incinerating people you don't like? PArt of being afraid of something is knowing it's aware of and coming for you. Additionally there is a supernatural aspect to the fear effect that the trox directs, otherwise it's nothing more than crickets.</p><p></p><p>Ressilience of the beetle is based on the concept of the minotaur's vigor ability, but altered because I thought I had a cool idea. See a trox with the con boost has one extra surge, and 2 extra hp compared to a cha booster who makes out with +1 will which is arguably better. So I figured I'd steal a concept from the minotaur who was in the same boat with wis vs. con. On the other hand I also wanted all trox to be tough and posses great force of personality, so i gave the cool will defense boosting ability to the trox who take con, and a nifty but not particularly potent boost to surge value to the cha based trox.</p><p></p><p>WOuld it help the formatting/bookkeeping if I split the ability into two and state that you only get one based on your choice at first level so the player could just write down the one they got?</p></blockquote><p></p>
[QUOTE="Rampant, post: 6024593, member: 52859"] Well I modeled it on the Dragon born fear power and figured slow would be slightly less powerful than making them grant combat advantage. Is changing it to a slow effect what makes it overpowered or is the dragonfear power just op to start with and I never noticed? Would close burst 3 work? As for allies: I want to use trox as bad guys as well as pcs, and the image i have for that is a swarm of trox raiders popping out of the ground and launching off their drone to muck people up and then running off with the spoils in their grasper arms. I figured a wide burst effect that slows allies would be counter productive to that. Furthermore when was the last time you rolled a dragon fear check when the dragon was incinerating people you don't like? PArt of being afraid of something is knowing it's aware of and coming for you. Additionally there is a supernatural aspect to the fear effect that the trox directs, otherwise it's nothing more than crickets. Ressilience of the beetle is based on the concept of the minotaur's vigor ability, but altered because I thought I had a cool idea. See a trox with the con boost has one extra surge, and 2 extra hp compared to a cha booster who makes out with +1 will which is arguably better. So I figured I'd steal a concept from the minotaur who was in the same boat with wis vs. con. On the other hand I also wanted all trox to be tough and posses great force of personality, so i gave the cool will defense boosting ability to the trox who take con, and a nifty but not particularly potent boost to surge value to the cha based trox. WOuld it help the formatting/bookkeeping if I split the ability into two and state that you only get one based on your choice at first level so the player could just write down the one they got? [/QUOTE]
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