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<blockquote data-quote="CleverNickName" data-source="post: 4919081" data-attributes="member: 50987"><p>I love the new poison mechanic in Pathfinder.</p><p></p><p><span style="font-size: 15px"><strong>ARANEA</strong></span></p><p><strong>CR 4 (1,200 XP)</strong></p><p>N MEDIUM MAGICAL BEAST</p><p><strong>Init</strong> +6; <strong>Senses</strong> darkvision 60 ft., low-light vision; <strong>Perception</strong> +6</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 13; touch 12, flat-footed 11 (+2 Dex, +1 natural)</p><p><strong>hp</strong> 22 (3d10+6)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +5, <strong>Will</strong> +4</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 50 ft., Climb 25 ft.</p><p><strong>Melee</strong> Bite +5 (1d6+poison)</p><p>{B]Ranged[/B] Web +5</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Special Attacks</strong> poison, web</p><p><strong>Sorcerer Spells Prepared</strong> (CL 3; +5 ranged touch)</p><p> 1st - <em>mage armor, silent image, sleep</em></p><p> 0 (at will) - <em>daze, detect magic, ghost sound, light, resistance</em></p><p></p><p>STATISTICS</p><p><strong>Str</strong> 11, <strong>Dex</strong> 15, <strong>Con</strong> 14, <strong>Int</strong> 14, <strong>Wis</strong> 13, <strong>Cha</strong> 14</p><p><strong>Base Atk</strong> +3; <strong>CMB</strong> +3; <strong>CMD</strong> 15</p><p><strong>Feats:</strong> Improved Initiative, Iron Will[SUP]B[/SUP], Weapon Finesse</p><p><strong>Skills:</strong> Acrobatics +5, Climb +7, Escape Artist +5, Perception +6; +2 racial bonus on Perception checks, +4 racial bonus on Climb checks.</p><p><strong>Languages:</strong> Common, Sylvan</p><p></p><p>ECOLOGY</p><p><strong>Environment</strong> Warm forests</p><p><strong>Organization</strong> Solitary or colony (2-6)</p><p><strong>Treasure Value</strong> 800 gp</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Poison (Ex):</strong> Bite--injury; save Fort DC 13, frequency 1/round for 6 rounds, effect 1d4 Str, cure 2 consecutive saves.</p><p></p><p><strong>Spells:</strong> An aranea casts spells as a 3rd-level sorcerer. It prefers illusions and enchantments and avoids fire spells.</p><p></p><p><strong>Web (Ex):</strong> An aranea can throw a web up to six times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Large size. The web anchors the target in place, allowing no movement.</p><p></p><p>An entangled creature can escape with a DC 13 Escape Artist check or burst the web with a DC 17 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire.</p><p></p><p>------------</p><p></p><p>The aranea are an intelligent giant spider race. They are as large as small ponies, and are greenish-brown in color. An aranea is distinguishable from other giant spiders by the massive odd-shaped lump on its back that houses its large brain. Aranea are web-spinners, and their bite is poisonous.</p><p></p><p>The front limbs of an aranea are divided into flexible digits. The aranea uses these to graps prey, manipulate simple tools, and cast spells.</p><p></p><p>Aranea live in dense forests or jungles, spinning their web himes high in the trees. Part of each web is roofed with bark, leaves, and vines held together with webbing. In the covered part of their lairs, the aranea keep their crude tools, magic research, and crude "furniture" of web, vines, bark, and wood.</p><p></p><p>Aranea are the traditional enemies of the phanaton, and attack them on sight. They are friendly with bugbears and often hire them to guard the forest beneath their lairs.[SUP]1[/SUP]</p><p></p><p>VARIANT ARANEA</p><p>The typical aranea is a spellcasting, intelligent spider that is roughly the size of a pony. Further north, in the dark temperate forests of Hule, the aranea have developed the ability to change their shape. This allows them to walk undetected among the more civilized races there, often achieving high status among the populace. </p><p></p><p><strong>Hule Aranea</strong> </p><p>The aranea of Hule are glossy black in color, with red beady eyes and slender, almost elegant hands.</p><p></p><p><strong>Subtype:</strong> The Hule aranea gains the Shapeshifter subtype.</p><p></p><p><strong>Special Qualities:</strong> The Hule aranea gains the following special qualities.</p><p></p><p><strong>Environment</strong>: The Hule aranea is found in temperate forests.</p><p></p><p><em>Change Shape</em>: A Hule aranea’s natural form is that of a Medium monstrous spider. It can assume two other forms. The first is a unique Small or Medium humanoid; an aranea in its humanoid form always assumes the same appearance and traits, much as a lycanthrope would. In humanoid form, an aranea cannot use its bite attack, webs, or poison.</p><p></p><p>The second form is a Medium spider–humanoid hybrid. In hybrid form, an aranea looks like a Medium humanoid at first glance, but a DC 18 Perception check reveals the creature’s fangs and spinnerets. The aranea retains its bite attack, webs, and poison in this form, and can also wield weapons or wear armor. When in hybrid form, an aranea’s speed is 30 feet (6 squares).</p><p></p><p>An aranea remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does an aranea revert to its natural form when killed. A <em>true seeing</em> spell, however, reveals its natural form if it is in humanoid or hybrid form.</p><p></p><p><strong>Skilled:</strong> Hule aranea gain a +4 racial bonus to Bluff checks.</p><p></p><p>------------</p><p>1. Cook, D. and Moldvay, T. 1980. <em>The Isle of Dread.</em> Random House, Inc.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4919081, member: 50987"] I love the new poison mechanic in Pathfinder. [SIZE=4][B]ARANEA[/B][/SIZE] [B]CR 4 (1,200 XP)[/B] N MEDIUM MAGICAL BEAST [B]Init[/B] +6; [B]Senses[/B] darkvision 60 ft., low-light vision; [B]Perception[/B] +6 DEFENSE [B]AC[/B] 13; touch 12, flat-footed 11 (+2 Dex, +1 natural) [B]hp[/B] 22 (3d10+6) [B]Fort[/B] +5, [B]Ref[/B] +5, [B]Will[/B] +4 OFFENSE [B]Speed[/B] 50 ft., Climb 25 ft. [B]Melee[/B] Bite +5 (1d6+poison) {B]Ranged[/B] Web +5 [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Special Attacks[/B] poison, web [B]Sorcerer Spells Prepared[/B] (CL 3; +5 ranged touch) 1st - [I]mage armor, silent image, sleep[/I] 0 (at will) - [I]daze, detect magic, ghost sound, light, resistance[/I] STATISTICS [B]Str[/B] 11, [B]Dex[/B] 15, [B]Con[/B] 14, [B]Int[/B] 14, [B]Wis[/B] 13, [B]Cha[/B] 14 [B]Base Atk[/B] +3; [B]CMB[/B] +3; [B]CMD[/B] 15 [B]Feats:[/B] Improved Initiative, Iron Will[SUP]B[/SUP], Weapon Finesse [B]Skills:[/B] Acrobatics +5, Climb +7, Escape Artist +5, Perception +6; +2 racial bonus on Perception checks, +4 racial bonus on Climb checks. [B]Languages:[/B] Common, Sylvan ECOLOGY [B]Environment[/B] Warm forests [B]Organization[/B] Solitary or colony (2-6) [B]Treasure Value[/B] 800 gp SPECIAL ABILITIES [B]Poison (Ex):[/B] Bite--injury; save Fort DC 13, frequency 1/round for 6 rounds, effect 1d4 Str, cure 2 consecutive saves. [B]Spells:[/B] An aranea casts spells as a 3rd-level sorcerer. It prefers illusions and enchantments and avoids fire spells. [B]Web (Ex):[/B] An aranea can throw a web up to six times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Large size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a DC 13 Escape Artist check or burst the web with a DC 17 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire. ------------ The aranea are an intelligent giant spider race. They are as large as small ponies, and are greenish-brown in color. An aranea is distinguishable from other giant spiders by the massive odd-shaped lump on its back that houses its large brain. Aranea are web-spinners, and their bite is poisonous. The front limbs of an aranea are divided into flexible digits. The aranea uses these to graps prey, manipulate simple tools, and cast spells. Aranea live in dense forests or jungles, spinning their web himes high in the trees. Part of each web is roofed with bark, leaves, and vines held together with webbing. In the covered part of their lairs, the aranea keep their crude tools, magic research, and crude "furniture" of web, vines, bark, and wood. Aranea are the traditional enemies of the phanaton, and attack them on sight. They are friendly with bugbears and often hire them to guard the forest beneath their lairs.[SUP]1[/SUP] VARIANT ARANEA The typical aranea is a spellcasting, intelligent spider that is roughly the size of a pony. Further north, in the dark temperate forests of Hule, the aranea have developed the ability to change their shape. This allows them to walk undetected among the more civilized races there, often achieving high status among the populace. [B]Hule Aranea[/B] The aranea of Hule are glossy black in color, with red beady eyes and slender, almost elegant hands. [B]Subtype:[/B] The Hule aranea gains the Shapeshifter subtype. [B]Special Qualities:[/B] The Hule aranea gains the following special qualities. [B]Environment[/B]: The Hule aranea is found in temperate forests. [I]Change Shape[/I]: A Hule aranea’s natural form is that of a Medium monstrous spider. It can assume two other forms. The first is a unique Small or Medium humanoid; an aranea in its humanoid form always assumes the same appearance and traits, much as a lycanthrope would. In humanoid form, an aranea cannot use its bite attack, webs, or poison. The second form is a Medium spider–humanoid hybrid. In hybrid form, an aranea looks like a Medium humanoid at first glance, but a DC 18 Perception check reveals the creature’s fangs and spinnerets. The aranea retains its bite attack, webs, and poison in this form, and can also wield weapons or wear armor. When in hybrid form, an aranea’s speed is 30 feet (6 squares). An aranea remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does an aranea revert to its natural form when killed. A [I]true seeing[/I] spell, however, reveals its natural form if it is in humanoid or hybrid form. [B]Skilled:[/B] Hule aranea gain a +4 racial bonus to Bluff checks. ------------ 1. Cook, D. and Moldvay, T. 1980. [I]The Isle of Dread.[/I] Random House, Inc. [/QUOTE]
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