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<blockquote data-quote="CleverNickName" data-source="post: 4922662" data-attributes="member: 50987"><p><span style="font-size: 15px"><strong>TERMITE, SWAMP</strong></span></p><p><strong>CR 1/2 (200 XP)</strong></p><p>N SMALL VERMIN</p><p><strong>Init</strong> +3; <strong>Senses</strong> Darkvision 60 ft., scent; <strong>Perception</strong> +4</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 14; touch 14, flat-footed 11 (+3 Dex, +1 size)</p><p><strong>hp</strong> 4 (1d8)</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +3, <strong>Will</strong> +0</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 5 ft., Swim 50 ft.</p><p><strong>Melee</strong> Bite -1 (1d4-2)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Special Attacks:</strong> Ink spray (Fort DC 10), jet</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 7, <strong>Dex</strong> 17, <strong>Con</strong> 10, <strong>Int</strong> -, <strong>Wis</strong> 10, <strong>Cha</strong> 4</p><p><strong>Base Atk</strong> +0; <strong>CMB</strong> -6; <strong>CMD</strong> 7</p><p><strong>Feats:</strong> Alertness[SUP]B[/SUP]</p><p><strong>Skills:</strong> Perception +4, Stealth +7, Swim +6; <strong>Racial Modifiers</strong> Perception +4, Swim +8</p><p><strong>Languages:</strong> none</p><p></p><p>ECOLOGY</p><p><strong>Environment</strong> Warm marshes and aquatic</p><p><strong>Organization</strong> Solitary or group (2-3)</p><p><strong>Treasure</strong> None</p><p></p><p></p><p><span style="font-size: 15px"><strong>TERMITE, FRESHWATER</strong></span></p><p><strong>CR 1/2 (200 XP)</strong></p><p>N SMALL VERMIN (AQUATIC)</p><p><strong>Init</strong> +3; <strong>Senses</strong> Darkvision 60 ft., scent; <strong>Perception</strong> +4</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 15; touch 14, flat-footed 12 (+3 Dex, +1 size, +1 natural)</p><p><strong>hp</strong> 11 (2d8+2)</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +3, <strong>Will</strong> +0</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 5 ft., Swim 60 ft.</p><p><strong>Melee</strong> Bite +0 (1d4-2)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Special Attacks:</strong> Ink spray (Fort DC 11), jet</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 7, <strong>Dex</strong> 17, <strong>Con</strong> 10, <strong>Int</strong> -, <strong>Wis</strong> 10, <strong>Cha</strong> 4</p><p><strong>Base Atk</strong> +1; <strong>CMB</strong> -5; <strong>CMD</strong> 8</p><p><strong>Feats:</strong> Alertness[SUP]B[/SUP]</p><p><strong>Skills:</strong> Perception +4, Stealth +7, Swim +6; <strong>Racial Modifiers</strong> Perception +4, Swim +8</p><p><strong>Languages:</strong> none</p><p></p><p>ECOLOGY</p><p><strong>Environment</strong> Temperate and warm aquatic</p><p><strong>Organization</strong> Solitary or group (2-3)</p><p><strong>Treasure</strong> None</p><p></p><p></p><p><span style="font-size: 15px"><strong>TERMITE, SALTWATER</strong></span></p><p><strong>CR 1 (400 XP)</strong></p><p>N MEDIUM VERMIN (AQUATIC)</p><p><strong>Init</strong> +3; <strong>Senses</strong> Darkvision 60 ft., scent; <strong>Perception</strong> +7</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 16; touch 13, flat-footed 13 (+3 Dex, +3 natural)</p><p><strong>hp</strong> 22 (4d8+4)</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +4, <strong>Will</strong> +2</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 5 ft., Swim 60 ft.</p><p><strong>Melee</strong> Bite +5 (1d6+2)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Special Attacks</strong> Ink spray (Fort DC 12), jet</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 14, <strong>Dex</strong> 17, <strong>Con</strong> 11, <strong>Int</strong> -, <strong>Wis</strong> 12, <strong>Cha</strong> 2</p><p><strong>Base Atk</strong> +3; <strong>CMB</strong> +5; <strong>CMD</strong> 18</p><p><strong>Feats:</strong> Alertness[SUP]B[/SUP]</p><p><strong>Skills:</strong> Perception +7, Stealth +3, Swim +10; <strong>Racial Modifiers</strong> Perception +4, Swim +8</p><p><strong>Languages:</strong> none</p><p></p><p>ECOLOGY</p><p><strong>Environment</strong> Warm aquatic</p><p><strong>Organization</strong> Solitary or group (2-7)</p><p><strong>Treasure</strong> None</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Ink Spray (Ex):</strong> a water termite can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. Underwater, the cloud provides total concealment, which the termite uses to escape a dangerous foe. All vision within the cloud is obscured. Above the water, the ink spray is a ranged touch attack that delivers a paralyzing toxin to a single foe. The range increment for the ink spray is 5 feet.</p><p></p><p><em>Water termite ink (Ex):</em> Contact; save Fort DC varies, frequency 1/round for 4 rounds, effect paralysis, cure 2 consecutive saves.</p><p></p><p><strong>Jet (Ex):</strong> a termite can jet forward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.</p><p></p><p>------------</p><p></p><p>Water termites range from 1 to 5 feet long, the largest found only in ocean waters. All are shaped like normal termites, except for an elastic sac in their abdomen which can intake and expel water for movement and feeding. When the sac is completely expanded, the creature looks like a large balloon with a small insect-like head on the front.</p><p></p><p>The creature does not bite unless cornered; instead, it uses an inky spray for defense.</p><p></p><p>The real terror of these creatures is the destruction they bring to ships. They cling to hulls, each causing points of hull damage equal to their bite before letting go.[SUP]1[/SUP]</p><p></p><p>------------</p><p>1. Gygax, G. and Arneson, D. 1983. <em>Dungeons and Dragons Expert Rulebook.</em> Random House, Inc.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4922662, member: 50987"] [SIZE=4][B]TERMITE, SWAMP[/B][/SIZE] [B]CR 1/2 (200 XP)[/B] N SMALL VERMIN [B]Init[/B] +3; [B]Senses[/B] Darkvision 60 ft., scent; [B]Perception[/B] +4 DEFENSE [B]AC[/B] 14; touch 14, flat-footed 11 (+3 Dex, +1 size) [B]hp[/B] 4 (1d8) [B]Fort[/B] +2, [B]Ref[/B] +3, [B]Will[/B] +0 OFFENSE [B]Speed[/B] 5 ft., Swim 50 ft. [B]Melee[/B] Bite -1 (1d4-2) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Special Attacks:[/B] Ink spray (Fort DC 10), jet STATISTICS [B]Str[/B] 7, [B]Dex[/B] 17, [B]Con[/B] 10, [B]Int[/B] -, [B]Wis[/B] 10, [B]Cha[/B] 4 [B]Base Atk[/B] +0; [B]CMB[/B] -6; [B]CMD[/B] 7 [B]Feats:[/B] Alertness[SUP]B[/SUP] [B]Skills:[/B] Perception +4, Stealth +7, Swim +6; [B]Racial Modifiers[/B] Perception +4, Swim +8 [B]Languages:[/B] none ECOLOGY [B]Environment[/B] Warm marshes and aquatic [B]Organization[/B] Solitary or group (2-3) [B]Treasure[/B] None [SIZE=4][B]TERMITE, FRESHWATER[/B][/SIZE] [B]CR 1/2 (200 XP)[/B] N SMALL VERMIN (AQUATIC) [B]Init[/B] +3; [B]Senses[/B] Darkvision 60 ft., scent; [B]Perception[/B] +4 DEFENSE [B]AC[/B] 15; touch 14, flat-footed 12 (+3 Dex, +1 size, +1 natural) [B]hp[/B] 11 (2d8+2) [B]Fort[/B] +4, [B]Ref[/B] +3, [B]Will[/B] +0 OFFENSE [B]Speed[/B] 5 ft., Swim 60 ft. [B]Melee[/B] Bite +0 (1d4-2) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Special Attacks:[/B] Ink spray (Fort DC 11), jet STATISTICS [B]Str[/B] 7, [B]Dex[/B] 17, [B]Con[/B] 10, [B]Int[/B] -, [B]Wis[/B] 10, [B]Cha[/B] 4 [B]Base Atk[/B] +1; [B]CMB[/B] -5; [B]CMD[/B] 8 [B]Feats:[/B] Alertness[SUP]B[/SUP] [B]Skills:[/B] Perception +4, Stealth +7, Swim +6; [B]Racial Modifiers[/B] Perception +4, Swim +8 [B]Languages:[/B] none ECOLOGY [B]Environment[/B] Temperate and warm aquatic [B]Organization[/B] Solitary or group (2-3) [B]Treasure[/B] None [SIZE=4][B]TERMITE, SALTWATER[/B][/SIZE] [B]CR 1 (400 XP)[/B] N MEDIUM VERMIN (AQUATIC) [B]Init[/B] +3; [B]Senses[/B] Darkvision 60 ft., scent; [B]Perception[/B] +7 DEFENSE [B]AC[/B] 16; touch 13, flat-footed 13 (+3 Dex, +3 natural) [B]hp[/B] 22 (4d8+4) [B]Fort[/B] +4, [B]Ref[/B] +4, [B]Will[/B] +2 OFFENSE [B]Speed[/B] 5 ft., Swim 60 ft. [B]Melee[/B] Bite +5 (1d6+2) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Special Attacks[/B] Ink spray (Fort DC 12), jet STATISTICS [B]Str[/B] 14, [B]Dex[/B] 17, [B]Con[/B] 11, [B]Int[/B] -, [B]Wis[/B] 12, [B]Cha[/B] 2 [B]Base Atk[/B] +3; [B]CMB[/B] +5; [B]CMD[/B] 18 [B]Feats:[/B] Alertness[SUP]B[/SUP] [B]Skills:[/B] Perception +7, Stealth +3, Swim +10; [B]Racial Modifiers[/B] Perception +4, Swim +8 [B]Languages:[/B] none ECOLOGY [B]Environment[/B] Warm aquatic [B]Organization[/B] Solitary or group (2-7) [B]Treasure[/B] None SPECIAL ABILITIES [B]Ink Spray (Ex):[/B] a water termite can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. Underwater, the cloud provides total concealment, which the termite uses to escape a dangerous foe. All vision within the cloud is obscured. Above the water, the ink spray is a ranged touch attack that delivers a paralyzing toxin to a single foe. The range increment for the ink spray is 5 feet. [I]Water termite ink (Ex):[/I] Contact; save Fort DC varies, frequency 1/round for 4 rounds, effect paralysis, cure 2 consecutive saves. [B]Jet (Ex):[/B] a termite can jet forward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. ------------ Water termites range from 1 to 5 feet long, the largest found only in ocean waters. All are shaped like normal termites, except for an elastic sac in their abdomen which can intake and expel water for movement and feeding. When the sac is completely expanded, the creature looks like a large balloon with a small insect-like head on the front. The creature does not bite unless cornered; instead, it uses an inky spray for defense. The real terror of these creatures is the destruction they bring to ships. They cling to hulls, each causing points of hull damage equal to their bite before letting go.[SUP]1[/SUP] ------------ 1. Gygax, G. and Arneson, D. 1983. [I]Dungeons and Dragons Expert Rulebook.[/I] Random House, Inc. [/QUOTE]
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