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<blockquote data-quote="CleverNickName" data-source="post: 4930624" data-attributes="member: 50987"><p>The Rules Cyclopedia version of the giant crocodile has 15 HD, where the SRD version only has 7. So I advanced the SRD monster to 15 HD before converting it. Presto, a "prehistoric" crocodile. (Would that make this a <em>dire</em> crocodile, then?) Anyway:</p><p></p><p></p><p><span style="font-size: 15px"><strong>CROCODILE, GIANT</strong></span></p><p><strong>CR 6 (2,400 XP)</strong></p><p>N HUGE ANIMAL</p><p><strong>Init</strong> +1; <strong>Senses</strong> Low-light vision; <strong>Perception</strong> +8</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 19; touch 9, flat-footed 18 (+1 Dex, -2 size, +10 natural)</p><p><strong>hp</strong> 142 (15d8+75)</p><p><strong>Fort</strong> +14, <strong>Ref</strong> +10, <strong>Will</strong> +6</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 20 ft., Swim 30 ft.</p><p><strong>Melee</strong> Bite +18 (3d8+9), tail slap +18 (1d12+9)</p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Special Attacks:</strong> Grab</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 28, <strong>Dex</strong> 12, <strong>Con</strong> 20, <strong>Int</strong> 1, <strong>Wis</strong> 12, <strong>Cha</strong> 2</p><p><strong>Base Atk</strong> +11; <strong>CMB</strong> +22; <strong>CMD</strong> 33</p><p><strong>Feats:</strong> Alertness, Endurance, Improved Initiative, Improved Natural Armor (x3), Improved Natural Attack (bite), Skill Focus (Stealth)</p><p><strong>Skills:</strong> Perception +8, Stealth +8, Swim +19; <strong>Racial Modifiers</strong> Stealth +4, Swim +8</p><p><strong>Languages:</strong> none</p><p></p><p>ECOLOGY</p><p><strong>Environment:</strong> Warm swamps</p><p><strong>Organization:</strong> Solitary or colony (6-11)</p><p><strong>Treasure:</strong> None</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Grab (Ex):</strong> If a giant crocodile hits with its bite attack, it deals damage as normal and may attempt to start a graple as a free action without provoking an attack of opportunity. Creatures grappled by a crocodile take automatic bite damage each round until freed. If possible, a giant crocodile will attempt to drag its prey into deep water while grappling.</p><p></p><p><strong>Hold Breath (Ex):</strong> A giant crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.</p><p></p><p>------------</p><p>Crocodiles are commonly found in tropical and semitropical swamps and rivers. Sometimes they are seen in underground rivers and seas. Awkward on land, crocodiles do not stray far from water and will spend hours floating just under the surface. At such times, they can be mistaken for logs.</p><p></p><p>If hungry, these animals will attack creatures in the water. They are particularly attracted to the smell of blood or violent thrashing of the water. Giant crocodiles are almost always found in "lost worlds" where prehistoric creatures thrive.[SUP]1[/SUP]</p><p></p><p>------------</p><p>1. Allston, A. 1991. <em>Dungeons & Dragons Rules Cyclopedia</em>. Random House, Inc.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4930624, member: 50987"] The Rules Cyclopedia version of the giant crocodile has 15 HD, where the SRD version only has 7. So I advanced the SRD monster to 15 HD before converting it. Presto, a "prehistoric" crocodile. (Would that make this a [I]dire[/I] crocodile, then?) Anyway: [SIZE=4][B]CROCODILE, GIANT[/B][/SIZE] [B]CR 6 (2,400 XP)[/B] N HUGE ANIMAL [B]Init[/B] +1; [B]Senses[/B] Low-light vision; [B]Perception[/B] +8 DEFENSE [B]AC[/B] 19; touch 9, flat-footed 18 (+1 Dex, -2 size, +10 natural) [B]hp[/B] 142 (15d8+75) [B]Fort[/B] +14, [B]Ref[/B] +10, [B]Will[/B] +6 OFFENSE [B]Speed[/B] 20 ft., Swim 30 ft. [B]Melee[/B] Bite +18 (3d8+9), tail slap +18 (1d12+9) [B]Space[/B] 15 ft.; [B]Reach[/B] 10 ft. [B]Special Attacks:[/B] Grab STATISTICS [B]Str[/B] 28, [B]Dex[/B] 12, [B]Con[/B] 20, [B]Int[/B] 1, [B]Wis[/B] 12, [B]Cha[/B] 2 [B]Base Atk[/B] +11; [B]CMB[/B] +22; [B]CMD[/B] 33 [B]Feats:[/B] Alertness, Endurance, Improved Initiative, Improved Natural Armor (x3), Improved Natural Attack (bite), Skill Focus (Stealth) [B]Skills:[/B] Perception +8, Stealth +8, Swim +19; [B]Racial Modifiers[/B] Stealth +4, Swim +8 [B]Languages:[/B] none ECOLOGY [B]Environment:[/B] Warm swamps [B]Organization:[/B] Solitary or colony (6-11) [B]Treasure:[/B] None SPECIAL ABILITIES [B]Grab (Ex):[/B] If a giant crocodile hits with its bite attack, it deals damage as normal and may attempt to start a graple as a free action without provoking an attack of opportunity. Creatures grappled by a crocodile take automatic bite damage each round until freed. If possible, a giant crocodile will attempt to drag its prey into deep water while grappling. [B]Hold Breath (Ex):[/B] A giant crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning. ------------ Crocodiles are commonly found in tropical and semitropical swamps and rivers. Sometimes they are seen in underground rivers and seas. Awkward on land, crocodiles do not stray far from water and will spend hours floating just under the surface. At such times, they can be mistaken for logs. If hungry, these animals will attack creatures in the water. They are particularly attracted to the smell of blood or violent thrashing of the water. Giant crocodiles are almost always found in "lost worlds" where prehistoric creatures thrive.[SUP]1[/SUP] ------------ 1. Allston, A. 1991. [I]Dungeons & Dragons Rules Cyclopedia[/I]. Random House, Inc. [/QUOTE]
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