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Pathfinder, Cthulhu, Level Up: D&D Competitors Start To Sell Out
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<blockquote data-quote="Jer" data-source="post: 8917658" data-attributes="member: 19857"><p>I think this is largely correct, but I also think that many more folks are more flexible about learning new games than we often hear about on these boards. IME so long as there is a patient teacher willing to walk them through the process, the rules in the range between complexity and lightweight that they prefer, they're interested in the genre being played, and they have fun in the very first session people are willing to try anything. It also helps if the game they're being taught doesn't have mechanics that are too off the wall compared to other games they've played. (this approach also works IME for teaching new board games). It's not foolproof, but I've had good luck with it with casual players.</p><p></p><p>The tough part is that "rules are in the complexity range they prefer". It's tough to judge that with strangers or even folks who become acquaintances because they show up at your table regularly. When you have friends you've gamed with for a while and can pick up on their preferences it's a lot easier. (I know I'm lucky in that regard - my core gaming group is very casual but has never said no about any game I've wanted to try with them, though there are games I'd never ask them to play because I know those games are out of bounds for the kind of game they want to play - either too light or too heavy in mechanics, or just not a genre all of them would play).</p></blockquote><p></p>
[QUOTE="Jer, post: 8917658, member: 19857"] I think this is largely correct, but I also think that many more folks are more flexible about learning new games than we often hear about on these boards. IME so long as there is a patient teacher willing to walk them through the process, the rules in the range between complexity and lightweight that they prefer, they're interested in the genre being played, and they have fun in the very first session people are willing to try anything. It also helps if the game they're being taught doesn't have mechanics that are too off the wall compared to other games they've played. (this approach also works IME for teaching new board games). It's not foolproof, but I've had good luck with it with casual players. The tough part is that "rules are in the complexity range they prefer". It's tough to judge that with strangers or even folks who become acquaintances because they show up at your table regularly. When you have friends you've gamed with for a while and can pick up on their preferences it's a lot easier. (I know I'm lucky in that regard - my core gaming group is very casual but has never said no about any game I've wanted to try with them, though there are games I'd never ask them to play because I know those games are out of bounds for the kind of game they want to play - either too light or too heavy in mechanics, or just not a genre all of them would play). [/QUOTE]
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