Tom Kalbfus
First Post
This conversion combines three game systems into one here is the explanation:
I start with the D20 Modern character classes:
The Strong Hero (Strength) 1d10 + Con modifier/level hit points
The Fast Hero (Dexterity) 1d8 + Con modifier/level hit points
The Touch Hero (Constitution) 1d12 + Con modifier/level hit points
The Smart Hero (Intelligence) 1d6 + Con modifier/level hit points
The Dedicated Hero (Wisdom) 1d8 + Con modifier/level hit points
The Charismatic Hero (Charisma) 1d8 + Con modifier/level hit points
These D20 Modern character classes get the Pathfinder treatment part of which I have already shown above with hit points per level, they retain their class based defense boneses as per the D20 Modern book, stats are expressed in Pathfinder format. To this I add the Traveller T20 Spaceship rules. I ditch the extra Traveller Abilities Social Standing and Education by the way as the other D20 RPGs do fine without them, and I'm not interested in replicating the Traveller RPG setting, only most of their spaceship rules.
A few things about the setting:
In this setting Mars and Venus have been habitable planets for millions of years before humans from Earth have explored them.
The Jump Drive was discovered in 2080 AD, and it was discovered at the same time by a whole array of native extrasolar humans and aliens at around the same time. There is a mysterious artifact in the Sirius system which explains this, thus all the civilized star systems are at this tech level or are in more primitive societies. Jump Drives come in six standard types, with a range of 1 to 6 parsecs. (a parsec is 3.26 light years) A jump takes 125 hours to complete irrespective of distance, even if the jump is only a fraction of a parsec, that is even a within system jump will take 125 hours, so it usually works out better to use insystem maneuver drives to travel within system. The minimum jump distance with a difficulty class of 20 complete is one and a half terrestrial planet diameters as an approximate rule, gas giants and stars are different. the exact rule is the minimum jump distance is proportional to the cube root of the gravitational body's mass in Earth masses times 12,000 miles. By doubling this distance you reduce the difficulty class of making this jump by one so jumping at 24,000 miles from an Earth sized body has a DC of 19 and each doubling after that reduces the DC by one down to a minimum DC of 13,
From an Earth sized body the following DCs are:
12,000 miles DC 20
24,000 miles DC 19
48,000 miles DC 18
96,000 miles DC 17
192,000 miles DC 16
384,000 miles DC 15
768,000 miles DC 14
1,536,000 miles DC 13.
I start with the D20 Modern character classes:
The Strong Hero (Strength) 1d10 + Con modifier/level hit points
The Fast Hero (Dexterity) 1d8 + Con modifier/level hit points
The Touch Hero (Constitution) 1d12 + Con modifier/level hit points
The Smart Hero (Intelligence) 1d6 + Con modifier/level hit points
The Dedicated Hero (Wisdom) 1d8 + Con modifier/level hit points
The Charismatic Hero (Charisma) 1d8 + Con modifier/level hit points
These D20 Modern character classes get the Pathfinder treatment part of which I have already shown above with hit points per level, they retain their class based defense boneses as per the D20 Modern book, stats are expressed in Pathfinder format. To this I add the Traveller T20 Spaceship rules. I ditch the extra Traveller Abilities Social Standing and Education by the way as the other D20 RPGs do fine without them, and I'm not interested in replicating the Traveller RPG setting, only most of their spaceship rules.
A few things about the setting:
In this setting Mars and Venus have been habitable planets for millions of years before humans from Earth have explored them.
The Jump Drive was discovered in 2080 AD, and it was discovered at the same time by a whole array of native extrasolar humans and aliens at around the same time. There is a mysterious artifact in the Sirius system which explains this, thus all the civilized star systems are at this tech level or are in more primitive societies. Jump Drives come in six standard types, with a range of 1 to 6 parsecs. (a parsec is 3.26 light years) A jump takes 125 hours to complete irrespective of distance, even if the jump is only a fraction of a parsec, that is even a within system jump will take 125 hours, so it usually works out better to use insystem maneuver drives to travel within system. The minimum jump distance with a difficulty class of 20 complete is one and a half terrestrial planet diameters as an approximate rule, gas giants and stars are different. the exact rule is the minimum jump distance is proportional to the cube root of the gravitational body's mass in Earth masses times 12,000 miles. By doubling this distance you reduce the difficulty class of making this jump by one so jumping at 24,000 miles from an Earth sized body has a DC of 19 and each doubling after that reduces the DC by one down to a minimum DC of 13,
From an Earth sized body the following DCs are:
12,000 miles DC 20
24,000 miles DC 19
48,000 miles DC 18
96,000 miles DC 17
192,000 miles DC 16
384,000 miles DC 15
768,000 miles DC 14
1,536,000 miles DC 13.