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Pathfinder + D20 Future + Traveller RPG hybrid Space Opera
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<blockquote data-quote="Tom Kalbfus" data-source="post: 6107045" data-attributes="member: 6720239"><p>I'll start with character classes. This Space Opera setting uses the D20 Modern character classes, but modified with Pathfinder traits. The first being the character advancement tables. There are three rates of advancement Slow Medium and Fast, with a feat being gained at every odd level, humans start with two feats at first level everyone else starts with one. Ability Scores improve every fourth level starting at level four as per standard Pathfinder.</p><p></p><p><strong>The Strong Hero</strong></p><p>The Strong Hero is the warrior of this setting, most soldiers are Strong Heroes.</p><p><strong>Ability</strong></p><p>The Ability associated with the Strong Hero is of course Strength, although Dexterity and Constitution are also important for the well rounded hero</p><p><strong>Hit Die</strong></p><p>Strong heroes roll a 10 sided die, modified by their Constitution bonus to determine hit points gained, every time they advance a level in their class.</p><p><strong>Class Skills</strong></p><p>The following Class skills are part of the strong Hero's repertoire:</p><p>Acrobatics (Dex), Climb (Str), Craft (structural) (Int), Handle Animal (Cha), Knowledge (current events, popular culture, streetwise, tactics) (Int), Linguistics (Int), Profession (Wis), Repair (Int), and Swim (Str).</p><p><strong>Skill Points per level: </strong></p><p><strong></strong>3 + Int modifier.</p><p><strong>Starting Feats</strong></p><p>In addition to the standard starting feats all characters get, a Strong Hero begins play with the Simple Weapon's Proficiency feat.</p><p><strong>Class Features</strong></p><p><strong></strong>The following are class Features of the Strong Hero.</p><p><strong>Beginning Talent:</strong> A 1st-level Strong hero can choose from extreme effort, ignore hardness, and melee smash.</p><p><strong>Extreme Effort Talent Tree</strong></p><p><strong>Extreme Effort: </strong>requires a full round action and provides a +2 bonus on check.</p><p><strong>Improved Extreme Effort:</strong> requires a full round action and provides an additional +2 bonus on check that stacks with Extreme Effort.</p><p><em>Prerequisite:</em> Extreme Effort</p><p><strong>Advanced Extreme Effort:</strong> requires a full round action and provides an additional +2 bonus on check that stacks with Improved Extreme Effort and Extreme Effort.</p><p><em>Prerequisite: </em>Extreme Effort and Improved Extreme Effort. </p><p><strong></strong></p><p><strong>Ignore Hardness Talent Tree</strong></p><p><strong>Ignore Hardness: </strong>The Strong Hero ignores 1 point of an object's hardness.</p><p><strong>Improved Ignore Hardness: </strong>The Strong Hero ignores an additional 1 point of an object's hardness which stacks with that of Ignore Hardness.</p><p><em>Prerequisite: </em>Ignore Hardness.</p><p><strong>Advanced Ignore Hardness: </strong>The Strong Hero ignores an additional 1 point of an object's hardness in addition to those points ignored by Improved Ignore Hardness and Ignore Hardness.</p><p><em>Prerequisite: </em>Ignore Hardness and Improved Ignore Hardness.</p><p></p><p><strong>Melee Smash Talent Tree</strong></p><p><strong>Melee Smash:</strong> The Strong Hero receives a +1 bonus on melee damage. </p><p><strong>Improved Melee Smash:</strong> The Strong Hero receives a +1 bonus in addition to that bonus he receives from Melee Smash. </p><p><em>Prerequisite: </em>Melee Smash.</p><p><strong>Advanced Melee Smash: </strong>The Strong Hero receives a +1 bonus in addition to those he received from Melee Smash and Improved Melee Smash.</p><p><em>Prerequisites: </em>Melee Smash, and Improved Melee Smash.</p><p></p><p><strong>Bonus Feats</strong></p><p>At 2nd, 4th, 6th, 8th, and 10th levels, the Strong Hero receives a bonus Feat, and must meet the prerequisites from the following list of Feats:</p><p>Animal Affinity, Archaic Weapons Proficiency, Athletic, Blind Fight, Brawl, Cleave, Combat Martial Arts, Combat Reflexes, Great Cleave, Improved Brawl, Improved Combat Martial Arts, Power Attack, Weapon Focus.</p></blockquote><p></p>
[QUOTE="Tom Kalbfus, post: 6107045, member: 6720239"] I'll start with character classes. This Space Opera setting uses the D20 Modern character classes, but modified with Pathfinder traits. The first being the character advancement tables. There are three rates of advancement Slow Medium and Fast, with a feat being gained at every odd level, humans start with two feats at first level everyone else starts with one. Ability Scores improve every fourth level starting at level four as per standard Pathfinder. [B]The Strong Hero[/B] The Strong Hero is the warrior of this setting, most soldiers are Strong Heroes. [B]Ability[/B] The Ability associated with the Strong Hero is of course Strength, although Dexterity and Constitution are also important for the well rounded hero [B]Hit Die[/B] Strong heroes roll a 10 sided die, modified by their Constitution bonus to determine hit points gained, every time they advance a level in their class. [B]Class Skills[/B] The following Class skills are part of the strong Hero's repertoire: Acrobatics (Dex), Climb (Str), Craft (structural) (Int), Handle Animal (Cha), Knowledge (current events, popular culture, streetwise, tactics) (Int), Linguistics (Int), Profession (Wis), Repair (Int), and Swim (Str). [B]Skill Points per level: [/B]3 + Int modifier. [B]Starting Feats[/B] In addition to the standard starting feats all characters get, a Strong Hero begins play with the Simple Weapon's Proficiency feat. [B]Class Features [/B]The following are class Features of the Strong Hero. [B]Beginning Talent:[/B] A 1st-level Strong hero can choose from extreme effort, ignore hardness, and melee smash. [B]Extreme Effort Talent Tree[/B] [B]Extreme Effort: [/B]requires a full round action and provides a +2 bonus on check. [B]Improved Extreme Effort:[/B] requires a full round action and provides an additional +2 bonus on check that stacks with Extreme Effort. [I]Prerequisite:[/I] Extreme Effort [B]Advanced Extreme Effort:[/B] requires a full round action and provides an additional +2 bonus on check that stacks with Improved Extreme Effort and Extreme Effort. [I]Prerequisite: [/I]Extreme Effort and Improved Extreme Effort. [B] Ignore Hardness Talent Tree Ignore Hardness: [/B]The Strong Hero ignores 1 point of an object's hardness. [B]Improved Ignore Hardness: [/B]The Strong Hero ignores an additional 1 point of an object's hardness which stacks with that of Ignore Hardness. [I]Prerequisite: [/I]Ignore Hardness. [B]Advanced Ignore Hardness: [/B]The Strong Hero ignores an additional 1 point of an object's hardness in addition to those points ignored by Improved Ignore Hardness and Ignore Hardness. [I]Prerequisite: [/I]Ignore Hardness and Improved Ignore Hardness. [B]Melee Smash Talent Tree[/B] [B]Melee Smash:[/B] The Strong Hero receives a +1 bonus on melee damage. [B]Improved Melee Smash:[/B] The Strong Hero receives a +1 bonus in addition to that bonus he receives from Melee Smash. [I]Prerequisite: [/I]Melee Smash. [B]Advanced Melee Smash: [/B]The Strong Hero receives a +1 bonus in addition to those he received from Melee Smash and Improved Melee Smash. [I]Prerequisites: [/I]Melee Smash, and Improved Melee Smash. [B]Bonus Feats[/B] At 2nd, 4th, 6th, 8th, and 10th levels, the Strong Hero receives a bonus Feat, and must meet the prerequisites from the following list of Feats: Animal Affinity, Archaic Weapons Proficiency, Athletic, Blind Fight, Brawl, Cleave, Combat Martial Arts, Combat Reflexes, Great Cleave, Improved Brawl, Improved Combat Martial Arts, Power Attack, Weapon Focus. [/QUOTE]
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