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[Pathfinder] 'Down Camlin Way' Character Information & Gallery
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<blockquote data-quote="Scott DeWar" data-source="post: 5901467" data-attributes="member: 49929"><p><strong>Ernesto de Palo Torres</strong></p><p></p><p>Monk 1-human</p><p>Ernesto de Palo Torres <-- gives an open for a place to wander to</p><p></p><p>From the rolling hills of the southern wine country is a monistary within well guarded walls. They garden most of what they need, selling the rest to cover repairs and such. The vineyards are quite vast, for this is what they are truly known. What the not so commoners know is it is also the keepers of a vast library with not a few rumors of an arsenal of weapons and items of power.</p><p></p><p>It is from here the intrepid Ernesto has been raised-found as a child-an orphan in a dangerous world . . . . . Intrigue within mysteries; riddles coded into conundrums. State vs cathedral. Who knows why he has been sent out . . . . . </p><p></p><p>[quot=lief]There, in Camlin Shore, he met Ernesto de Palo Torres, with whom he instantly fell into a passionate discussion/debate concerning their differing martial practices and styles. The two of them developed a grudging admiration for each other in spite of their differences.</p></blockquote><p></p><p>during one of the many trips to town to sell wine in exchange for supplies, Ernesto met the aquaintenance of an elvin warrior named Tyyrh with whome he enguaged in open discorse as to the need for weapons or not. For now they agree to disagree . . .</p><p></p><p>Human Monk 1 20 pt buy</p><p></p><p>[code]</p><p>Name: Ernesto de Palo Torres</p><p>Class: Monk of the Four Winds 1</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Algn: Lawful Good</p><p>Deity:</p><p></p><p>Languages: Common, Elvin, Dwarvin</p><p></p><p>str 12 +1 Level 1 XP:</p><p>dex 14 +2 HD 1d8 +2 HP 10</p><p>con 14 +2 BAB +0 CMB +1 CMD 15 (str +1; wis +2; dex +2)</p><p>int 14 +2 INIT +2 SPEED 30 ft</p><p>wis 14 +2 </p><p>cha 10 +0 </p><p></p><p>Human bonus: +2 str</p><p></p><p>[B]SAVING</p><p>[U]THROWS base abil misc total[/B][/U]</p><p>Fort +2 +2 --- +4</p><p>Ref +2 +2 --- +4</p><p>Will +2 +2 --- +4</p><p></p><p>[B][U]A/C armor dex acp gnotes[/U][/B]</p><p> 15 --- +2 -0 +1 dodge; +2 wisdom</p><p>Touch and flat footed are same</p><p></p><p>[B][U]offense attack damage crit range type gnotes[/U][/B]</p><p>open hand +1 1d6+1 20/*2 ---- b</p><p>flurry -1 1d6+1/ 20/*2 ---- b</p><p>of blows 1d6+1</p><p>1/4 staff +1 1d6+1 20/*2 ---- b</p><p>dagger +1 1d4+1 20/*2 ---- p/s</p><p>xbow, lt +2 1d8 20/*2 80 ft p</p><p>dagger. +2 1d4+1 20/*2 10 ft p/s</p><p> thrown</p><p></p><p>[U]Feats[/U]</p><p></p><p>[B][I][U]Combat Expertise[/U][/I][/B](human)take a –1 penalty on melee attack rolls and </p><p>combat maneuver checks to gain a +1 dodge bonus to your Armor Class.</p><p>[B][I][U]Dodge[/U][/I][/B] (monk) +1 to A/C</p><p>[B][I][U]Improved Feint[/U][/I][/B] (level 1) make a Bluff check to feint in combat as a </p><p>move action</p><p></p><p>[U]Traits[/U]</p><p></p><p>[B][I][U]Cliff jumper[/U][/I][/B]- as part of the monistar martial training, daring jumps </p><p>are practiced.</p><p>Benefit: You gain a +1 trait bonus on Acrobatics and Climb checks, and on </p><p>Reflex saves to avoid falling.</p><p></p><p>[B][I][U]Witty Repartee[/U][/I][/B]</p><p>Benefit: You gain a +1 trait bonus on Bluff checks and Bluff is a class </p><p>skill for you.</p><p></p><p>[B][U]Skills ranks class abil misc total gnotes[/U][/B]</p><p>Acrobatics (Dex), 1 +3 +2 +1 +7 trait +1</p><p>Bluff (cha) 1 +3 +0 +1 +5 trait +1</p><p>Climb (Str), 1 +3 +1 +1 +6 trait +1</p><p>Craft (Int), 0 +3 +2 --- +2</p><p>Escape Artist (Dex), 0 +3 +2 --- +2</p><p>Knowledge (history) (Int), 1 +3 +2 --- +6</p><p>Knowledge (religion) (Int), 0 +3 +2 --- +2</p><p>Perception (Wis), 1 +3 +2 --- +6</p><p>Ride (Dex), 0 +3 +2 --- +2</p><p>Sense Motive (Wis), 0 +3 +2 --- +2</p><p>Stealth (Dex), 1 +3 +2 --- +6</p><p>Swim (Str). 0 +3 +1 --- +1</p><p></p><p>skill points 4+2 (int)</p><p></p><p>[U]equipment[/U] 60 gp + monks robe</p><p>[U][B]ITEM COST WEIGHT gnoats[/B][/U]</p><p>Monk's robe --- --- wearing</p><p>1/4 staff --- 4.0</p><p>Dagger x3 6.0 3.0</p><p>Crossbow, lite 35.0 4.0</p><p> Bolts * 10 1.0 1.0 tracker: 00000 0000</p><p></p><p></p><p>[U]Monk features: Monk of the Four Winds[/U]</p><p></p><p>[B]Unarmed Strike:[/B] At 1st level, a monk gains Improved Unarmed Strike </p><p>as a bonus feat. </p><p>[B]Bonus Feat:[/B] At 1st level, 2nd level, and every 4 levels thereafter, a </p><p>monk may select a bonus feat.</p><p>[B]Elemental Fist (Su)[/B]: +1d6 elemental damage. replaces stunning fist</p><p></p><p>[U]Human traits and features[/U]</p><p>alt skilled for favored class bonus to recieve [ Monk: Add +1/4 to the</p><p>monk’s ki pool.]</p><p></p><p>[/code]</p><p>[/QUOTE]</p>
[QUOTE="Scott DeWar, post: 5901467, member: 49929"] [b]Ernesto de Palo Torres[/b] Monk 1-human Ernesto de Palo Torres <-- gives an open for a place to wander to From the rolling hills of the southern wine country is a monistary within well guarded walls. They garden most of what they need, selling the rest to cover repairs and such. The vineyards are quite vast, for this is what they are truly known. What the not so commoners know is it is also the keepers of a vast library with not a few rumors of an arsenal of weapons and items of power. It is from here the intrepid Ernesto has been raised-found as a child-an orphan in a dangerous world . . . . . Intrigue within mysteries; riddles coded into conundrums. State vs cathedral. Who knows why he has been sent out . . . . . [quot=lief]There, in Camlin Shore, he met Ernesto de Palo Torres, with whom he instantly fell into a passionate discussion/debate concerning their differing martial practices and styles. The two of them developed a grudging admiration for each other in spite of their differences.[/quote] during one of the many trips to town to sell wine in exchange for supplies, Ernesto met the aquaintenance of an elvin warrior named Tyyrh with whome he enguaged in open discorse as to the need for weapons or not. For now they agree to disagree . . . Human Monk 1 20 pt buy [code] Name: Ernesto de Palo Torres Class: Monk of the Four Winds 1 Race: Human Size: Medium Gender: Male Algn: Lawful Good Deity: Languages: Common, Elvin, Dwarvin str 12 +1 Level 1 XP: dex 14 +2 HD 1d8 +2 HP 10 con 14 +2 BAB +0 CMB +1 CMD 15 (str +1; wis +2; dex +2) int 14 +2 INIT +2 SPEED 30 ft wis 14 +2 cha 10 +0 Human bonus: +2 str [B]SAVING [U]THROWS base abil misc total[/B][/U] Fort +2 +2 --- +4 Ref +2 +2 --- +4 Will +2 +2 --- +4 [B][U]A/C armor dex acp gnotes[/U][/B] 15 --- +2 -0 +1 dodge; +2 wisdom Touch and flat footed are same [B][U]offense attack damage crit range type gnotes[/U][/B] open hand +1 1d6+1 20/*2 ---- b flurry -1 1d6+1/ 20/*2 ---- b of blows 1d6+1 1/4 staff +1 1d6+1 20/*2 ---- b dagger +1 1d4+1 20/*2 ---- p/s xbow, lt +2 1d8 20/*2 80 ft p dagger. +2 1d4+1 20/*2 10 ft p/s thrown [U]Feats[/U] [B][I][U]Combat Expertise[/U][/I][/B](human)take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. [B][I][U]Dodge[/U][/I][/B] (monk) +1 to A/C [B][I][U]Improved Feint[/U][/I][/B] (level 1) make a Bluff check to feint in combat as a move action [U]Traits[/U] [B][I][U]Cliff jumper[/U][/I][/B]- as part of the monistar martial training, daring jumps are practiced. Benefit: You gain a +1 trait bonus on Acrobatics and Climb checks, and on Reflex saves to avoid falling. [B][I][U]Witty Repartee[/U][/I][/B] Benefit: You gain a +1 trait bonus on Bluff checks and Bluff is a class skill for you. [B][U]Skills ranks class abil misc total gnotes[/U][/B] Acrobatics (Dex), 1 +3 +2 +1 +7 trait +1 Bluff (cha) 1 +3 +0 +1 +5 trait +1 Climb (Str), 1 +3 +1 +1 +6 trait +1 Craft (Int), 0 +3 +2 --- +2 Escape Artist (Dex), 0 +3 +2 --- +2 Knowledge (history) (Int), 1 +3 +2 --- +6 Knowledge (religion) (Int), 0 +3 +2 --- +2 Perception (Wis), 1 +3 +2 --- +6 Ride (Dex), 0 +3 +2 --- +2 Sense Motive (Wis), 0 +3 +2 --- +2 Stealth (Dex), 1 +3 +2 --- +6 Swim (Str). 0 +3 +1 --- +1 skill points 4+2 (int) [U]equipment[/U] 60 gp + monks robe [U][B]ITEM COST WEIGHT gnoats[/B][/U] Monk's robe --- --- wearing 1/4 staff --- 4.0 Dagger x3 6.0 3.0 Crossbow, lite 35.0 4.0 Bolts * 10 1.0 1.0 tracker: 00000 0000 [U]Monk features: Monk of the Four Winds[/U] [B]Unarmed Strike:[/B] At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. [B]Bonus Feat:[/B] At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. [B]Elemental Fist (Su)[/B]: +1d6 elemental damage. replaces stunning fist [U]Human traits and features[/U] alt skilled for favored class bonus to recieve [ Monk: Add +1/4 to the monk’s ki pool.] [/code] [/QUOTE]
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