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<blockquote data-quote="StreamOfTheSky" data-source="post: 5721336" data-attributes="member: 35909"><p>I'd need to know his build/weapon to tell you what's up. If he's two-handing with power attack and some sneak attack, he could easily be doing 20+ damage on a hit, sure. He also can't full attack with feinting, nor will feinting always work, though.</p><p></p><p></p><p></p><p>1. Yes. You choose one score to get a +2. It is +2 higher. So you would have an 18 wisdom. Not "a 16 wisdom with a +2 effective bonus" or whatever. An 18 wisdom.</p><p></p><p>2. You can inform him...but it's already implied with how orisons work, so it'd just be redundant. You pick 4 from the druid list. Say you chose... Create Water, Detect Magic, Guidance, and Stabilize. You prepare those in your 4 orison slots. You can then cast them as much as you want. You would need to wait till the next day and prepare Light if you wanted it, though, in place of one of those 4 orisons.</p><p></p><p></p><p></p><p></p><p>...You actually NEED Ultimate Magic to use vermin companions. Like, they have all sorts of their own special rules for use as such, and "companion statblocks." You can't just use the stats in the bestiaries (ever notice how your ape companion isn't the same as an ape from the bestiary?). And you can't have a swarm as a companion. I have no idea why you thought having vermin companions would suddenly allow for that; there's rat and bat swarms in the bestiary but having animal companions doesn't give you acces to those.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5721336, member: 35909"] I'd need to know his build/weapon to tell you what's up. If he's two-handing with power attack and some sneak attack, he could easily be doing 20+ damage on a hit, sure. He also can't full attack with feinting, nor will feinting always work, though. 1. Yes. You choose one score to get a +2. It is +2 higher. So you would have an 18 wisdom. Not "a 16 wisdom with a +2 effective bonus" or whatever. An 18 wisdom. 2. You can inform him...but it's already implied with how orisons work, so it'd just be redundant. You pick 4 from the druid list. Say you chose... Create Water, Detect Magic, Guidance, and Stabilize. You prepare those in your 4 orison slots. You can then cast them as much as you want. You would need to wait till the next day and prepare Light if you wanted it, though, in place of one of those 4 orisons. ...You actually NEED Ultimate Magic to use vermin companions. Like, they have all sorts of their own special rules for use as such, and "companion statblocks." You can't just use the stats in the bestiaries (ever notice how your ape companion isn't the same as an ape from the bestiary?). And you can't have a swarm as a companion. I have no idea why you thought having vermin companions would suddenly allow for that; there's rat and bat swarms in the bestiary but having animal companions doesn't give you acces to those. [/QUOTE]
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