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Pathfinder: Encounter Design Simplified
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<blockquote data-quote="Johnny Angel" data-source="post: 4229265" data-attributes="member: 13334"><p>I have myself recently been thinking that we need an alternative to the wealth-by-level system. At the time I thought it represented advanced thinking in the game, since the GM now had guidelines for how much magic the party had, but in practice it has quickly turned into a major constraint. It takes the motivation out of earning money, since if you start getting too wealthy, the GM will try to throttle the loot for a while. Where quirky magic items used to come to define a character, these days they're all sold off to find room in the wealth-by-level budget for generic items that boost core combat-related stats, resulting in characters that are more powerful, but also more boring.</p><p></p><p>It occurred to me that I could go through and assign CR value to magic items, using the guidelines in Grim Tales: Creature Creation for the relative CR value of special abilities as though they were innate abilities. Then, instead of a budget for magic items, I'd just hand out XP based on CR adjusted for magic items. Of course, I'd want something similar for my d20 Future game, given that the difference between a mook with a stun baton and a mook with relatively cheaply available plasma grenade is not reflected by the challenge rating. Eggshells with hammers is one thing. Eggshells with rocket launchers and mass reaction tipped warheads is another.</p></blockquote><p></p>
[QUOTE="Johnny Angel, post: 4229265, member: 13334"] I have myself recently been thinking that we need an alternative to the wealth-by-level system. At the time I thought it represented advanced thinking in the game, since the GM now had guidelines for how much magic the party had, but in practice it has quickly turned into a major constraint. It takes the motivation out of earning money, since if you start getting too wealthy, the GM will try to throttle the loot for a while. Where quirky magic items used to come to define a character, these days they're all sold off to find room in the wealth-by-level budget for generic items that boost core combat-related stats, resulting in characters that are more powerful, but also more boring. It occurred to me that I could go through and assign CR value to magic items, using the guidelines in Grim Tales: Creature Creation for the relative CR value of special abilities as though they were innate abilities. Then, instead of a budget for magic items, I'd just hand out XP based on CR adjusted for magic items. Of course, I'd want something similar for my d20 Future game, given that the difference between a mook with a stun baton and a mook with relatively cheaply available plasma grenade is not reflected by the challenge rating. Eggshells with hammers is one thing. Eggshells with rocket launchers and mass reaction tipped warheads is another. [/QUOTE]
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