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Pathfinder: Encounter Design Simplified
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4229672" data-attributes="member: 94"><p>That's the intent.</p><p></p><p>1) CR/EL has been around since 3e. I've worked it over pretty good. The fundamental here is "doubling the number of creatures increases the EL by +2." I have my own <em>doubts</em> about that but, that's the RAW, that's what I'm playing by.</p><p></p><p>2) A common complaint of 3e is that it doesn't do mixed groups well. I've tackled it before, with others. (See <em>Chi-Rho</em>.) If you rely on the DMG, you pretty much can't do more than group monsters into like-like doublings and the occasional mixed pair. And if your party is not 4 members all the same level, God help you, because the DMG offers little other than estimates.</p><p></p><p>3) Fixed XP awards have been around since... well, 1e. But we saw them most recently in UA.</p><p></p><p>4) Encounter budgeting is an idea we have known for a while is coming in 4e.</p><p></p><p>Jason's encounter design system uses #1 above, and uses it to try to solve #2. </p><p></p><p>He did pretty good. Couple that with his fixed XP awards chart, and my <em>intent</em> to make an encounter budgeting system, and the design came together. </p><p></p><p>Given all that has come before, the fact that there is a clean mathematical expression should shock no one.</p><p></p><p>But, yeah... the <em>actual</em> numbers? They kinda matter.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4229672, member: 94"] That's the intent. 1) CR/EL has been around since 3e. I've worked it over pretty good. The fundamental here is "doubling the number of creatures increases the EL by +2." I have my own [i]doubts[/i] about that but, that's the RAW, that's what I'm playing by. 2) A common complaint of 3e is that it doesn't do mixed groups well. I've tackled it before, with others. (See [i]Chi-Rho[/i].) If you rely on the DMG, you pretty much can't do more than group monsters into like-like doublings and the occasional mixed pair. And if your party is not 4 members all the same level, God help you, because the DMG offers little other than estimates. 3) Fixed XP awards have been around since... well, 1e. But we saw them most recently in UA. 4) Encounter budgeting is an idea we have known for a while is coming in 4e. Jason's encounter design system uses #1 above, and uses it to try to solve #2. He did pretty good. Couple that with his fixed XP awards chart, and my [i]intent[/i] to make an encounter budgeting system, and the design came together. Given all that has come before, the fact that there is a clean mathematical expression should shock no one. But, yeah... the [i]actual[/i] numbers? They kinda matter. [/QUOTE]
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