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Pathfinder: Encounter Design Simplified
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<blockquote data-quote="Gotham Gamemaster" data-source="post: 4245758" data-attributes="member: 36175"><p>Wulf, I spent the weekend using your system to convert Death in Freeport and it worked great in every respect. Naturally, however, it led me to some of the same balance questions that lay further afield. Specifically, Pathfinder devalues NPCs without racial hit-die to CR-2 and NPCs with only NPC classes to CR-3. </p><p></p><p>The CR decreases allowed me enough room in the budget to make better fights but I still think that they came out soft at every level (challenging, hard, epic-- ad I won't even consider average or easy as worth running since these wouldn't be worth the time in our 3-hour weeknight sessions).</p><p></p><p>But monsters have no CR adjustment in Pathfinder as of yet and fights that included them according to budget felt way too easy--and I think there needs to be some some devaluation across monsters as well.</p><p></p><p>Basically, I would love to be able to recreate the "widescreen" feel of 4e battles within the 3.75 rules---and without resorting to minions and other 4e-isms. Do you have ideas in this area---is that something likely to be seen in Trailblazer? Are there any thoughts you'd be willing to share now?</p><p></p><p>Thanks for reading and the new charts!</p><p></p><p>-Peter</p></blockquote><p></p>
[QUOTE="Gotham Gamemaster, post: 4245758, member: 36175"] Wulf, I spent the weekend using your system to convert Death in Freeport and it worked great in every respect. Naturally, however, it led me to some of the same balance questions that lay further afield. Specifically, Pathfinder devalues NPCs without racial hit-die to CR-2 and NPCs with only NPC classes to CR-3. The CR decreases allowed me enough room in the budget to make better fights but I still think that they came out soft at every level (challenging, hard, epic-- ad I won't even consider average or easy as worth running since these wouldn't be worth the time in our 3-hour weeknight sessions). But monsters have no CR adjustment in Pathfinder as of yet and fights that included them according to budget felt way too easy--and I think there needs to be some some devaluation across monsters as well. Basically, I would love to be able to recreate the "widescreen" feel of 4e battles within the 3.75 rules---and without resorting to minions and other 4e-isms. Do you have ideas in this area---is that something likely to be seen in Trailblazer? Are there any thoughts you'd be willing to share now? Thanks for reading and the new charts! -Peter [/QUOTE]
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