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Pathfinder: Encounter Design Simplified
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4245875" data-attributes="member: 94"><p>Thanks, Peter. Yes, I'll reiterate-- I never purported to do anything other than simplify/codify what Jason was trying to accomplish. </p><p></p><p></p><p></p><p>I want to make sure I understand you. You were running Pathfinder PCs through Death in Freeport, and they felt overpowered? The PCs dominated?</p><p></p><p>If so, I would expect that. There's no question that Pathfinder PCs are more powerful and it is going to be felt most acutely at low levels.</p><p></p><p></p><p></p><p>I am trying to very finely zero in on what I want to do with Trailblazer vis-a-vis Pathfinder. </p><p></p><p>Certainly there's a certain "Heartbreaker" aspect to my work, as there are some things that Pathfinder <em>won't</em> do that I, quite frankly, will do. Pathfinder is strongly beholden to a customer base that wants an "old school" feel, which means that there are certain Gamist approaches that I will take, that Pathfinder will probably never, ever try. (To pull the biggest name out of that hat, Trailblazer has a "10 minute rest" mechanic.)</p><p></p><p>I have more design freedom than Pathfinder, however, because I don't have the restriction of having to necessarily offer a single, cohesive vision. It wouldn't make any sense for Pathfinder to say, "Well, you can do iterative attacks this way, or that way, or this third way." I can do that.</p><p></p><p>Pathfinder has to tread the best, widest, most accessible path. That's a great design goal and if I had the kind of clout Paizo had, I'd love to be in a position to dictate the de facto default 3.75 ruleset. That mantle is firmly around Paizo's shoulders, and make no mistake, I think that is a great thing.</p><p></p><p>Folks who pick up Trailblazer, I hope, are those who are willing to roll up their sleeves, whip out the machete, and hack their way off through the design wilderness.</p><p></p><p>I can (as I did with Grim Tales) present the problem, discuss solutions, invite the individual DM to look over my shoulder, and empower him to make his own choices.</p><p></p><p>To answer your question: I have been working hard on Minion, Elite, and Solo monster equivalencies that tackle this problem without veering so far into Gamist territory as 4e. I can estimate with confidence the relative power levels of PCs (even Pathfinder or Trailblazer "boosted" PCs), and from there I can recommend Encounter Budgets that are a closer fit to the actual power levels in play.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4245875, member: 94"] Thanks, Peter. Yes, I'll reiterate-- I never purported to do anything other than simplify/codify what Jason was trying to accomplish. I want to make sure I understand you. You were running Pathfinder PCs through Death in Freeport, and they felt overpowered? The PCs dominated? If so, I would expect that. There's no question that Pathfinder PCs are more powerful and it is going to be felt most acutely at low levels. I am trying to very finely zero in on what I want to do with Trailblazer vis-a-vis Pathfinder. Certainly there's a certain "Heartbreaker" aspect to my work, as there are some things that Pathfinder [i]won't[/i] do that I, quite frankly, will do. Pathfinder is strongly beholden to a customer base that wants an "old school" feel, which means that there are certain Gamist approaches that I will take, that Pathfinder will probably never, ever try. (To pull the biggest name out of that hat, Trailblazer has a "10 minute rest" mechanic.) I have more design freedom than Pathfinder, however, because I don't have the restriction of having to necessarily offer a single, cohesive vision. It wouldn't make any sense for Pathfinder to say, "Well, you can do iterative attacks this way, or that way, or this third way." I can do that. Pathfinder has to tread the best, widest, most accessible path. That's a great design goal and if I had the kind of clout Paizo had, I'd love to be in a position to dictate the de facto default 3.75 ruleset. That mantle is firmly around Paizo's shoulders, and make no mistake, I think that is a great thing. Folks who pick up Trailblazer, I hope, are those who are willing to roll up their sleeves, whip out the machete, and hack their way off through the design wilderness. I can (as I did with Grim Tales) present the problem, discuss solutions, invite the individual DM to look over my shoulder, and empower him to make his own choices. To answer your question: I have been working hard on Minion, Elite, and Solo monster equivalencies that tackle this problem without veering so far into Gamist territory as 4e. I can estimate with confidence the relative power levels of PCs (even Pathfinder or Trailblazer "boosted" PCs), and from there I can recommend Encounter Budgets that are a closer fit to the actual power levels in play. [/QUOTE]
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