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Pathfinder: Encounter Design Simplified
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<blockquote data-quote="Gotham Gamemaster" data-source="post: 4247227" data-attributes="member: 36175"><p>Thanks, Wulf!</p><p></p><p>I didn't even try to run Death in Freeport yet--we converted to PF as soon as it came out and there have been enough sessions that I could eyeball the converted adventure and judge that the numbers weren't going to add up.</p><p></p><p>I'll give the increased budget a try (and keep in mind that CRs must remain within reasonable limits) and see what I come up with---it's certainly a lot more expansive than core! </p><p></p><p>I was drawn to PF for fluff reasons (I'm one of those who hasn't been able to grok why the old fluff had to go out with the old bathwater) so backwards compatibility is a lower priority for me--and now that I am starting to see some of the limits of 3.5 encounter design, I think I'll be an eager Trailblazer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Peter</p></blockquote><p></p>
[QUOTE="Gotham Gamemaster, post: 4247227, member: 36175"] Thanks, Wulf! I didn't even try to run Death in Freeport yet--we converted to PF as soon as it came out and there have been enough sessions that I could eyeball the converted adventure and judge that the numbers weren't going to add up. I'll give the increased budget a try (and keep in mind that CRs must remain within reasonable limits) and see what I come up with---it's certainly a lot more expansive than core! I was drawn to PF for fluff reasons (I'm one of those who hasn't been able to grok why the old fluff had to go out with the old bathwater) so backwards compatibility is a lower priority for me--and now that I am starting to see some of the limits of 3.5 encounter design, I think I'll be an eager Trailblazer. :) -Peter [/QUOTE]
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