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Pathfinder: Encounter Design Simplified
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<blockquote data-quote="Alzrius" data-source="post: 4696074" data-attributes="member: 8461"><p>Okay, having downloaded the preview, I've been looking it over for a little bit. I'm absolutely loving it so far, but there are a few things I wanted to ask about.</p><p></p><p>I don't quite understand the "XP Awards Per Creature" section of Encounter Budgeting. Table 3 there has a markedly increased XP amount necessary for each level. However, the amount of XP gained for defeating monsters is the same (or reduced, if you treat the values in Table 2 as being how much XP a monster of a given CR is worth), so I'm not sure how well this would work over 13.33 encounters. Can you explain that section a little more clearly?</p><p></p><p>Also, in the Customizing Monsters section, Example #3 (though oddly, there is no sub-heading for Example #1) notes that when adding barbarian class features to a monster, you also add in the numerical calculation for a barbarian's iterative attacks. Why add the iterative attack value also, if you're only adding the class abilities? Iterative attack value wasn't added in the previous example, where you gave the monster cleric spellcasting and class features. I don't understand the rational there.</p><p></p><p>As an aside, are the numerical deconstructions of class features and monster stats based on v.5 of Craig Cochrane's system of measuring CR, or v.6?</p><p></p><p>Beyond all of that, it looks great! When's the estimated release date for the full product?</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4696074, member: 8461"] Okay, having downloaded the preview, I've been looking it over for a little bit. I'm absolutely loving it so far, but there are a few things I wanted to ask about. I don't quite understand the "XP Awards Per Creature" section of Encounter Budgeting. Table 3 there has a markedly increased XP amount necessary for each level. However, the amount of XP gained for defeating monsters is the same (or reduced, if you treat the values in Table 2 as being how much XP a monster of a given CR is worth), so I'm not sure how well this would work over 13.33 encounters. Can you explain that section a little more clearly? Also, in the Customizing Monsters section, Example #3 (though oddly, there is no sub-heading for Example #1) notes that when adding barbarian class features to a monster, you also add in the numerical calculation for a barbarian's iterative attacks. Why add the iterative attack value also, if you're only adding the class abilities? Iterative attack value wasn't added in the previous example, where you gave the monster cleric spellcasting and class features. I don't understand the rational there. As an aside, are the numerical deconstructions of class features and monster stats based on v.5 of Craig Cochrane's system of measuring CR, or v.6? Beyond all of that, it looks great! When's the estimated release date for the full product? [/QUOTE]
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