Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: Encounter Design Simplified
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Roman" data-source="post: 4700782" data-attributes="member: 1845"><p>Hello Wulf, </p><p></p><p>I downloaded the Traiblazer preview PDF and it is interesting. The most interesting part for me is the breakdown of levels into various features (BAB, iterative attacks, HD, skill points feats, class features, spellcasting and so on) and the costs associated with each feature per level. Having said that, however, it seems like this is highly arbitrary and I don't really see the logic behind the breakdown (apart from obviously that higher say BAB should have higher costs - but why BAB is weighted at 0.10 to 0.20 of a level, rather than say 0.20 to 0.40 (just an example) is a mystery. BAB costs given, however, at least scale proportionately relative to each other, but that is not the case with HD. d4 is worth 0.20 of a level, whereas a d12 is worth 0.33 of a level, even though d12 provides 2.6 times as many hit points on average than a d4 (so if the costs scaled linearly and the value of a d4 was truly 0.20 of a level [though it is not clear to me why it should be 0.20 rather than say 0.25 or something else entirely], the value of a d12 should be 0.52 of a level) and at maximum 3 times the number of hit points. OK, you could argue there are diminishing returns, but that is actually probably less the case with hit points than say with attack bonuses which you scale linearly. </p><p></p><p>I guess I am an inherent sceptic when it comes to what seem to be arbitrary numbers unless I see how they were derived. Would it be possible to show how you arrived at at least some of the numbers in the table? I am sure my confidence in the numbers would increase if a good rationale for them were to be provided.</p></blockquote><p></p>
[QUOTE="Roman, post: 4700782, member: 1845"] Hello Wulf, I downloaded the Traiblazer preview PDF and it is interesting. The most interesting part for me is the breakdown of levels into various features (BAB, iterative attacks, HD, skill points feats, class features, spellcasting and so on) and the costs associated with each feature per level. Having said that, however, it seems like this is highly arbitrary and I don't really see the logic behind the breakdown (apart from obviously that higher say BAB should have higher costs - but why BAB is weighted at 0.10 to 0.20 of a level, rather than say 0.20 to 0.40 (just an example) is a mystery. BAB costs given, however, at least scale proportionately relative to each other, but that is not the case with HD. d4 is worth 0.20 of a level, whereas a d12 is worth 0.33 of a level, even though d12 provides 2.6 times as many hit points on average than a d4 (so if the costs scaled linearly and the value of a d4 was truly 0.20 of a level [though it is not clear to me why it should be 0.20 rather than say 0.25 or something else entirely], the value of a d12 should be 0.52 of a level) and at maximum 3 times the number of hit points. OK, you could argue there are diminishing returns, but that is actually probably less the case with hit points than say with attack bonuses which you scale linearly. I guess I am an inherent sceptic when it comes to what seem to be arbitrary numbers unless I see how they were derived. Would it be possible to show how you arrived at at least some of the numbers in the table? I am sure my confidence in the numbers would increase if a good rationale for them were to be provided. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: Encounter Design Simplified
Top