Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: Encounter Design Simplified
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Upper_Krust" data-source="post: 4740818" data-attributes="member: 326"><p>Hey Wulf! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Been a while, hope you have been keeping well?</p><p></p><p></p><p></p><p>Well, almost, I revised it to +0.167. Of course that added an extra layer of math to the final tally, so its not as fast as it could be.</p><p></p><p></p><p></p><p>Agreed. It is a very pernickity process at the best of times.</p><p></p><p>I should point out that there were three notable flaws in my original version.</p><p></p><p>1. The aforementioned measure of a single feat (which, for brevity you could possibly ignore, however, to do so means you'll be balancing games </p><p></p><p>2. CR/EL relativity. This is the big mistake I made with versions 1-5. The flaw was in forgetting the diminishing returns of a group of weaker opponents versus a tougher opponent.</p><p></p><p>ie. When the 4 PCs face a bunch of 20 Orcs as the orcs get whittled down their combat effectiveness will be reduced. </p><p></p><p>This wasn't factored into the initial CR x2 = EL +4 equation. So the revised equation is CR x1.5 = EL +4.</p><p></p><p>3. Theres a problem in how I determined iterative attacks. Off the top of my head I can't recollect exactly what the problem is but I remember revising it about 18 months ago, when I was still into 3E. </p><p></p><p></p><p></p><p>I'd say thats the best way, unless you are a masochist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Some good ideas, I'll take them onboard.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4740818, member: 326"] Hey Wulf! :) Been a while, hope you have been keeping well? Well, almost, I revised it to +0.167. Of course that added an extra layer of math to the final tally, so its not as fast as it could be. Agreed. It is a very pernickity process at the best of times. I should point out that there were three notable flaws in my original version. 1. The aforementioned measure of a single feat (which, for brevity you could possibly ignore, however, to do so means you'll be balancing games 2. CR/EL relativity. This is the big mistake I made with versions 1-5. The flaw was in forgetting the diminishing returns of a group of weaker opponents versus a tougher opponent. ie. When the 4 PCs face a bunch of 20 Orcs as the orcs get whittled down their combat effectiveness will be reduced. This wasn't factored into the initial CR x2 = EL +4 equation. So the revised equation is CR x1.5 = EL +4. 3. Theres a problem in how I determined iterative attacks. Off the top of my head I can't recollect exactly what the problem is but I remember revising it about 18 months ago, when I was still into 3E. I'd say thats the best way, unless you are a masochist. ;) Some good ideas, I'll take them onboard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: Encounter Design Simplified
Top