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*Pathfinder & Starfinder
Pathfinder Epic level conventions?
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<blockquote data-quote="fireinthedust" data-source="post: 5357727" data-attributes="member: 51930"><p>Okay, enough setting questions:</p><p></p><p>Rules-structure wise, what do we have the option of doing with Epic? (feel free to add, etc. to this list)</p><p></p><p>1) Continuous advancement: you go up levels to a theoretically infinite level. 100+ level. What folks assume Epic means.</p><p></p><p>2) Feat advancement: like the E6 game, but at 20th (or whatever): you advance with a feat, but you're still 20th level</p><p></p><p>3) Fixed level cap: You can make it to level 30, 40, 45, 50, etc. Once you're there, you're there. That's it, no more new levels. Basically you've just done the 20th level game, but now you're a higher level than that. Mixed classes or not, you can't go past the Xth character level.</p><p></p><p>4) Gestalt advancement: You reach the peak in one class, so start advancing in other classes. You replace any stats that are lower with one class with the other class' stats. </p><p> Example: If you're a 20th Wizard and want to go Fighter, you advance your BAB and HP. If you're a 20th Fighter and you want to go Ranger, you don't add BAB beyond the +20 point, but things like Skill Ranks would go up (ie: your 1st level 2+int ranks would get 4 more ranks for the Ranger's total of 6/level). This would be similar to 2e Dual-classing for humans, I think. You'd need to keep track of every single level's points for skills/hp, etc. </p><p> In theory eventually every character could be maxed out in every ability for every class... but that's a heck of a lot of gaming!</p><p></p><p>I think that covers it, right? Anything else would be variations on these themes.</p><p></p><p></p><p>That reminds me of Minions of Mirth. Is an online game, good chunk of which is free.</p><p></p><p>Would Pathfinder Epic be better if there what a character builder? One that does the math for epic games would be a great help. Like in WoW or MoM, the computer does a lot of work. This lets hardcore players enjoy their massive stats without sitting next to a candle flame scratching out and correcting stats that are more vast than usual.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5357727, member: 51930"] Okay, enough setting questions: Rules-structure wise, what do we have the option of doing with Epic? (feel free to add, etc. to this list) 1) Continuous advancement: you go up levels to a theoretically infinite level. 100+ level. What folks assume Epic means. 2) Feat advancement: like the E6 game, but at 20th (or whatever): you advance with a feat, but you're still 20th level 3) Fixed level cap: You can make it to level 30, 40, 45, 50, etc. Once you're there, you're there. That's it, no more new levels. Basically you've just done the 20th level game, but now you're a higher level than that. Mixed classes or not, you can't go past the Xth character level. 4) Gestalt advancement: You reach the peak in one class, so start advancing in other classes. You replace any stats that are lower with one class with the other class' stats. Example: If you're a 20th Wizard and want to go Fighter, you advance your BAB and HP. If you're a 20th Fighter and you want to go Ranger, you don't add BAB beyond the +20 point, but things like Skill Ranks would go up (ie: your 1st level 2+int ranks would get 4 more ranks for the Ranger's total of 6/level). This would be similar to 2e Dual-classing for humans, I think. You'd need to keep track of every single level's points for skills/hp, etc. In theory eventually every character could be maxed out in every ability for every class... but that's a heck of a lot of gaming! I think that covers it, right? Anything else would be variations on these themes. That reminds me of Minions of Mirth. Is an online game, good chunk of which is free. Would Pathfinder Epic be better if there what a character builder? One that does the math for epic games would be a great help. Like in WoW or MoM, the computer does a lot of work. This lets hardcore players enjoy their massive stats without sitting next to a candle flame scratching out and correcting stats that are more vast than usual. [/QUOTE]
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