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<blockquote data-quote="glass" data-source="post: 8634305" data-attributes="member: 12251"><p>So, my goals for the original rewrite, and the recent re-rewrite:</p><ul> <li data-xf-list-type="ul">Make the numbers going up largely automatic, rather than having to spend discretionary resources on it that could be spent on something more interesting.</li> <li data-xf-list-type="ul">Gradually over time reduce the reliance on the "big six" (well, except possibly weapon and armour).</li> <li data-xf-list-type="ul">Reduce the fiddlyness (or at least not increase it too much).</li> <li data-xf-list-type="ul">Be compatible with/support all the first-party and third-party stuff, as well as my own homebrew stuff (including the stuff I am still working on....).</li> <li data-xf-list-type="ul">Support (as in provide meaningful options for) any reasonable PF1 character type.</li> </ul><p>I think it mostly achieves the first four - the last bullet point is still a work in progress. For example, there is nothing much for Epic alchemists, and the support for psionics* is kinda patchy.</p><p></p><p>In any case, next time I will start looking in detail at Chapter 1 - Introduction to Epic Levels.</p><p></p><p><em>EDIT: One other goal: To make all the choices made on the way to 21st level matter, but </em>not too much<em>. When I wrote the original version of this document, the PCs in my </em>Age of Worms<em> campaign were already about 19th level, so there would have been no way for them to take account of what was going to be in it in their builds. Even going forward, where that will not be the case, I would rather players focus on what looks fun and/or will keep them alive at the time rather than having to look too far ahead....</em></p><p></p><p>_</p><p>glass.</p><p></p><p><span style="font-size: 12px">* Dreamscarred Press's stuff, which I like a lot as point-based magic system, even though it is not exactly what I think of as psionics. One day I would like to come up with an "actual" psionics system for newer games which is more like that in AD&D 2e, but that project is completely unstarted let alone finished. Difficult to support something that does not exist!</span></p></blockquote><p></p>
[QUOTE="glass, post: 8634305, member: 12251"] So, my goals for the original rewrite, and the recent re-rewrite: [LIST] [*]Make the numbers going up largely automatic, rather than having to spend discretionary resources on it that could be spent on something more interesting. [*]Gradually over time reduce the reliance on the "big six" (well, except possibly weapon and armour). [*]Reduce the fiddlyness (or at least not increase it too much). [*]Be compatible with/support all the first-party and third-party stuff, as well as my own homebrew stuff (including the stuff I am still working on....). [*]Support (as in provide meaningful options for) any reasonable PF1 character type. [/LIST] I think it mostly achieves the first four - the last bullet point is still a work in progress. For example, there is nothing much for Epic alchemists, and the support for psionics* is kinda patchy. In any case, next time I will start looking in detail at Chapter 1 - Introduction to Epic Levels. [I]EDIT: One other goal: To make all the choices made on the way to 21st level matter, but [/I]not too much[I]. When I wrote the original version of this document, the PCs in my [/I]Age of Worms[I] campaign were already about 19th level, so there would have been no way for them to take account of what was going to be in it in their builds. Even going forward, where that will not be the case, I would rather players focus on what looks fun and/or will keep them alive at the time rather than having to look too far ahead....[/I] _ glass. [SIZE=3]* Dreamscarred Press's stuff, which I like a lot as point-based magic system, even though it is not exactly what I think of as psionics. One day I would like to come up with an "actual" psionics system for newer games which is more like that in AD&D 2e, but that project is completely unstarted let alone finished. Difficult to support something that does not exist![/SIZE] [/QUOTE]
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