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<blockquote data-quote="glass" data-source="post: 8634401" data-attributes="member: 12251"><p>After a boring (text only) cover page and a three-page ToC, we finally get to some actual content. There is a bunch of other stuff that I will get to later, but the two main points of this initial chapter is that numbers go up in a handful of specific ways which mostly just happen, and that the stuff you do choose is almost all about feats (spells and even class level are a things, of course, but they are all chosen via feats).</p><p></p><p>First the numbers: The various pre-Epic progressions (bab, base saves, etc) all stop at 20 class levels. This is something that the original <em>almost</em> got right, with their EAB and ESB - ever widening gaps between "good" and "bad" progressions is not sustainable. The reason I say "almost" is that although the base progressions stopped diverging, they kept the +1 to a single stat every four levels, and also added stackable feats that could diverge them further.</p><p></p><p>I wanted to stop the divergence completely, and if anything slightly narrow the gap rather than widening it. Therefore, all an Epic character's ability score go up at the same rate (1 point per two levels, alternating between physical or menal). Furthermore, these bonuses do not stack with belts and headbands, so for the first few levels the characters main stats will not benefit but their less valuable ones will - narrowing the gap.</p><p></p><p><em>EDIT: Actually, the document was supposed to talk about the ability scores not stacking with enhancement and inherent bonuses, but does not actually. Oops.</em></p><p></p><p>Aside from that, Epic character add a +1 to attack rolls and DCs (and CMD) at every odd level, and a +1 to saves and AC at every even level. They also get +1 to all skills at every level. These last three bonuses are also typed (resistance, deflection, and competance respectively) - this is a little bit about narrowing gaps, but in this case more about reducing reliance on items. Any and all caster levels, manifester levels, and initiator levels get a +1 bonus every level.</p><p></p><p>All of this adds up to 3/4 of a level to pretty-much everything. I have not written the magic items chapter yet, but the idea is that (where applicable) magic items will fill in the remaining one quarter...and suddenly I am remembering something I meant to include in a later section and forgot. But I will cross that bridge when I get to it....</p><p></p><p>Of more immediate concern, barring any weirdness (or things I have forgotten), the highest a standard character could get in an ability score at 20th level is 36 (20 starting, +5 for levels, +5 inherent, +6 belt or headband). Since the bonuses I am giving at Epic levels do not stack with 11 points of that bonus, it will take around 20 levels before you can exceed that....which might be a bit long to wait. I am fine with a bit of a flat spot after 20 (to give the lesser abilities time to catch up a bit), but that is excessive.</p><p></p><p>OTOH, I do not want to speed it up too much. With a bab of +20, and EB of +5, and a +5 weapon, that adds up to +43 to hit at level 30 without an epic weapon. Against ACs between 47 and 50 looking at AoN. I will have to have a think about that!</p><p></p><p>Anyway, next time Feats!</p><p></p><p>_</p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 8634401, member: 12251"] After a boring (text only) cover page and a three-page ToC, we finally get to some actual content. There is a bunch of other stuff that I will get to later, but the two main points of this initial chapter is that numbers go up in a handful of specific ways which mostly just happen, and that the stuff you do choose is almost all about feats (spells and even class level are a things, of course, but they are all chosen via feats). First the numbers: The various pre-Epic progressions (bab, base saves, etc) all stop at 20 class levels. This is something that the original [I]almost[/I] got right, with their EAB and ESB - ever widening gaps between "good" and "bad" progressions is not sustainable. The reason I say "almost" is that although the base progressions stopped diverging, they kept the +1 to a single stat every four levels, and also added stackable feats that could diverge them further. I wanted to stop the divergence completely, and if anything slightly narrow the gap rather than widening it. Therefore, all an Epic character's ability score go up at the same rate (1 point per two levels, alternating between physical or menal). Furthermore, these bonuses do not stack with belts and headbands, so for the first few levels the characters main stats will not benefit but their less valuable ones will - narrowing the gap. [I]EDIT: Actually, the document was supposed to talk about the ability scores not stacking with enhancement and inherent bonuses, but does not actually. Oops.[/I] Aside from that, Epic character add a +1 to attack rolls and DCs (and CMD) at every odd level, and a +1 to saves and AC at every even level. They also get +1 to all skills at every level. These last three bonuses are also typed (resistance, deflection, and competance respectively) - this is a little bit about narrowing gaps, but in this case more about reducing reliance on items. Any and all caster levels, manifester levels, and initiator levels get a +1 bonus every level. All of this adds up to 3/4 of a level to pretty-much everything. I have not written the magic items chapter yet, but the idea is that (where applicable) magic items will fill in the remaining one quarter...and suddenly I am remembering something I meant to include in a later section and forgot. But I will cross that bridge when I get to it.... Of more immediate concern, barring any weirdness (or things I have forgotten), the highest a standard character could get in an ability score at 20th level is 36 (20 starting, +5 for levels, +5 inherent, +6 belt or headband). Since the bonuses I am giving at Epic levels do not stack with 11 points of that bonus, it will take around 20 levels before you can exceed that....which might be a bit long to wait. I am fine with a bit of a flat spot after 20 (to give the lesser abilities time to catch up a bit), but that is excessive. OTOH, I do not want to speed it up too much. With a bab of +20, and EB of +5, and a +5 weapon, that adds up to +43 to hit at level 30 without an epic weapon. Against ACs between 47 and 50 looking at AoN. I will have to have a think about that! Anyway, next time Feats! _ glass. [/QUOTE]
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