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<blockquote data-quote="glass" data-source="post: 8635703" data-attributes="member: 12251"><p>If my count is correct, there are 28 Epic feats in Chapter 2, so I am not going to go through all of them in as much detail as those first three. Next up is Cosmic Spellcaster, which currently does not do anything: The Benefits section just says "You can develop and cast cosmic spells, see Chapter 6 – Cosmic Spellcasting", and Chapter 6 mostly does not exist yet. Cosmic Spells are (or will be) a reworked version of Epic spellcasting from the ELH.</p><p></p><p>Unlike in the ELH, they are not the only way to cast spells at Epic levels. After some deliberation, I added some (slightly more normal) Epic-level spells lists (or at least, started adding them). I also decided that different lists for each class did not really make sense given class advancement stopped, and anyway was too much work. So I divided the spell lists by "tradition": Arcane, Divine, Occult, Primal, Psychic. I know that Psychic in PF1 is officially the same thing as Occult in PF2, but they feel kinda different to me. Anyway, the next feat, Epic Arcane Spellcaster gives access to the first of them. Later on in the chapter there are Epic Divine Spellcaster, Epic Occult Spellcaster, and Epic Primal Spellcaster; there presumably should have been an Epic Psychic Spellcaster but I seem to have missed that.</p><p></p><p>Since both Cosmic Spellcaster and Epic Arcane Spellcaster have it amongst their prerequisites, I am going to skip ahead to Epic Spellcaster. Like Epic Class Training, this is one of the lynchpins of how my Epic stuff works, so I am going to reproduce it in full:</p><p>[SPOILER]<p style="margin-left: 20px"><strong>Epic Spellcaster</strong> [Epic, Incremental]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Prerequisites:</strong> Maximum level in a spellcasting class (or equivalent spellcasting ability), EB+1, Spellcraft 10 ranks, Knowledge (Arcana, Nature, or Religion) 20 ranks, score of 21 in the key spellcasting ability score(s) for your qualifying class.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Benefits:</strong> All of your spell slots of 1st level and above move up 1 level, so your existing 1st levels slots become 2nd level slots, your existing 2nd level slots become 3rd level and so on. Your bonus spells for high ability scores are also moved up. This feat can cause you to possess slots of 11th level and above. <s>No normal spells of those levels exist</s> – instead, they can be used for spells enhanced with metamagic feats, or Cosmic spells if you also have the Cosmic Spellcaster feat.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If you have 0-level spells or slots, they are not moved up in level. However, any unmodified 1st level spell may be treated as 0-level spells, and therefore cast at will (preparing casters will need to prepare them in their 0 level slots, just as if they were normal 0 level spells). 1st level spells modified by metamagic feats are not eligible to use this ability, even if their effective spell level has not been increased.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Synergy:</strong> If you have the Heighten Spell metamagic feat, all spells you cast treat the level of the slot used for them as the spell level for DC purposes; you no longer need to specifically modify them with that feat.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Increment:</strong> You make take this feat more than once. Each time you do so the EB prerequisite increases by 1, the number of ranks of Spellcraft increases by 2 (to a maximum of 20), the ability score requirement increases by 1, and the levels of all you spell slots increases by 1 further level as described in the first paragraph above. Every third time after the first you take the feat (ie fourth time, seventh time, and so on), the level of spells that you can treat as being 0-level at wills increases by 1.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Special:</strong> If you have more than 1 qualifying class for which you can meet the ability score prerequisite, you may take this feat more than once at each increment. Each time you do so it applies to a different class.</p><p>[/spoiler]</p><p></p><p>This started life as the ELH's Improved Spell Capacity, but it has changed almost beyond recognition. Given that high-level caster tend not to be that short of slots, and lots of first-level slots were increasingly useless at Epic levels, one of the first things I decided was that rather than adding extra levels of slots on the top, it just moves everything up.</p><p></p><p>The bit about there being no normal slots of these levels is an error - it was true in the previous version, but after I decided to add the Epic spell lists it should have been removed or altered.</p><p></p><p>_</p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 8635703, member: 12251"] If my count is correct, there are 28 Epic feats in Chapter 2, so I am not going to go through all of them in as much detail as those first three. Next up is Cosmic Spellcaster, which currently does not do anything: The Benefits section just says "You can develop and cast cosmic spells, see Chapter 6 – Cosmic Spellcasting", and Chapter 6 mostly does not exist yet. Cosmic Spells are (or will be) a reworked version of Epic spellcasting from the ELH. Unlike in the ELH, they are not the only way to cast spells at Epic levels. After some deliberation, I added some (slightly more normal) Epic-level spells lists (or at least, started adding them). I also decided that different lists for each class did not really make sense given class advancement stopped, and anyway was too much work. So I divided the spell lists by "tradition": Arcane, Divine, Occult, Primal, Psychic. I know that Psychic in PF1 is officially the same thing as Occult in PF2, but they feel kinda different to me. Anyway, the next feat, Epic Arcane Spellcaster gives access to the first of them. Later on in the chapter there are Epic Divine Spellcaster, Epic Occult Spellcaster, and Epic Primal Spellcaster; there presumably should have been an Epic Psychic Spellcaster but I seem to have missed that. Since both Cosmic Spellcaster and Epic Arcane Spellcaster have it amongst their prerequisites, I am going to skip ahead to Epic Spellcaster. Like Epic Class Training, this is one of the lynchpins of how my Epic stuff works, so I am going to reproduce it in full: [SPOILER][INDENT][b]Epic Spellcaster[/b] [Epic, Incremental] [B]Prerequisites:[/B] Maximum level in a spellcasting class (or equivalent spellcasting ability), EB+1, Spellcraft 10 ranks, Knowledge (Arcana, Nature, or Religion) 20 ranks, score of 21 in the key spellcasting ability score(s) for your qualifying class. [B]Benefits:[/B] All of your spell slots of 1st level and above move up 1 level, so your existing 1st levels slots become 2nd level slots, your existing 2nd level slots become 3rd level and so on. Your bonus spells for high ability scores are also moved up. This feat can cause you to possess slots of 11th level and above. [S]No normal spells of those levels exist[/S] – instead, they can be used for spells enhanced with metamagic feats, or Cosmic spells if you also have the Cosmic Spellcaster feat. If you have 0-level spells or slots, they are not moved up in level. However, any unmodified 1st level spell may be treated as 0-level spells, and therefore cast at will (preparing casters will need to prepare them in their 0 level slots, just as if they were normal 0 level spells). 1st level spells modified by metamagic feats are not eligible to use this ability, even if their effective spell level has not been increased. [B]Synergy:[/B] If you have the Heighten Spell metamagic feat, all spells you cast treat the level of the slot used for them as the spell level for DC purposes; you no longer need to specifically modify them with that feat. [B]Increment:[/B] You make take this feat more than once. Each time you do so the EB prerequisite increases by 1, the number of ranks of Spellcraft increases by 2 (to a maximum of 20), the ability score requirement increases by 1, and the levels of all you spell slots increases by 1 further level as described in the first paragraph above. Every third time after the first you take the feat (ie fourth time, seventh time, and so on), the level of spells that you can treat as being 0-level at wills increases by 1. [B]Special:[/B] If you have more than 1 qualifying class for which you can meet the ability score prerequisite, you may take this feat more than once at each increment. Each time you do so it applies to a different class.[/INDENT][/spoiler] This started life as the ELH's Improved Spell Capacity, but it has changed almost beyond recognition. Given that high-level caster tend not to be that short of slots, and lots of first-level slots were increasingly useless at Epic levels, one of the first things I decided was that rather than adding extra levels of slots on the top, it just moves everything up. The bit about there being no normal slots of these levels is an error - it was true in the previous version, but after I decided to add the Epic spell lists it should have been removed or altered. _ glass. [/QUOTE]
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