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<blockquote data-quote="glass" data-source="post: 8637637" data-attributes="member: 12251"><p>Right, Epic Votary. As well as being part of the three-part set of feats which are targetted at divine characters, it is also one of two feats (apart from the Epic X Caster feats already discussed) that gives access to extra spell lists. In this case, it gives divine casters access to another divine class's list.</p><p></p><p>Conversely Epic Theurge, as the name implies, gives nondivine casters access to a divine class's list (or vice versa).</p><p></p><p>These come (almost) unaltered from the original version of this document, and the reason from that was pretty simple - despite having six gestalt* characters for the finale of <em>Age of Worms</em> (and so at least twelve classes), none of them were cleric. Given how important the cleric list can be in PF1, I wanted to give them a chance to rectify that. Of course, nobody took either of these feats either.</p><p></p><p>_</p><p>glass.</p><p></p><p><span style="font-size: 12px">* We went with gestalt because we thought we might only end up with 2 or 3 players. Although there was a fair bit of turnover during the campaign, we never dropped below four at any one time. A couple of players who had left for various reasons came back for the finale hence the six. IIRC, that characters were a Ranger//Wizard, a Paladin//Monk, a Fighter//Rogue, a Wizard//Swordsage, and a Barbarian//Druid.</span></p></blockquote><p></p>
[QUOTE="glass, post: 8637637, member: 12251"] Right, Epic Votary. As well as being part of the three-part set of feats which are targetted at divine characters, it is also one of two feats (apart from the Epic X Caster feats already discussed) that gives access to extra spell lists. In this case, it gives divine casters access to another divine class's list. Conversely Epic Theurge, as the name implies, gives nondivine casters access to a divine class's list (or vice versa). These come (almost) unaltered from the original version of this document, and the reason from that was pretty simple - despite having six gestalt* characters for the finale of [I]Age of Worms[/I] (and so at least twelve classes), none of them were cleric. Given how important the cleric list can be in PF1, I wanted to give them a chance to rectify that. Of course, nobody took either of these feats either. _ glass. [SIZE=3]* We went with gestalt because we thought we might only end up with 2 or 3 players. Although there was a fair bit of turnover during the campaign, we never dropped below four at any one time. A couple of players who had left for various reasons came back for the finale hence the six. IIRC, that characters were a Ranger//Wizard, a Paladin//Monk, a Fighter//Rogue, a Wizard//Swordsage, and a Barbarian//Druid.[/SIZE] [/QUOTE]
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