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Pathfinder First Print Run Sold Out
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<blockquote data-quote="I'm A Banana" data-source="post: 4883293" data-attributes="member: 2067"><p>Well, that makes the clearest sense, and I guess kind of what I was assuming: Paizo would sell the IP rights to a Company Z, who would make a game out of it, grounding it in the d20 system. </p><p></p><p></p><p></p><p>I think the average video game buyer would actually want to know more whether it was an MMO (to compare it to WoW) or a dungeon game (to compare it to Diablo) or a strategy game, or a fighting game, or whatever.</p><p></p><p>Video game players are used to stomaching new IP similar to old IP and do so fairly easily. D&D or Pathfinder or Warcraft is semantics to the average player. Sexy elves fighting evil dragons? Sold. I don't care what it's called, as long as it's fun to play. And "Turn-based RPG" implies a certain style of "fun to play." </p><p></p><p></p><p></p><p>I guess I don't understand why a theoretical Pathfinder videogame would need to designate any code or anything as open. It's the game stats that might be. And jamming some legalese in the end credits to the extent of "all character statistics and abilities are licensed under the Open Gaming Liscence v. whatever" doesn't seem that hard to me.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4883293, member: 2067"] Well, that makes the clearest sense, and I guess kind of what I was assuming: Paizo would sell the IP rights to a Company Z, who would make a game out of it, grounding it in the d20 system. I think the average video game buyer would actually want to know more whether it was an MMO (to compare it to WoW) or a dungeon game (to compare it to Diablo) or a strategy game, or a fighting game, or whatever. Video game players are used to stomaching new IP similar to old IP and do so fairly easily. D&D or Pathfinder or Warcraft is semantics to the average player. Sexy elves fighting evil dragons? Sold. I don't care what it's called, as long as it's fun to play. And "Turn-based RPG" implies a certain style of "fun to play." I guess I don't understand why a theoretical Pathfinder videogame would need to designate any code or anything as open. It's the game stats that might be. And jamming some legalese in the end credits to the extent of "all character statistics and abilities are licensed under the Open Gaming Liscence v. whatever" doesn't seem that hard to me. [/QUOTE]
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