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[Pathfinder] Flames of Littleton (Character Sheets and other stuff)
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<blockquote data-quote="Mark Chance" data-source="post: 5057362" data-attributes="member: 2795"><p><strong>Onslau Steeltoe</strong></p><p></p><p style="text-align: center"><img src="http://www.dragonquestfrontiers.com/sitebuilder/images/halfling_with_mace-251x382.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[sblock=Onslau Steeltoe's Background]</p><p>It's easy to get rich when you complete two steps. First, build and operate the only grist mill servicing a sizeable agrarian community. Second, employ less-than-admirable tactics to discourage others from trying to build a second grist mill.</p><p></p><p>Onslau Steeltoe is the eldest son of the third generation of Steeltoes who've reaped the benefits of Grandfather Steeltoe's keen albeit ruthless business sense. As a result, the Steeltoe Clan has become something akin to landed aristocracy in Briarshire. Few actually love the Steeltoes, but even if not they're respectful they do tend to be obsequious.</p><p></p><p>It didn't take long for Grandfather Steeltoe to see that his grandson had little head for business, much to Papa Steeltoe's chagrin. Onslau was a bit guileless. He mistook for the shirefolk's respectful airs for genuine affection, and (worse yet) actually <u>liked</u> many of the commoners dependent on the Steeltoe gristmill.</p><p></p><p>Sure, Onslau had a head for numbers and a talent for engineering -- traits important to keeping the large gristmill running -- but his real interests lay in decidely non-business areas: drinking and smoking in the pub, cavorting with women of questionable character, and jovial bouts of fisticuffs with local rowdies. It was all rather embarrassing. Something had to be done.</p><p></p><p>Unfortunately, the family intervention did not go as planned. Onslau simply refused to listen to reason, and the more reasonable the family was, the more deaf Onslau became to their entreaties. Finally, the brash young halfling had had quite enough of others trying to run his life. He packed his belongings (along with some choice pieces of family valuables) and hit the road, intent on becoming one of that most disreputable class of individuals.</p><p></p><p>You guess it: Onslau decided to become a professional adventurer!</p><p>[/sblock]</p><p></p><p>[sblock=Onslau Steeltoe's Stats]</p><p>CG male halfling fighter; <strong>Level</strong> 1</p><p><strong>Favored Class</strong> fighter; <strong>XP</strong> 0</p><p>-----</p><p><strong>Init</strong> +0; <strong>Senses</strong> Perception +2</p><p>-----</p><p><span style="color: limegreen"><strong><u>Defense</u></strong></span></p><p><strong>AC</strong> 17, touch 11, flat-footed 17 (+1 size, +4 armor, +2 shield)</p><p><strong>hp</strong> 12 (1d10+2)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +1, <strong>Will</strong> +1</p><p><strong>Defensive Abilities</strong> +2 racial bonus on all saving throws against fear</p><p>-----</p><p><span style="color: limegreen"><strong><u>Offense</u></strong></span></p><p><strong>Speed</strong> 25 ft. (25 ft. unarmored)</p><p><strong>Melee</strong> masterwork heavy mace +4 (1d6+4/x2), or</p><p><strong>Melee</strong> masterwork heavy mace +4 (1d6+6/x2) [2H, reduce AC by 2 and ACP by 1]</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p>-----</p><p><span style="color: limegreen"><strong><u>Statistics</u></strong></span></p><p><strong>Str</strong> 14, <strong>Dex</strong> 10, <strong>Con</strong> 14, <strong>Int</strong> 13, <strong>Wis</strong> 11, <strong>Cha</strong> 10</p><p><strong>Base Atk</strong> +1; <strong>CMB</strong> +2; <strong>CMD</strong> 12</p><p><strong>Feats</strong> Fleet, Power Attack</p><p><strong>Skills (Ranks)</strong> Acrobatics +0 (0), Climb +4 (1), Gather Information +1 (0), Knowledge (engineering) +5 (1), Knowledge (local) +6 (1), Perception +2 (0), Stealth +2 (0), Swim +4 (1); <strong>Armor Check Penalty</strong> -2 included</p><p><strong>Languages</strong> Common, Goblin, Halfling</p><p>-----</p><p><span style="color: limegreen"><strong><u>Traits</u></strong></span></p><p><a href="http://www.d20pfsrd.com/traits#TOC-Rich-Parents" target="_blank">Rich Parents</a></p><p><a href="http://www.d20pfsrd.com/traits#TOC-Well-Informed-Halfling-" target="_blank">Well-Informed</a></p><p>-----</p><p><span style="color: limegreen"><strong><u>Racial Traits & Class Features</u></strong></span></p><p><strong>Weapon Familiarity:</strong> Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.</p><p>-----</p><p><span style="color: limegreen"><strong><u>Stuff</u></strong></span></p><p><strong>Equipment:</strong> masterwork chain shirt, masterwork heavy wooden shield, masterwork heavy mace, throwing axe</p><p><strong>Magic:</strong> <em>everburning torch</em></p><p><strong>Monies:</strong> 63 gp</p><p><strong>Baggage:</strong> 22.5 lbs. (light load up to 43.5 lbs.)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5057362, member: 2795"] [b]Onslau Steeltoe[/b] [center][img]http://www.dragonquestfrontiers.com/sitebuilder/images/halfling_with_mace-251x382.png[/img][/center] [sblock=Onslau Steeltoe's Background] It's easy to get rich when you complete two steps. First, build and operate the only grist mill servicing a sizeable agrarian community. Second, employ less-than-admirable tactics to discourage others from trying to build a second grist mill. Onslau Steeltoe is the eldest son of the third generation of Steeltoes who've reaped the benefits of Grandfather Steeltoe's keen albeit ruthless business sense. As a result, the Steeltoe Clan has become something akin to landed aristocracy in Briarshire. Few actually love the Steeltoes, but even if not they're respectful they do tend to be obsequious. It didn't take long for Grandfather Steeltoe to see that his grandson had little head for business, much to Papa Steeltoe's chagrin. Onslau was a bit guileless. He mistook for the shirefolk's respectful airs for genuine affection, and (worse yet) actually [u]liked[/u] many of the commoners dependent on the Steeltoe gristmill. Sure, Onslau had a head for numbers and a talent for engineering -- traits important to keeping the large gristmill running -- but his real interests lay in decidely non-business areas: drinking and smoking in the pub, cavorting with women of questionable character, and jovial bouts of fisticuffs with local rowdies. It was all rather embarrassing. Something had to be done. Unfortunately, the family intervention did not go as planned. Onslau simply refused to listen to reason, and the more reasonable the family was, the more deaf Onslau became to their entreaties. Finally, the brash young halfling had had quite enough of others trying to run his life. He packed his belongings (along with some choice pieces of family valuables) and hit the road, intent on becoming one of that most disreputable class of individuals. You guess it: Onslau decided to become a professional adventurer! [/sblock] [sblock=Onslau Steeltoe's Stats] CG male halfling fighter; [b]Level[/b] 1 [b]Favored Class[/b] fighter; [b]XP[/b] 0 ----- [b]Init[/b] +0; [b]Senses[/b] Perception +2 ----- [color=limegreen][b][u]Defense[/u][/b][/color] [b]AC[/b] 17, touch 11, flat-footed 17 (+1 size, +4 armor, +2 shield) [b]hp[/b] 12 (1d10+2) [b]Fort[/b] +5, [b]Ref[/b] +1, [b]Will[/b] +1 [b]Defensive Abilities[/b] +2 racial bonus on all saving throws against fear ----- [color=limegreen][b][u]Offense[/u][/b][u][/u][/color] [b]Speed[/b] 25 ft. (25 ft. unarmored) [b]Melee[/b] masterwork heavy mace +4 (1d6+4/x2), or [b]Melee[/b] masterwork heavy mace +4 (1d6+6/x2) [2H, reduce AC by 2 and ACP by 1] [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. ----- [color=limegreen][b][u]Statistics[/u][/b][u][/u][/color] [b]Str[/b] 14, [b]Dex[/b] 10, [b]Con[/b] 14, [b]Int[/b] 13, [b]Wis[/b] 11, [b]Cha[/b] 10 [b]Base Atk[/b] +1; [b]CMB[/b] +2; [b]CMD[/b] 12 [b]Feats[/b] Fleet, Power Attack [b]Skills (Ranks)[/b] Acrobatics +0 (0), Climb +4 (1), Gather Information +1 (0), Knowledge (engineering) +5 (1), Knowledge (local) +6 (1), Perception +2 (0), Stealth +2 (0), Swim +4 (1); [b]Armor Check Penalty[/b] -2 included [b]Languages[/b] Common, Goblin, Halfling ----- [color=limegreen][b][u]Traits[/u][/b][u][/u][/color] [url=http://www.d20pfsrd.com/traits#TOC-Rich-Parents]Rich Parents[/url] [url=http://www.d20pfsrd.com/traits#TOC-Well-Informed-Halfling-]Well-Informed[/url] ----- [color=limegreen][b][u]Racial Traits & Class Features[/u][/b][u][/u][/color] [b]Weapon Familiarity:[/b] Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. ----- [color=limegreen][b][u]Stuff[/u][/b][/color] [b]Equipment:[/b] masterwork chain shirt, masterwork heavy wooden shield, masterwork heavy mace, throwing axe [b]Magic:[/b] [i]everburning torch[/i] [b]Monies:[/b] 63 gp [b]Baggage:[/b] 22.5 lbs. (light load up to 43.5 lbs.) [/sblock] [/QUOTE]
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[Pathfinder] Flames of Littleton (Character Sheets and other stuff)
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