Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Pathfinder] Flames of Littleton (Character Sheets and other stuff)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott DeWar" data-source="post: 5057416" data-attributes="member: 49929"><p>Name: Calvin McHenry</p><p>Member in good standing with the <u><strong>Devotees of the Sacred Journey</strong></u></p><p></p><p>[sblock= The Pantheon]</p><p>For the Gods...</p><p></p><p>Dranious -Head god</p><p>Alethna - goddess of Weather/Storms and Sea (Wife of Dranious)</p><p>Brakus - god of war/crafting </p><p>Liseden - goddess of family/maternity/love</p><p>Yelys - goddess of wine/joy/parties </p><p>Telnor - god of farming/animal husbandry/hunting (husband of Yelys)</p><p>Gelenda - goddess of luck/games</p><p>Uylenda - god of Commerce/Money/Travel</p><p>Rathnor - god(dess) of Death/Afterlife (Rathnor shows up as both male and female)</p><p>[/sblock]</p><p></p><p>[code]</p><p>[B]Str[/B] 13 +1 3 pts Age 17 5'6" 150 Lbs</p><p>[B]Dex[/B] 10 +0 0 pts Level: 1 Class: cleric 1</p><p>[B]con[/B] 10 +0 0 pts BAB +0 CMB +1 CMD +11</p><p>[B]Int[/B] 12 +1 2 pts Init +0 HP: 5/8</p><p>[B]Wis[/B] 16 +3 5 pts </p><p>[B]Cha[/B] 14 +2 5 pts </p><p></p><p>Spell dc: 13 + sp lvl</p><p>Channel Energy 1d6 30' r.(Pos) 0000</p><p>Save Dc: Will vs 10+ 2 (cha) + 1/2 Cleric Lev +1 (Trait)</p><p></p><p>[B]Saves</p><p>save base abil misc total[/B]</p><p>[B]Fort[/B] +2 +0 +0 +2</p><p>[B]Ref[/B] +0 +0 +0 +0</p><p>[B]Will[/B] +2 +3 +0 +5</p><p></p><p>[B]Armour</p><p>Item Bonus ACP spd Weight [/B]</p><p>Chain Shirt +4 -2 30 25.0</p><p>Shield. lite steel +1 -1 --- 6.0</p><p></p><p>[B][U]Battle[/U][/B]</p><p>[U]Melee Att Dam Crit Type[/U]</p><p>Dagger +1 1d4+1 19-20/X2 P/S</p><p>1/4 staff +1 1d6+1.5 X2 B</p><p></p><p>[U]Ranged Att Dam Crit Range Type[/U]</p><p>Dagger +0 1d4 19-20/X2 10' P/S</p><p>Light crossbow +0 1d8 19-20/X2 80" P</p><p>ammo: 00000 00000</p><p></p><p>[B]feats and traits[/B]</p><p>[b]Traits:[/b] Sacred Touch, Sacred Conduit</p><p>[B]Feats: [/B] </p><p>ACP: -2 Armour, -1 Shield, -3 Encmb</p><p> [b]abil[/b]</p><p>[B]Skills ranks mod CS misc ACP total[/B]</p><p>[B][U]Swim[/U][/B] +0 +1 +0 +0 -12 -11</p><p>[B][U]Climb[/U][/B] +0 +1 +0 +0 -6 -5</p><p>[B][U]Jump[/U][/B] +0 +1 +0 +0 -6 -5</p><p>[B][U]Perception[/U][/B] +0 +3 +0 +0 --- +3</p><p>[B][U]Heal[/U][/B] +1 +3 +3 +0 --- +7</p><p>[B][U]Knowledge[/U][/B]</p><p>[U]History[/U] +1 +1 +3 +0 --- +5</p><p>[U]Religeon[/U] +1 +1 +3 +0 --- +5</p><p>[U]Planes[/U] +1 +1 +3 +0 --- +5</p><p>[B][U]Spellcraft[/U][/B] +1 +1 +3 +0 --- +5</p><p></p><p>[B]Equipment[/B]</p><p>[B]Item Cost Weight[/B]</p><p>[I][B][U]Weapons[/U][/B][/I]</p><p>Dagger 2.0 1.0</p><p>1/4 Staff --- 4.0</p><p>Crossbow, lite 35.0 4.0</p><p> Bolts X 10 1.0 1.0</p><p>[I][U][B]Armour[/B][/U][/I]</p><p>Chain Shirt 100.0 25.0</p><p>Shield, lt steel 9.0 6.0</p><p>[I][U][B]Misc[/B][/U][/I]</p><p>Cleric's vestments 5.0 6.0</p><p>traveler's Outfit --- --- (wearing)</p><p>Rations X 5 2.5 5.0</p><p>Holy symbol, wood 1.0 ---</p><p>Holy Water 25.0 1.0</p><p>Backpack 2.0 2.0</p><p>Bedroll 0.1 5.0</p><p>Pouch, Belt X2 2.0 1.0</p><p>Pouch, Spell Comp 5.0 2.0</p><p>Case, Map/Scroll 1.0 0.5</p><p> Ink 8.0 ---</p><p> Pen X2 0.2 ---</p><p> Paper X20 8.0 ---</p><p>Flint & Steel 1.0 ---</p><p>Rope, Silk X50' 10.0 5.0</p><p>Waterskin 1.0 4.0</p><p>[u]Sunrod X3 6.0 3.0[/u]</p><p>money spent 224.8 of 240 spent</p><p></p><p></p><p>[/code]</p><p>[sblock=Trait: Sacred Touch] Sacred Touch</p><p></p><p>You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it. Source: Second Darkness Player's Guide.[/sblock]</p><p></p><p>[sblock=Trait: Sacred Conduit] Sacred Conduit</p><p></p><p>Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy. Source: Second Darkness Player's Guide.[/sblock]</p><p>[sblock=Domains: community, Traveler]</p><p>Community Domain</p><p></p><p>Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.</p><p></p><p>Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.</p><p></p><p>Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th.</p><p></p><p>Domain Spells: 1st—bless, 2nd—shield other, 3rd—prayer, 4th—status, 5th—telepathic bond, 6th—heroes' feast, 7th—refuge, 8th—mass cure critical wounds, 9th—miracle.</p><p></p><p>Travel Domain</p><p></p><p>Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.</p><p></p><p>Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.</p><p></p><p>Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.</p><p></p><p>Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—astral projection.[/sblock]</p><p></p><p>[sblock=spells for the day]</p><p></p><p><strong><u>Spells</u></strong></p><p><strong><u>Level 0 1st 2nd 3rd 4th 5th</u></strong></p><p><strong>Base</strong> 3 1+1</p><p><u><strong>wis</strong> 0 1</u></p><p><strong>Total</strong> 3 2+1</p><p><span style="font-size: 9px">note: '+1' denotes domain spell </span></p><p>[sblock=spells for the day]</p><p>orisons: Mending , Detect Magic, Stabilize</p><p>level 1: (D) <s>Bless</s>; Deathwatch, Endure Elements</p><p>level 2: (D)</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5057416, member: 49929"] Name: Calvin McHenry Member in good standing with the [u][b]Devotees of the Sacred Journey[/b][/u] [sblock= The Pantheon] For the Gods... Dranious -Head god Alethna - goddess of Weather/Storms and Sea (Wife of Dranious) Brakus - god of war/crafting Liseden - goddess of family/maternity/love Yelys - goddess of wine/joy/parties Telnor - god of farming/animal husbandry/hunting (husband of Yelys) Gelenda - goddess of luck/games Uylenda - god of Commerce/Money/Travel Rathnor - god(dess) of Death/Afterlife (Rathnor shows up as both male and female) [/sblock] [code] [B]Str[/B] 13 +1 3 pts Age 17 5'6" 150 Lbs [B]Dex[/B] 10 +0 0 pts Level: 1 Class: cleric 1 [B]con[/B] 10 +0 0 pts BAB +0 CMB +1 CMD +11 [B]Int[/B] 12 +1 2 pts Init +0 HP: 5/8 [B]Wis[/B] 16 +3 5 pts [B]Cha[/B] 14 +2 5 pts Spell dc: 13 + sp lvl Channel Energy 1d6 30' r.(Pos) 0000 Save Dc: Will vs 10+ 2 (cha) + 1/2 Cleric Lev +1 (Trait) [B]Saves save base abil misc total[/B] [B]Fort[/B] +2 +0 +0 +2 [B]Ref[/B] +0 +0 +0 +0 [B]Will[/B] +2 +3 +0 +5 [B]Armour Item Bonus ACP spd Weight [/B] Chain Shirt +4 -2 30 25.0 Shield. lite steel +1 -1 --- 6.0 [B][U]Battle[/U][/B] [U]Melee Att Dam Crit Type[/U] Dagger +1 1d4+1 19-20/X2 P/S 1/4 staff +1 1d6+1.5 X2 B [U]Ranged Att Dam Crit Range Type[/U] Dagger +0 1d4 19-20/X2 10' P/S Light crossbow +0 1d8 19-20/X2 80" P ammo: 00000 00000 [B]feats and traits[/B] [b]Traits:[/b] Sacred Touch, Sacred Conduit [B]Feats: [/B] ACP: -2 Armour, -1 Shield, -3 Encmb [b]abil[/b] [B]Skills ranks mod CS misc ACP total[/B] [B][U]Swim[/U][/B] +0 +1 +0 +0 -12 -11 [B][U]Climb[/U][/B] +0 +1 +0 +0 -6 -5 [B][U]Jump[/U][/B] +0 +1 +0 +0 -6 -5 [B][U]Perception[/U][/B] +0 +3 +0 +0 --- +3 [B][U]Heal[/U][/B] +1 +3 +3 +0 --- +7 [B][U]Knowledge[/U][/B] [U]History[/U] +1 +1 +3 +0 --- +5 [U]Religeon[/U] +1 +1 +3 +0 --- +5 [U]Planes[/U] +1 +1 +3 +0 --- +5 [B][U]Spellcraft[/U][/B] +1 +1 +3 +0 --- +5 [B]Equipment[/B] [B]Item Cost Weight[/B] [I][B][U]Weapons[/U][/B][/I] Dagger 2.0 1.0 1/4 Staff --- 4.0 Crossbow, lite 35.0 4.0 Bolts X 10 1.0 1.0 [I][U][B]Armour[/B][/U][/I] Chain Shirt 100.0 25.0 Shield, lt steel 9.0 6.0 [I][U][B]Misc[/B][/U][/I] Cleric's vestments 5.0 6.0 traveler's Outfit --- --- (wearing) Rations X 5 2.5 5.0 Holy symbol, wood 1.0 --- Holy Water 25.0 1.0 Backpack 2.0 2.0 Bedroll 0.1 5.0 Pouch, Belt X2 2.0 1.0 Pouch, Spell Comp 5.0 2.0 Case, Map/Scroll 1.0 0.5 Ink 8.0 --- Pen X2 0.2 --- Paper X20 8.0 --- Flint & Steel 1.0 --- Rope, Silk X50' 10.0 5.0 Waterskin 1.0 4.0 [u]Sunrod X3 6.0 3.0[/u] money spent 224.8 of 240 spent [/code] [sblock=Trait: Sacred Touch] Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it. Source: Second Darkness Player's Guide.[/sblock] [sblock=Trait: Sacred Conduit] Sacred Conduit Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy. Source: Second Darkness Player's Guide.[/sblock] [sblock=Domains: community, Traveler] Community Domain Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th. Domain Spells: 1st—bless, 2nd—shield other, 3rd—prayer, 4th—status, 5th—telepathic bond, 6th—heroes' feast, 7th—refuge, 8th—mass cure critical wounds, 9th—miracle. Travel Domain Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought. Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—astral projection.[/sblock] [sblock=spells for the day] [B][U]Spells Level 0 1st 2nd 3rd 4th 5th[/U][/B] [B]Base[/B] 3 1+1 [U][B]wis[/B] 0 1[/u] [B]Total[/B] 3 2+1 [size=1]note: '+1' denotes domain spell [/size] [sblock=spells for the day] orisons: Mending , Detect Magic, Stabilize level 1: (D) [s]Bless[/s]; Deathwatch, Endure Elements level 2: (D) [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Pathfinder] Flames of Littleton (Character Sheets and other stuff)
Top