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<blockquote data-quote="Ualaa" data-source="post: 6480091" data-attributes="member: 73757"><p>I'm currently planning my next campaign for my players. It's a ways off, as we're running through the last third or so of Fire Mountain Game's 'The Way of the Wicked'.</p><p></p><p>The plan is a slightly modified adventure based off of a combination of Rappan Athuk and The Slumbering Tsar. Due to the lethality of the adventure, I'm allowing my players stronger than average characters. </p><p></p><p>I have a mechanic in mind for replacing characters who are lost beyond recovery, or for a player who just wants a new character, while simultaneously removing that character's items/wealth. The new character would then enter, at average party level and wealth (likely with a maximum value of 20% of that total invested into a single item). Most of my players enjoy the progress of a character from 1st to 20th, but that's not saying they'll have the component on hand or even access to a Raise Dead type spell yet, when someone dies or their corpse is lost beyond recovery. One of my players tends to get bored with a character, and would likely switch to a new character if his existing character died (but would not suicide the current character just for a new one).</p><p></p><p>Ideally, I'd like to seriously push them but for them to have sufficiently tough characters that they stand a chance. My group can be impulsive at times, and just rush in to kill something rather than scout, investigate, or research what is ahead. That naturally drastically increases the difficulty of an already very hard adventure.</p><p></p><p>This post is kind of to investigate the potential power level of a character, given my build guidelines... which based on feedback here could be modified before the game begins.</p><p></p><p>We're playing with Paizo Pathfinder products that also exist as available data packages for Hero Labs. The only third party material is the revised (hardcover) Ultimate Psionics, by Dreamscarred Press. If the content is 3rd party or from 3.5 than it is not valid unless specifically allowed (the Gestalt Rules, are from Unearthed Arcana and will be specifically allowed for example).</p><p></p><p>We're using a number of house rules primarily based off of Trailblazer, by Badaxe Games... with a little bit from Iron Heroes as well. They're not necessarily exactly the Trailblazer/Iron Heroes versions, but I will try to summarize what we are using.</p></blockquote><p></p>
[QUOTE="Ualaa, post: 6480091, member: 73757"] I'm currently planning my next campaign for my players. It's a ways off, as we're running through the last third or so of Fire Mountain Game's 'The Way of the Wicked'. The plan is a slightly modified adventure based off of a combination of Rappan Athuk and The Slumbering Tsar. Due to the lethality of the adventure, I'm allowing my players stronger than average characters. I have a mechanic in mind for replacing characters who are lost beyond recovery, or for a player who just wants a new character, while simultaneously removing that character's items/wealth. The new character would then enter, at average party level and wealth (likely with a maximum value of 20% of that total invested into a single item). Most of my players enjoy the progress of a character from 1st to 20th, but that's not saying they'll have the component on hand or even access to a Raise Dead type spell yet, when someone dies or their corpse is lost beyond recovery. One of my players tends to get bored with a character, and would likely switch to a new character if his existing character died (but would not suicide the current character just for a new one). Ideally, I'd like to seriously push them but for them to have sufficiently tough characters that they stand a chance. My group can be impulsive at times, and just rush in to kill something rather than scout, investigate, or research what is ahead. That naturally drastically increases the difficulty of an already very hard adventure. This post is kind of to investigate the potential power level of a character, given my build guidelines... which based on feedback here could be modified before the game begins. We're playing with Paizo Pathfinder products that also exist as available data packages for Hero Labs. The only third party material is the revised (hardcover) Ultimate Psionics, by Dreamscarred Press. If the content is 3rd party or from 3.5 than it is not valid unless specifically allowed (the Gestalt Rules, are from Unearthed Arcana and will be specifically allowed for example). We're using a number of house rules primarily based off of Trailblazer, by Badaxe Games... with a little bit from Iron Heroes as well. They're not necessarily exactly the Trailblazer/Iron Heroes versions, but I will try to summarize what we are using. [/QUOTE]
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