Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Gestalt Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ualaa" data-source="post: 6480094" data-attributes="member: 73757"><p>House Rules in effect:</p><p></p><p></p><p><strong><u>HPs & Skills</u></strong></p><p>- Characters receive their 'At Creation' CON score (not Modifier) as a one-time hit point bonus</p><p>- Characters receive maximum hit points for their first two levels</p><p>- Thereafter, hit points are rolled with D4s (D6 classes roll 1D4+2 ... D12 classes roll 1D4+8)</p><p>- Every class has a minimum of 4+INT mod skill points per level</p><p></p><p><u><strong>Weapons</strong></u></p><p>- The absolute maximum threat range is 18-20, no combination ever allows critical threats/hits on 17 or lower; the maximum critical damage is x4, and does not apply to extra damage such as Flaming or Sneak Dice</p><p>- A x2 critical inflicts 1.0x Maximum Damage, a x3 critical inflicts 1.5x Maximum Damage, and a x4 critical inflicts 2.0x Maximum Damage</p><p>- The maximum weapon damage is 3D8, even if you're using Righteous Might with a Gargantuan sized Greatsword</p><p></p><p><strong><u>Critical Hits & Sneak Attacks</u></strong></p><p>- No creature/character is inherently immune, as a function of its type, but can become immune via an item or Prestige Class that grants protection from Critical Hits or Precision/Sneak damage.</p><p>- Fortification items impose a -2, -5 and -10 penalty to Critical Confirmation rolls.</p><p><strong><u></u></strong></p><p><strong><u>Full-Attacks</u></strong></p><p>- At BAB +6, instead of receiving a second attack at +6/+1 (and apply other modifiers), characters receive two attacks, both at +4/+4 (both attacks at -2).</p><p>- At BAB +11, this improves to two total attacks: +10/+10 (both at -1).</p><p>- At BAB +16, this improves to two total attacks: +16/+16 (no penalty).</p><p>- Abilities like Rapid Fire or Two-Weapon Fighting add additional attacks, and apply the normal penalty to all attacks that round.</p><p><strong><u></u></strong></p><p><strong><u>Combat Reactions</u></strong></p><p>- Characters have one Combat Reaction at BAB +0 (or higher) and gain an additional Combat Reaction for each +5 increase in BAB (2 at BAB +5, 3 at BAB +10, 4 at BAB +15 and 5 at BAB +20)</p><p>- These can be used at aid an allies attack roll (by +2 to hit), if you're adjacent to the ally's target.</p><p>- Taking an Attack of Opportunity costs a Combat Reaction, and with no Combat Reactions remaining you cannot take an AoO even if something provokes.</p><p>- With a Shield equipped, you can reduce your damage taken, via the Block Combat Reaction (reducing damage by an amount equal to 1/2 your BAB plus the bonus your shield grants to AC).</p><p>- You can Dodge, which increases your AC by 1/2 your BAB.</p><p></p><p><strong><u>Attacks of Opportunity</u></strong></p><p>- Engaging an enemy (moving towards it) does not provoke an AoO.</p><p>- Moving while adjacent to the enemy (say three squares to move into a Flank) does not provoke either.</p><p>- Moving away (Disengaging) from the enemy does provoke, as do Distracting Actions within a threatened square (as per normal).</p><p></p><p><strong><u>Retraining</u></strong></p><p>- At each level increase, one feat which is not a prerequisite for another feat may be retrained for another feat which your character qualifies for.</p><p>- If a minor feature (skill selection, Rogue Talent, etc) isn't working out as intended, that can be changed in the place of a feat.</p><p></p><p><strong><u>Feats</u></strong></p><p>- Brew Potion, Craft Wand and Scribe Scroll are permissible feats, but the crafting of more complex Magical Items has been lost (no Crafting of Armor, Weapons, Rods, Staves, etc)</p><p>- The Leadership feat, is not a valid choice.</p><p>- Most weapon specific feats (Weapon Focus/Specialization, Improved Critical, etc), apply to one of these categories: Bludgeoning Melee Weapons, Piercing Melee Weapons, Slashing Melee Weapons, or Ranged Weapons; Exotic Weapon Proficiency still only applies to a single new weapon.</p><p></p><p><strong><u>Action Points</u></strong></p><p>- Characters begin with 5 (plus 1/2 your level, rounded down) Action Points.</p><p>- At level up, any unspent Action Points are lost, and a new total is awarded; there are no other methods to gaining an Action Point.</p><p>- An Action Point can Confirm a Critical Hit automatically, Negate a Critical Hit that has been confirmed against you, or grant 2D6 exploding dice to most D20 rolls (these can modify success/failure, but cannot make a non-threat base roll threaten a critical hit).</p><p>- An Action Point can grant an additional Standard or Move Action on your turn.</p><p>- You can never spend more than one action point in a round.</p><p></p><p><strong><u>Buff Slots</u></strong></p><p>- Characters begins with two buff slots at 1st level.</p><p>- They gain an additional buff slot at 5th (their 3rd), 10th (their 4th), 15th (their 5th) and 20th (their 6th and final buff slot).</p><p>- A bonus granted from an item which occupies a Magical Item Slot does not consume a Buff Slot.</p><p>- Also several (or perhaps most) class abilities such as a Barbarian Raging or a Druid's Wildshape do not use a Buff Slot.</p><p>- Casting a spell, which gives an effect that lasts no longer than until your next turn also does not use a Buff Slot.</p><p>- A 4th level character (with two Buff Slots) could have any two of Mage Armor, Shield and Barkskin, but upon casting the third buff it either fails to take hold or cancels one of the existing buffs (player's choice).</p><p>- Effects like Invisibility, Mirror Image, Fly, Stoneskin, Polymorph/Shapechange spells, Bull's Strength or the like all take buff slots.</p></blockquote><p></p>
[QUOTE="Ualaa, post: 6480094, member: 73757"] House Rules in effect: [B][U]HPs & Skills[/U][/B] - Characters receive their 'At Creation' CON score (not Modifier) as a one-time hit point bonus - Characters receive maximum hit points for their first two levels - Thereafter, hit points are rolled with D4s (D6 classes roll 1D4+2 ... D12 classes roll 1D4+8) - Every class has a minimum of 4+INT mod skill points per level [U][B]Weapons[/B][/U] - The absolute maximum threat range is 18-20, no combination ever allows critical threats/hits on 17 or lower; the maximum critical damage is x4, and does not apply to extra damage such as Flaming or Sneak Dice - A x2 critical inflicts 1.0x Maximum Damage, a x3 critical inflicts 1.5x Maximum Damage, and a x4 critical inflicts 2.0x Maximum Damage - The maximum weapon damage is 3D8, even if you're using Righteous Might with a Gargantuan sized Greatsword [B][U]Critical Hits & Sneak Attacks[/U][/B] - No creature/character is inherently immune, as a function of its type, but can become immune via an item or Prestige Class that grants protection from Critical Hits or Precision/Sneak damage. - Fortification items impose a -2, -5 and -10 penalty to Critical Confirmation rolls. [B][U] Full-Attacks[/U][/B] - At BAB +6, instead of receiving a second attack at +6/+1 (and apply other modifiers), characters receive two attacks, both at +4/+4 (both attacks at -2). - At BAB +11, this improves to two total attacks: +10/+10 (both at -1). - At BAB +16, this improves to two total attacks: +16/+16 (no penalty). - Abilities like Rapid Fire or Two-Weapon Fighting add additional attacks, and apply the normal penalty to all attacks that round. [B][U] Combat Reactions[/U][/B] - Characters have one Combat Reaction at BAB +0 (or higher) and gain an additional Combat Reaction for each +5 increase in BAB (2 at BAB +5, 3 at BAB +10, 4 at BAB +15 and 5 at BAB +20) - These can be used at aid an allies attack roll (by +2 to hit), if you're adjacent to the ally's target. - Taking an Attack of Opportunity costs a Combat Reaction, and with no Combat Reactions remaining you cannot take an AoO even if something provokes. - With a Shield equipped, you can reduce your damage taken, via the Block Combat Reaction (reducing damage by an amount equal to 1/2 your BAB plus the bonus your shield grants to AC). - You can Dodge, which increases your AC by 1/2 your BAB. [B][U]Attacks of Opportunity[/U][/B] - Engaging an enemy (moving towards it) does not provoke an AoO. - Moving while adjacent to the enemy (say three squares to move into a Flank) does not provoke either. - Moving away (Disengaging) from the enemy does provoke, as do Distracting Actions within a threatened square (as per normal). [B][U]Retraining[/U][/B] - At each level increase, one feat which is not a prerequisite for another feat may be retrained for another feat which your character qualifies for. - If a minor feature (skill selection, Rogue Talent, etc) isn't working out as intended, that can be changed in the place of a feat. [B][U]Feats[/U][/B] - Brew Potion, Craft Wand and Scribe Scroll are permissible feats, but the crafting of more complex Magical Items has been lost (no Crafting of Armor, Weapons, Rods, Staves, etc) - The Leadership feat, is not a valid choice. - Most weapon specific feats (Weapon Focus/Specialization, Improved Critical, etc), apply to one of these categories: Bludgeoning Melee Weapons, Piercing Melee Weapons, Slashing Melee Weapons, or Ranged Weapons; Exotic Weapon Proficiency still only applies to a single new weapon. [B][U]Action Points[/U][/B] - Characters begin with 5 (plus 1/2 your level, rounded down) Action Points. - At level up, any unspent Action Points are lost, and a new total is awarded; there are no other methods to gaining an Action Point. - An Action Point can Confirm a Critical Hit automatically, Negate a Critical Hit that has been confirmed against you, or grant 2D6 exploding dice to most D20 rolls (these can modify success/failure, but cannot make a non-threat base roll threaten a critical hit). - An Action Point can grant an additional Standard or Move Action on your turn. - You can never spend more than one action point in a round. [B][U]Buff Slots[/U][/B] - Characters begins with two buff slots at 1st level. - They gain an additional buff slot at 5th (their 3rd), 10th (their 4th), 15th (their 5th) and 20th (their 6th and final buff slot). - A bonus granted from an item which occupies a Magical Item Slot does not consume a Buff Slot. - Also several (or perhaps most) class abilities such as a Barbarian Raging or a Druid's Wildshape do not use a Buff Slot. - Casting a spell, which gives an effect that lasts no longer than until your next turn also does not use a Buff Slot. - A 4th level character (with two Buff Slots) could have any two of Mage Armor, Shield and Barkskin, but upon casting the third buff it either fails to take hold or cancels one of the existing buffs (player's choice). - Effects like Invisibility, Mirror Image, Fly, Stoneskin, Polymorph/Shapechange spells, Bull's Strength or the like all take buff slots. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Gestalt Characters
Top