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Pathfinder Gestalt Characters
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<blockquote data-quote="Ualaa" data-source="post: 6480113" data-attributes="member: 73757"><p><strong><u>GESTALT</u></strong></p><p></p><p>Gestalt Builds - two classes at once merged into a single hybrid class.</p><p></p><p>01 Fighter 01 | Rogue 01 1D4+6 HD, 1.00 BAB, 030/12 Fort, 030/12 REF, 004/12 Will.</p><p>02 Fighter 02 | Rogue 02 1D4+6 HD, 2.00 BAB, 036/12 Fort, 036/12 Ref, 008/12 Will.</p><p>03 Fighter 03 | Barbarian 01 1D4+8 HD, 3.00 BAB, 042/12 Fort, 040/12 Ref, 012/12 Will.</p><p>04 Fighter 04 | Barbarian 01 1D4+8 HD, 4.00 BAB, 048/12 Fort, 046/12 Ref, 016/12 Will.</p><p>05 Fighter 05 | Rogue 03 1D4+6 HD, 5.00 BAB, 054/12 Fort, 052/12 Ref, 020/12 Will.</p><p></p><p>The character is not a Fighter 5, Rogue 3, Barbarian 2. The character has three levels in Fighter|Rogue and two levels in Fighter|Barbarian. There are a total of five character levels here.</p><p></p><p>We're using Fractional BAB, Fractional SAVES, and Fractional PROGRESSIONS.</p><p></p><p>At each level, a character either gains 1.00, 0.75, or 0.50 BAB, always considering the most favorable of their two classes. The Fighter's (1.00, meaning +20 BAB at level 20) is superior to the Rogue's (0.75, meaning +15 BAB at level 20). A Wizard/Sorcerer gains 0.50 BAB (meaning +10 BAB at level 20).</p><p></p><p>If you went with:</p><p>01 Wizard 01 | Fighter 01</p><p>02 Wizard 02 | Sorcerer 01</p><p>03 Wizard 03 | Sorcerer 02</p><p>20 Wizard 20 | Sorcerer 19</p><p>You would not have +20 BAB (by staggering when each class gained their +1 BAB increase (each at every other level)) as a Wizard 20|Fighter 01/Sorcerer 19.</p><p></p><p>Fractional Saves can be expressed by increments of 1/12th. If at character level one, a Saving Throw is good, the character begins with 30/12ths in that save (+2.50, rounded to +2 on the character sheet). If at level one, a Saving Throw is poor, the character begins with 4/12ths in that save (0.33, rounded to +0 on the character sheet).</p><p></p><p>After level 1, each save increases by either 6/12ths or 4/12ths. </p><p>In the above example, at 3rd level the Barbarian (and Fighter) both increase the character's FORT save by 6/12ths, despite a Barbarian having +2 FORT at Barbarian Level One.</p><p></p><p>Dual Advancement Classes are not valid in a Gestalt game. Meaning, you cannot take levels in Mystic Theurge, Cerebremancer, Eldritch Knight, Arcane Trickster or anything similar to those.</p><p></p><p>Prestige Classes are valid, on either side of the build, but only one prestige class at a time. You can go BASE CLASS | PRESTIGE CLASS, or BASE | BASE, but not PRESTIGE | PRESTIGE at the same time. However you want to express your build, you can have Prestige Classes on both the Left and/or Right sides of the build.</p><p></p><p>If you're good with merely +1 Hit Point or +1 Skill Point (choose at each level increase), you can pick 'Gestalt' as your Favored Class Bonus.</p><p>If you'd like options such as 'Extra Spell Known' for a Human Sorcerer, then you need to pick Sorcerer as your Favored Class Bonus (or one of your two favored classes, if you're a Half-Elf) instead of Gestalt.</p><p></p><p>Racial Classes (see this thread: <a href="http://paizo.com/threads/rzs2m6rz&page=1?Savage-Species-Rulebook-Conversion" target="_blank">http://paizo.com/threads/rzs2m6rz&page=1?Savage-Species-Rulebook-Conversion</a> or specifically <a href="https://drive.google.com/file/d/0B6rJbTyPSm6CUWpsV0FrYlhKWlU/edit?pli=1" target="_blank">https://drive.google.com/file/d/0B6rJbTyPSm6CUWpsV0FrYlhKWlU/edit?pli=1</a> ) are allowed.</p><p>They occupy both sides of the build, until complete (meaning you cannot take four levels in Ghaele, then some Fighter | Cleric levels, before returning to your Ghaele race).</p><p>In case you're wondering, a Ghaele is 13 racial levels... meaning you could end up with: Ghaele - Cleric 7|Rogue 7.</p><p></p><p></p><p><strong><u>RACES & STATS</u></strong></p><p>Base Races (Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling and Human) use a 25-point stat array.</p><p>Uncommon Races (Aasimar, Blue, Catfolk, Dhampir, Drow, Duegar, Elan, Fetchling, Forgeborn, Goblin, Half-Giant, Hobgoblin, Ifrit, Kobold, Maenad, Noral, Ophiduan, Orc, Oread, Ratfolk, Sylph, Tengu, Tiefling, Undine and Xeph) use a 20-point stat array.</p><p>Other races are all subject to approval, but use a net 0-point array. </p><p></p><p>A Drow Noble has: STR 10, DEX 14, CON 08, INT 12, WIS 12, CHA 12, not +4 DEX, +2 INT, +2 WIS, +2 CHA and -2 CON applied to a point array.</p><p>Being a 1HD race, its' first Gestalt Level will overwrite its' racial hit dice.</p><p></p><p>The Ghaele starts with STR 12, DEX 10, CON 12, INT 12, WIS 10, CHA 10... and over 13 racial levels progresses towards final stats appropriate for its race: STR 25, DEX 12, CON 20, INT 16, WIS 19, CHA 17. </p><p>It has 13D10 hit points (10 max plus 12 CON score = 22 level one hit points.... 10 max at level 2... and 1D4+6 for levels 3 through 13th), +13 BAB, +8 FORT (096/12), +4 REF (48/12), +8 WILL (096/12), and racially casts spells as a Cleric equal to its racial hit dice (so continuing with Cleric might an idea on one side of the build... if Cleric is not one of their two classes beyond 13th, the Ghaele has the casting of an equivalent cleric level but no domain access). Class levels (outside of Cleric) will not advance it's racial casting.</p><p>Is it stronger than a LV 13 Fighter 13|Cleric 13? It has the same HD, saves, attacks, spells (minus Domains), probably has better stats and can fly... </p><p></p><p><strong><u>TRAITS</u></strong></p><p>Characters begin with one trait. At character creation (and only then), they can take the Feat 'Extra Traits' for two additional traits, if desired.</p><p><strong><u></u></strong></p><p><strong><u>WEALTH</u></strong></p><p>Initial characters begin with 400 gp of mundane (no magic) gear; excess (unspent) wealth beyond 100 gp is lost.</p><p></p><p><strong><u>MYTHIC</u></strong></p><p>I'm not sure if this would add too much to an already powerful game... but one mythic rank at level 1, which likely will never increase.</p><p>That's 1 Path Ability and 1 Mythic Feat or possibly 2 Mythic Feats, if 'Extra Mythic Feat' is taken as your only 'Path Ability'.</p><p></p><p><strong><u>DM-PC</u></strong></p><p>If no one opts to fill the 'Primary Healer' role, the DM will build a heal-bot type character that will follow the party about providing strong healing but no other benefits. This heal-bot will be both very greedy and more than a little vindictive...</p></blockquote><p></p>
[QUOTE="Ualaa, post: 6480113, member: 73757"] [B][U]GESTALT[/U][/B] Gestalt Builds - two classes at once merged into a single hybrid class. 01 Fighter 01 | Rogue 01 1D4+6 HD, 1.00 BAB, 030/12 Fort, 030/12 REF, 004/12 Will. 02 Fighter 02 | Rogue 02 1D4+6 HD, 2.00 BAB, 036/12 Fort, 036/12 Ref, 008/12 Will. 03 Fighter 03 | Barbarian 01 1D4+8 HD, 3.00 BAB, 042/12 Fort, 040/12 Ref, 012/12 Will. 04 Fighter 04 | Barbarian 01 1D4+8 HD, 4.00 BAB, 048/12 Fort, 046/12 Ref, 016/12 Will. 05 Fighter 05 | Rogue 03 1D4+6 HD, 5.00 BAB, 054/12 Fort, 052/12 Ref, 020/12 Will. The character is not a Fighter 5, Rogue 3, Barbarian 2. The character has three levels in Fighter|Rogue and two levels in Fighter|Barbarian. There are a total of five character levels here. We're using Fractional BAB, Fractional SAVES, and Fractional PROGRESSIONS. At each level, a character either gains 1.00, 0.75, or 0.50 BAB, always considering the most favorable of their two classes. The Fighter's (1.00, meaning +20 BAB at level 20) is superior to the Rogue's (0.75, meaning +15 BAB at level 20). A Wizard/Sorcerer gains 0.50 BAB (meaning +10 BAB at level 20). If you went with: 01 Wizard 01 | Fighter 01 02 Wizard 02 | Sorcerer 01 03 Wizard 03 | Sorcerer 02 20 Wizard 20 | Sorcerer 19 You would not have +20 BAB (by staggering when each class gained their +1 BAB increase (each at every other level)) as a Wizard 20|Fighter 01/Sorcerer 19. Fractional Saves can be expressed by increments of 1/12th. If at character level one, a Saving Throw is good, the character begins with 30/12ths in that save (+2.50, rounded to +2 on the character sheet). If at level one, a Saving Throw is poor, the character begins with 4/12ths in that save (0.33, rounded to +0 on the character sheet). After level 1, each save increases by either 6/12ths or 4/12ths. In the above example, at 3rd level the Barbarian (and Fighter) both increase the character's FORT save by 6/12ths, despite a Barbarian having +2 FORT at Barbarian Level One. Dual Advancement Classes are not valid in a Gestalt game. Meaning, you cannot take levels in Mystic Theurge, Cerebremancer, Eldritch Knight, Arcane Trickster or anything similar to those. Prestige Classes are valid, on either side of the build, but only one prestige class at a time. You can go BASE CLASS | PRESTIGE CLASS, or BASE | BASE, but not PRESTIGE | PRESTIGE at the same time. However you want to express your build, you can have Prestige Classes on both the Left and/or Right sides of the build. If you're good with merely +1 Hit Point or +1 Skill Point (choose at each level increase), you can pick 'Gestalt' as your Favored Class Bonus. If you'd like options such as 'Extra Spell Known' for a Human Sorcerer, then you need to pick Sorcerer as your Favored Class Bonus (or one of your two favored classes, if you're a Half-Elf) instead of Gestalt. Racial Classes (see this thread: [url]http://paizo.com/threads/rzs2m6rz&page=1?Savage-Species-Rulebook-Conversion[/url] or specifically [url]https://drive.google.com/file/d/0B6rJbTyPSm6CUWpsV0FrYlhKWlU/edit?pli=1[/url] ) are allowed. They occupy both sides of the build, until complete (meaning you cannot take four levels in Ghaele, then some Fighter | Cleric levels, before returning to your Ghaele race). In case you're wondering, a Ghaele is 13 racial levels... meaning you could end up with: Ghaele - Cleric 7|Rogue 7. [B][U]RACES & STATS[/U][/B] Base Races (Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling and Human) use a 25-point stat array. Uncommon Races (Aasimar, Blue, Catfolk, Dhampir, Drow, Duegar, Elan, Fetchling, Forgeborn, Goblin, Half-Giant, Hobgoblin, Ifrit, Kobold, Maenad, Noral, Ophiduan, Orc, Oread, Ratfolk, Sylph, Tengu, Tiefling, Undine and Xeph) use a 20-point stat array. Other races are all subject to approval, but use a net 0-point array. A Drow Noble has: STR 10, DEX 14, CON 08, INT 12, WIS 12, CHA 12, not +4 DEX, +2 INT, +2 WIS, +2 CHA and -2 CON applied to a point array. Being a 1HD race, its' first Gestalt Level will overwrite its' racial hit dice. The Ghaele starts with STR 12, DEX 10, CON 12, INT 12, WIS 10, CHA 10... and over 13 racial levels progresses towards final stats appropriate for its race: STR 25, DEX 12, CON 20, INT 16, WIS 19, CHA 17. It has 13D10 hit points (10 max plus 12 CON score = 22 level one hit points.... 10 max at level 2... and 1D4+6 for levels 3 through 13th), +13 BAB, +8 FORT (096/12), +4 REF (48/12), +8 WILL (096/12), and racially casts spells as a Cleric equal to its racial hit dice (so continuing with Cleric might an idea on one side of the build... if Cleric is not one of their two classes beyond 13th, the Ghaele has the casting of an equivalent cleric level but no domain access). Class levels (outside of Cleric) will not advance it's racial casting. Is it stronger than a LV 13 Fighter 13|Cleric 13? It has the same HD, saves, attacks, spells (minus Domains), probably has better stats and can fly... [B][U]TRAITS[/U][/B] Characters begin with one trait. At character creation (and only then), they can take the Feat 'Extra Traits' for two additional traits, if desired. [B][U] WEALTH[/U][/B] Initial characters begin with 400 gp of mundane (no magic) gear; excess (unspent) wealth beyond 100 gp is lost. [B][U]MYTHIC[/U][/B] I'm not sure if this would add too much to an already powerful game... but one mythic rank at level 1, which likely will never increase. That's 1 Path Ability and 1 Mythic Feat or possibly 2 Mythic Feats, if 'Extra Mythic Feat' is taken as your only 'Path Ability'. [B][U]DM-PC[/U][/B] If no one opts to fill the 'Primary Healer' role, the DM will build a heal-bot type character that will follow the party about providing strong healing but no other benefits. This heal-bot will be both very greedy and more than a little vindictive... [/QUOTE]
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